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Healing Sage: 0% Alacrity?


SoonerJBD's Avatar


SoonerJBD
10.10.2012 , 01:34 AM | #51
Quote: Originally Posted by Krazy_Karl View Post
Not true. TFB HM is complete, and it was done without what the thread seems to label as "ideal" optimization.
KK
That's great for you, but lots of other people are still trying to clear TFB HM, and gimping their potential healing by improper gearing is not the best way to do that.

Vugluskr's Avatar


Vugluskr
10.12.2012 , 05:35 AM | #52
I have tested 0% alacrity setup. It is useful and Sage healers can clear hardest bosses with it, but in situations when intensive healing is required I feel that it limits Sages healing output. While crits with "0%" build are huge and pleasant, I prefer ~9% alacrity because it just makes healing easier.

Dan_Beavis's Avatar


Dan_Beavis
10.26.2012 , 10:01 AM | #53
Personally i find it is dependent on which role you play in the raid/ops group. For my ops group i am the main tank healer and my commando partner is the raid healer. So alacrity for him is essential as he needs to quickly heal raid members and then get back on tanks. Whereas for me I find that alacrity doesnt help me in any way for my role in the group. I would rather be able to crit for about 7.2k than get a .1 second in cast time decrease. I also played about with alacrity augments in pvp and found with every augment being alacrity based that my deliverance was only .25 shorter. I personally wouldnt stack alacrity on purpose because of my role in group. My commando partner has skills in which can considerably boost his alacrity in his skill tree which makes him a better raid healer. All in all i think it all depends on what setup your team is running and what your role is in group.

namesaretough's Avatar


namesaretough
10.26.2012 , 10:14 AM | #54
Quote: Originally Posted by Dan_Beavis View Post
For my ops group i am the main tank healer and my commando partner is the raid healer.
I've actually never heard of a group with sage/commando or sage/scoundrel where the sage wasn't raid healing. Good for you guys!
Smugglin

Dan_Beavis's Avatar


Dan_Beavis
10.26.2012 , 10:24 AM | #55
Quote: Originally Posted by namesaretough View Post
I've actually never heard of a group with sage/commando or sage/scoundrel where the sage wasn't raid healing. Good for you guys!
The reason for this is because of the alacrity boosts the commando gets in their skill tree allows for them to pop off quicker heals than a sage can. Plus our commando healer has about 11% or so alacrity so it helps. Plus the cast time for their big heal is .5 seconds faster than ours so if a raid member takes a big hit they can top them up faster than i can. This setup as me as tank healer and him as raid healer works very well for us and we hardly ever have problems with it unless DPS dont do their job so he is overspent and has to hammer shot for a while. Again i think it is all down to what role you play in your group and the understanding you have within it.

Darth_Dreselus's Avatar


Darth_Dreselus
10.29.2012 , 05:07 AM | #56
I guess you could put that down to playstyle

Slower large heal vs. faster small heal. As long as the HPS is the same and you have no resource problems than both sides are right.

Personally I am not giving up my Alacrity. So many times I have watched the tank die with 0.5s left on my cast. In fact it made me use Benevolence in hectic times often two in a row just to save them and then tend to my Force when things have calmed down.

I have experimented with different set ups over the time and found that for me the best distribution (including class buffs and Exotech stims) is:

40% crit (majority from WP, around 200 crit rating)
75% surge (300ish)
8-10% Alacrity (300ish but less than Surge)
Everything else to Power and Mainstat

But feel free to disagree and play whichever way you want. However, the idle point made earlier is valid. If you have time that you do not need to heal not only is that beneficial to your Force regen but it also allows you to 'play' the mechanics of the encounter.

Also ever since my Force Mend is 5k (7k crit) I don't even bother with Force regen and use NS up to 2 stacks, almost always with 1. I also overheal (last time on Operator IX it was something about 30%) since I am of the opinion that salvation fixes everything. Yet the only time I run into Force issues is when people are making mistakes/the other healer is dead/I am drunk
No One Important Died Tavernus - Sorc / Taverna - Mara / Pintus - Op / Gintonica - PT
The Red Eclipse. Sweet Dreams to all my Harbinger children.

bryceman's Avatar


bryceman
11.18.2012 , 03:58 AM | #57
You are one of the few sages that has the same itemization as myself; alacrity IS useless for healing sages because we are support aoe healers not single target surge healing monsters like scoundrels. I have around 80% surge, 39% crit, and over 1000 power and yes I know that dim returns for surge starts around the 75% range but what I want more is when people stand in my salvation, I rather them get a +950 tick rather than something like +700 if you mess around with stacking alacrity. Plus when I do need to do some single target healing, my healing trance ticks for +2300 per second when it crits so that is more than enough. I also found that deliverance was a waste in an op situation anyways even with a lot of alacrity because it takes too long to cast and tanks sometimes take spike damage which is usually unavoidable. Don't forget our best and most useful ability is force armor so use it as much as possible. The only gear I have that has alacrity in them is my two implants.

***Btw this is coming from someone that is part of a 16 man group that has TfB HM on farm and the first boss of EC NM down***

Aurojiin's Avatar


Aurojiin
11.18.2012 , 04:22 AM | #58
Did you really feel the need to post in every thread on this topic?

To those reading, let's be clear on a few points. This guy has no mathematical foundation for what he's saying whatsoever. This concept has been thrashed to hell and back, and even an elementary analysis shows that 0 alacrity is absolutely a nerf to your healing output. When the justification for this boils down to pigeon-holing the class and restricting your playstyle, well... that speaks for itself, really.
Aisev -:- Seer Sage Si'ki -:- Darkness Assassin

eventidephoenix's Avatar


eventidephoenix
11.18.2012 , 04:54 AM | #59
Quote: Originally Posted by Aurojiin View Post
Did you really feel the need to post in every thread on this topic?

To those reading, let's be clear on a few points. This guy has no mathematical foundation for what he's saying whatsoever. This concept has been thrashed to hell and back, and even an elementary analysis shows that 0 alacrity is absolutely a nerf to your healing output. When the justification for this boils down to pigeon-holing the class and restricting your playstyle, well... that speaks for itself, really.
Deep breadths Vesia, Deep Breadths!!!!!

bryceman's Avatar


bryceman
11.18.2012 , 05:00 AM | #60
Quote: Originally Posted by Aurojiin View Post
Did you really feel the need to post in every thread on this topic?

To those reading, let's be clear on a few points. This guy has no mathematical foundation for what he's saying whatsoever. This concept has been thrashed to hell and back, and even an elementary analysis shows that 0 alacrity is absolutely a nerf to your healing output. When the justification for this boils down to pigeon-holing the class and restricting your play style, well... that speaks for itself, really.
The only reason I have been posting so much is because over the past couple of weeks I have been matched with some of the worst sage healers in Ops (pugs) and HM FPs. I just thought I would get my opinion out there in hopes that some other sages will adapt and re-look their play style and itemization for possible flaws.