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Bioware fix Marauder bugs.


NogueiraA's Avatar


NogueiraA
10.03.2012 , 07:00 AM | #1
Hi there, valor 92 marauder here and I want to show some bugs of this class.

1 - Force Choke: - 80% of the time my FC build only 3 stacks of shockwave, not 4. No, i'm not moving myself before the cast bar finish.
- In PVP when i'm using FC in someone, simply the target leaves my FC without cc breaker. This happens in PVE too.

2 - Vicious Slash - the animation of this abilitie is very buggy. Sometimes almost finishing the animation then lag input or whatever refreshes the animation, then doing damage. You did 2 vicious slash but only 1 count.

3 - Annihilate without damage, parry, miss or whatever.

4 - Bloodthirst is not affecting everyone in the group. Yesterday in Terror From Beoynd this happened twice, 3 people did not get my Bloodthirst.

5 - Smash with NO damage, you can see the number, but no HP drop from your enemy. PVP and PVE.

6 - Last ravage hit without damage, parry, miss or whatever. No, i'm not moving myself before the cast bar finish.

English is my 3rd language, sorry about that.
Thanks.

chaosmadness's Avatar


chaosmadness
10.03.2012 , 07:09 AM | #2
Fix and nerf them plz.

NogueiraA's Avatar


NogueiraA
10.03.2012 , 07:19 AM | #3
Quote: Originally Posted by chaosmadness View Post
Fix and nerf them plz.
if it is a nerf without interfering in pve, ok.

Jacen_Starsolo's Avatar


Jacen_Starsolo
10.03.2012 , 07:20 AM | #4
Quote: Originally Posted by NogueiraA View Post
if it is a nerf without interfering in pve, ok.
What part of their history makes you think they can even do that?

HammerHermann's Avatar


HammerHermann
10.03.2012 , 02:05 PM | #5
#5....

Ok so I'm not losing my mind!! I've seen so many times where I smash someone with less then 3k health and I hit them for 5 or 6k and they don't die.

My thought to this is protection. However I don't know if that is the case? If there is protection does the numbers that show up indicate the hit to that target or total damage dealt to that target and person guarding?

Idk.

Edit: my other mention to this is they are spec into reduced aoe damage. If so my question above still applies.

Wookieenator's Avatar


Wookieenator
10.03.2012 , 04:30 PM | #6
Quote: Originally Posted by NogueiraA View Post
Hi there, valor 92 marauder here and I want to show some bugs of this class.

1 - Force Choke: - 80% of the time my FC build only 3 stacks of shockwave, not 4. No, i'm not moving myself before the cast bar finish.
- In PVP when i'm using FC in someone, simply the target leaves my FC without cc breaker. This happens in PVE too.
If you don't pick up the 100% pushback reduction in the rage tree, your force choke will only build 3 stacks of shockwave if you are hit/dot tick/whatever when channeling
2 - Vicious Slash - the animation of this abilitie is very buggy. Sometimes almost finishing the animation then lag input or whatever refreshes the animation, then doing damage. You did 2 vicious slash but only 1 count.
Yes but this is often due to turning and not facing your target after u had already pressed the attack button
3 - Annihilate without damage, parry, miss or whatever.
? Guessing you missed
4 - Bloodthirst is not affecting everyone in the group. Yesterday in Terror From Beoynd this happened twice, 3 people did not get my Bloodthirst.
It has a 30m meter ranger (I believe), not sure about pve but in warzones bloodthirst, unlike predation, only affects the 3 other people in your group that are simultaneously within 30m of you
5 - Smash with NO damage, you can see the number, but no HP drop from your enemy. PVP and PVE.
Happens occasionally because of lag, could be player fault though. Though this is annoying when it happens
6 - Last ravage hit without damage, parry, miss or whatever. No, i'm not moving myself before the cast bar finish.
It's somewhat of a delayed hit (the last one) so you have to let it finish, and the animation with a little lag is more like 3.1 or 3.2 seconds so you will get used to it.
English is my 3rd language, sorry about that.
Thanks.
Hope this clears up your issues. Only bug here is smash missing and that's lag, although I would like to see ravage's last tick hit on time instead of having to wait.

Sinsavz's Avatar


Sinsavz
10.03.2012 , 05:22 PM | #7
Quote: Originally Posted by Wookieenator View Post
Hope this clears up your issues. Only bug here is smash missing and that's lag, although I would like to see ravage's last tick hit on time instead of having to wait.
You're right on most of those corrections, but not ravage. The 3rd tick definitely does NOT happens sometimes, for absolutely no reason. Not a miss, deflect, etc, absolutely nothing comes up, no number or text at all.

Korban_HoD's Avatar


Korban_HoD
10.04.2012 , 09:35 AM | #8
it happens a lot in terms of "range" on ravage.

If they move too far away, it will not hit, even if the animation goes through.

NogueiraA's Avatar


NogueiraA
10.04.2012 , 09:55 AM | #9
Quote: Originally Posted by Wookieenator View Post
Hope this clears up your issues. Only bug here is smash missing and that's lag, although I would like to see ravage's last tick hit on time instead of having to wait.
1 - This Bug happens against 1 mob, I have the talent which reduce the pushback. No bleeds or damage on me.

2 - I'm facing the target, this happens in PVE too. Sometimes the animation refreshes.

3 - Just nothing happens, no damage or miss or parry/shield/absorb. You can see the animation but nothing happens. PVE and PVP.

4 - Bioware needs to be more clearly about this buff.

6 - I have tested and sometimes the third hit does nothing.

These problems exist, we are doing it right, facing target, in the right range, with the right talents.

Omophorus's Avatar


Omophorus
10.04.2012 , 11:20 AM | #10
Quote: Originally Posted by Sinsavz View Post
You're right on most of those corrections, but not ravage. The 3rd tick definitely does NOT happens sometimes, for absolutely no reason. Not a miss, deflect, etc, absolutely nothing comes up, no number or text at all.
I've never seen this occur in a way that is definitively a bug.

It is nearly always range issues or people jumping the gun on their next ability.

The hit doesn't register until the very end of the channel, so even clipping the channel early by .1 seconds costs you the final hit.