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Whats Recommened Gear for running SM Explosive conflict?

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Whats Recommened Gear for running SM Explosive conflict?

Infalliable's Avatar


Infalliable
10.02.2012 , 09:11 AM | #11
Quote: Originally Posted by Ephesia View Post
It is beatable in full Columi, but by no means "easily". It will challenge you to a degree.
I'm not sure how much the 1.4 changes simplified it as I've not done SM EC in the last week, but before 1.4 it was quite hard in columi. As you said, it's definitely not easy in columi.

RabeParat's Avatar


RabeParat
10.02.2012 , 10:29 AM | #12
If you guys are quick learners and able to reduce unneeded incoming damage, by all means come in with Columi gear, but treat it like a progression raid. You will wipe, but it's certainly doable.

Mordeguy's Avatar


Mordeguy
10.02.2012 , 10:42 PM | #13
The biggest issue for a columi group is the DPS. I have not tried post 1.4 SM and cant remember if they made it easier to beat enrages, but before the patch a full columi dps group could have trouble at some spots. Tanks and healers have it pretty easy in columi compared to dps. With that said though it was clearable as long as they knew good rotations and could save themselves when possible (watch for mechanics).

Now with the nerf I imagine it's not too hard at all in columi.

Infalliable's Avatar


Infalliable
10.03.2012 , 07:04 AM | #14
Quote: Originally Posted by Mordeguy View Post
The biggest issue for a columi group is the DPS. I have not tried post 1.4 SM and cant remember if they made it easier to beat enrages, but before the patch a full columi dps group could have trouble at some spots. Tanks and healers have it pretty easy in columi compared to dps. With that said though it was clearable as long as they knew good rotations and could save themselves when possible (watch for mechanics).

Now with the nerf I imagine it's not too hard at all in columi.
It definitely was, but they have made changes to lower the requirements.

Quote:
Toth & Zorn
•The amount of time before Toth and Zorn enrage when one dies has been increased.
•The enrage timer for the encounter has been increased to 6 minutes 30 seconds.

Colonel Vorgath
•The enrage timer for the encounter has been increased to 4 minutes 30 seconds.

Warlord Kephess
•The time before Baradium Bombers explode has been increased.
•The enrage timer for the encounter has been increased.
The baradium bomber phase was by far the toughest DPS check. Even well geared teams could have trouble if he spawned in a bad spot or you were just a little slow in picking it up.