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Possible Terror From Beyond Bug?


Aerro's Avatar


Aerro
10.03.2012 , 11:30 AM | #11
At least the jumps were better designed that Madness of Deathwing in WoW. That fight required jumping to different 'platforms' and people died all the time due to it not being coded properly.
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Nezra's Avatar


Nezra
10.03.2012 , 02:07 PM | #12
I experienced this ALOT. My ultimate determination is because i was possibly not running into the "portal" at a correct angle, and the game assuming i hit the ring itself. To counteract this, i jumped from every platform into the ring, and stopped dying.

dominius's Avatar


dominius
10.18.2012 , 01:11 AM | #13
We have certain people in our raids more likely to die from this than others so we just try to limit how many times they have to jump around. Basically we don't assign them to kill Hypergate Anomalies.

It's extremely disappointing that they would design a fight that requires such tight execution in 16-HM and then have such a glaring bug. I've lost count of how many times we've had to wipe because of people dying to this bug. And still no word on if they even intend to fix it ever.
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Swuge's Avatar


Swuge
10.18.2012 , 06:56 AM | #14
Although we haven't experienced this specific bug of dying from fall damage between platforms, we HAVE encountered a different bug on 16 man HM similar to this. When intentionally falling off platforms with the intent of respawning back at the top, people end up dying from fall damage when prior to the latest patch they would be alive. We do not know yet if this is a bug ot intended but it holds true on every single platform except the four that the tentacles spawn on. Even on those four platforms when people jump off to reset at the top they occassionally die leading us to believe it is a bug.
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SnipeAlott's Avatar


SnipeAlott
10.18.2012 , 10:56 AM | #15
Quote: Originally Posted by Swuge View Post
Although we haven't experienced this specific bug of dying from fall damage between platforms, we HAVE encountered a different bug on 16 man HM similar to this. When intentionally falling off platforms with the intent of respawning back at the top, people end up dying from fall damage when prior to the latest patch they would be alive. We do not know yet if this is a bug ot intended but it holds true on every single platform except the four that the tentacles spawn on. Even on those four platforms when people jump off to reset at the top they occassionally die leading us to believe it is a bug.
Had to change our approach yesterday, instead of jumping off to reset debuff me and my tanking partner decided to just go hop all the portals back because it was killing us. When other people tried two died, one succesfully went back to home.

Either say it's not the intended way and it will kill us from now on or change it back to how it was, changing stuff like this without a word is really depressing.

dominius's Avatar


dominius
10.18.2012 , 02:05 PM | #16
Just to be clear the bug we are referring to is not death from fall damage it's someone jumping through the portals and just dying without taking damage. One of our raid members even has a post on our forums with all of the things he has tried and none of them have helped.

As far as I know we've never had anyone die from jumping off the platform to respawn at the starting position unless they hit/touched something on the way down which kills them. Making a clean jump off the ledge always seems to put them back at the starting position.
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Ardvarkk
10.21.2012 , 03:58 PM | #17
If you are dying from 0 DMG while jumping from platform to platform. you are getting stuck in the rings and the client is doing the /stuck command. If you are dying with ### dmg, your tanks are not doing their job. if you are lagging, you will die.

dominius's Avatar


dominius
10.21.2012 , 05:42 PM | #18
Quote: Originally Posted by Ardvarkk View Post
if you are lagging, you will die.
Not necessarily. We've had people completely lag out for several seconds while jumping around to the point that they fall to the bottom and then they just spawn back to the start point alive. We have other people with no lag issues who will die.

The inconsistency is the problem. If it were as simple as the laggy people are dying from the game using auto-stuck it would make sense. People with terrible lag don't necessarily die from this and people with no lag do.
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