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Simple solution for fixing dps Mercs/Commandos

STAR WARS: The Old Republic > English > PvP
Simple solution for fixing dps Mercs/Commandos

Hexdoll's Avatar


Hexdoll
10.07.2012 , 05:08 PM | #31
a 20m backward leap would help out...

Warlord_Maliken's Avatar


Warlord_Maliken
10.07.2012 , 05:16 PM | #32
Quote: Originally Posted by tehrealdealz View Post
So what I think BW should do is make it so that tracer missile/grav round can be casted while moving. That will fix the issue of mercs/commandos being nothing more than turrets in wZs.
Also another thing is mercs/commandos need an ability like "Hold The Line" which will make the merc immune to all movement impairing effects for 8 secs AND give them a 30% speed boost. Those two changes right there will solve the problems dps mercs are having in WZs.
Your correct on the issues of playing a commando/mercenary in PvP. The fact is that THEY LACK MOBILITY when melee engages them. Heres my old thread you might enjoy, its recommendation to solve this problem. I hope Bioware/EA can resolve this issue with a bit of originiality and bring the class to life by granting Mercenarys the jetpack disengage ability. Giving them Hold the Line would be a major disappointment to me honestly, and would be very cheezy for other classes trying to lock the commando/merc down. Casting Tracer while moving would be meh...
As of now they do not feel like Jango Fett whatsoever, and they need to bring in some style to the gameplay rather than giving them a mindless buff like Hold the Line. Troopers could sprint 40% faster as you said, while running backward and shooting the enemy in the process. The bounty hunter version would work similar. If your interested i recommend you read this post. Its a possible solution to the same problem you discuss here:

http://www.swtor.com/community/showthread.php?t=532476

cashogy's Avatar


cashogy
10.07.2012 , 06:45 PM | #33
Quote: Originally Posted by tehrealdealz View Post
I think the reason we haven't seen major changes to the merc despite the constant QQs about the class being garbage in PVP is

1.)BW feels the class is fine the way it is based on it's pve performance.
2.)They don't know how to fix the class but are working on it. (if that's the case then just say something BW but you won't will you.)
3.)They have thrown in the towel on the Merc AC and are hoping that everyone with a merc rerolls and goes away.
The problem with Merc is not DPS related, its mobility/utility. You can make changes to both of those with little to no affect on PVE performance.

Option 3 is what is happening

tehrealdealz's Avatar


tehrealdealz
10.07.2012 , 09:10 PM | #34
Quote: Originally Posted by cashogy View Post
The problem with Merc is not DPS related, its mobility/utility. You can make changes to both of those with little to no affect on PVE performance.

Option 3 is what is happening
I've always said that mercs have the deeps. They can do very good damage...IF you leave them alone. However, it's their survivability/utility/escapability that makes the AC completely blow in a pvp environment. Now some people are saying that mercs only do well against ****** teams. Well, here is the other problem. Even ****** teams / players are learning how to shut down a merc. I'll give you an example.

Tonight I did my pvp daily solo(*********** torture by the way) on my full WH Arsenal Merc. First match was a huttball, so of course I take the high ground and get ready to bombard the enemy team. No more than I would say a minute in after ive got a couple of tracers missiles i'm jumped by a sentinel and shadow who proceed to tear my poor merc to shreds. Yes, i'm the first to die. I respawn track down the enemy ball carrier and start my dps rotation once again i'm jumped on by melee almost immediatly. I die. Respawn. Rinse and repeat. This is how the rest of my night went This is how most of the WZs that i'm in go. It's like the Arsenal AC is a *********** magnet for unwanted attention.
Typical reaction to end game content from fresh level 50.
http://www.youtube.com/watch?v=HRx49-leiRE
Quote of the Month: "A wise man once said don't try to be a great man just be a man and let history sort it out." -- Random swtor pugger still wearing greens at 50.

Banegio's Avatar


Banegio
10.07.2012 , 11:23 PM | #35
Disclaimer: I have six level 50 toons and currently leveling my gunnery to lv40; i.e. yet to play a merc in 50 bracket. I am enjoying on my gunnery more so than my lightning sorc (possibly just cosmetic reason). So will likely to spend a lot of time pvping on it.

I feel that merc is not intended to be a very mobility class.
Range + mobility = potential imbalance (range can already hit anyone in 30m radius)
Operative and Powertech (both with limited range abilities) are intended to be the mobility classes.

Melee classes are meant to charge to you. It will be no fun if a rdps can kite them all day. So I am disagreeing with making TM/Grav cast on the run.

Agree that some slight changes are need to help lift gunnery/Arsenal.

I suggest buffing FlameThrower/PulseCannon. Maybe reducing CD and extra damage to emenies who are subject to heatsig/grav. The reason is that the damage from merc is decent from range but it can get shut down by a melee too easily. A buff to a close range ability will act to balance it.

Another suggestion is a damage reduction debuff applying from RocketPunch/stockstrike.

Volxen's Avatar


Volxen
10.08.2012 , 03:21 AM | #36
Quote: Originally Posted by tehrealdealz View Post
I've always said that mercs have the deeps. They can do very good damage...IF you leave them alone. However, it's their survivability/utility/escapability that makes the AC completely blow in a pvp environment. Now some people are saying that mercs only do well against ****** teams. Well, here is the other problem. Even ****** teams / players are learning how to shut down a merc. I'll give you an example.

Tonight I did my pvp daily solo(*********** torture by the way) on my full WH Arsenal Merc. First match was a huttball, so of course I take the high ground and get ready to bombard the enemy team. No more than I would say a minute in after ive got a couple of tracers missiles i'm jumped by a sentinel and shadow who proceed to tear my poor merc to shreds. Yes, i'm the first to die. I respawn track down the enemy ball carrier and start my dps rotation once again i'm jumped on by melee almost immediatly. I die. Respawn. Rinse and repeat. This is how the rest of my night went This is how most of the WZs that i'm in go. It's like the Arsenal AC is a *********** magnet for unwanted attention.
I vote that all Mercenary's should have huge red text above their names that says " I R MERC LOL". And when a melee class leaps/pulls you, the "trolol" song should immediately start playing.

Amebia's Avatar


Amebia
10.11.2012 , 12:05 AM | #37
Commando here

Range is our advantage and yet that is gone with a single instant ability.

Cover+entrench or armor talents+uninterruptable Gr/FA or Move speed increases+instant abilities.

Throwing my keyboard out the window would give me the same result as fighting off marauderp 1-10,000.

Stand together fellow gimped mandos/mercs!

Nassik's Avatar


Nassik
10.30.2012 , 08:15 AM | #38
Quote: Originally Posted by tehrealdealz View Post
Tonight I did my pvp daily solo(*********** torture by the way) on my full WH Arsenal Merc. First match was a huttball, so of course I take the high ground and get ready to bombard the enemy team. No more than I would say a minute in after I've got a couple of tracers missiles I'm jumped by a sentinel and shadow who proceed to tear my poor merc to shreds. Yes, I'm the first to die. I respawn track down the enemy ball carrier and start my dps rotation once again I'm jumped on by melee almost immediately. I die. Respawn. Rinse and repeat. This is how the rest of my night went This is how most of the WZs that I'm in go. It's like the Arsenal AC is a *********** magnet for unwanted attention.
A day in the life of an arsenal merc. This is exactly how war zones go for us.
July 21st 2011.. The Dark Day Bioware pissed on Australia with a little yellow paragraph.

I used to be part of the Community, now I'm just Australian

FillionFan's Avatar


FillionFan
10.30.2012 , 01:39 PM | #39
Don't you know that only snipers and warriors can be immune to interrupts while channeling/casting?

Yes, there needs to be some compromise for mercs/commandos and snipers need a nerf of some kind with all the leg shots, knockbacks and not being able to leap to them. That's literally rock, paper, scissors'ing my jugg.

DkSharktooth's Avatar


DkSharktooth
10.30.2012 , 04:01 PM | #40
How bioware merc class developer makes the pyro merc class for pvp:
-Hey lets make a merc dot spec.
-Sure!
-Now lets say you are doing damage to your target but now want to CC, well go FK yourself because your concussion missile breaks on damage and every target u start attacking has a burn dot.
-GG! We are done developing this class. Great job guys.