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Why all the crying?

STAR WARS: The Old Republic > English > PvP
Why all the crying?

Darth_Acherus's Avatar


Darth_Acherus
10.02.2012 , 01:40 AM | #21
Quote: Originally Posted by DarthOvertone View Post
So you're still having fun with SWTOR...Good on ya mate! (not Aussie, I just like to say that phrase because it's awesome)

I still have fun playing to be sure, but obvious fail is obvious. This game was its best at 1.1.5. Been going steadily downhill with each subsequent Patch since. As a PvPer, I don't have much to be thrilled about in a year's time. Among the list of disappointments; Ilum, RWZs, just one new WZ, and combat that has been deteriorating dramatically since 1.2.

Now I'm ordinarily a glass is half full guy so I'm still holding out hope BW will get their poo-doo together. But I've completely lost confidence in them. They clearly don't know how to wield the Force. They are like the Biggs of gaming. You totally like them because they are friends with Lucas and can do some fancy flying, but they just end up flaming out.
Don't give up yet alpha!
Jung Ma - Nariell 50 Sentinel <Alpha Company>
Jung Ma - Alosa 50 Commando <Alpha Company> (Retired)

ArchangelLBC's Avatar


ArchangelLBC
10.02.2012 , 02:17 AM | #22
Quote: Originally Posted by Cybridwarform View Post
1.Before or after i have no issues with resolve.
2.I was a little let down with no merc/sorc dmg increase but likewise they both got very nice survival toys thus increasing DPS UPtime.
You may be right on the sage front, one of my guildies has been very pleased but DPS Mercs/Commandos got a nerf more than a survivability buff. Some of us are pretty mad about losing a good part of the utility we HAD while getting tossed table scraps.

Also, I have to agree with everyone here that one reason you don't see the big deal is that 1.4 was very kind to snipers. Removing the range on stuns from 30 to 10m is a pretty big deal for you since now you can find your spot and snipe with impunity till they actually come up and get you, but then you have some pretty awesome tools to deal with that too. Other classes aren't having that experience at ALL.
In update 2.9 the game will simply uninstall itself for you.

-Wnd

Draekos's Avatar


Draekos
10.02.2012 , 02:31 AM | #23
Quote: Originally Posted by ArchangelLBC View Post
Also, I have to agree with everyone here that one reason you don't see the big deal is that 1.4 was very kind to snipers. Removing the range on stuns from 30 to 10m is a pretty big deal for you since now you can find your spot and snipe with impunity till they actually come up and get you, but then you have some pretty awesome tools to deal with that too. Other classes aren't having that experience at ALL.
Not true I play a heal specced merc and I do my best to sit 11m or a bit more from most players and I notice it every game. I've never free casted like I have post 1.4 in this game.
Currently playing Nhatt Sixpack on the Bastion.

LenrocNewDawn's Avatar


LenrocNewDawn
10.02.2012 , 02:35 AM | #24
Trololol!! Yeah playing as a SS slinger or MM operative can make you feel that there is nothing wrong with CC and resolve. I should know, my main is a SS slinger. 20 seconds out of every 45 (specced) with absolute CC immunity plus good tools to keep assailants at bay plus a large array of CCs will make you feel that way. Yes I die but I very rarely die without a fight when I'm playing my slinger.

Actually I don't think that resolve is bad system or that there are too many CCs in the game (well maybe a tad for some specs). But the way that plays alongside the incredible burst some classes have may result in frustrating situation for some players. I mean LOL smash + scream + aimed + trickshot + quickdraw (sure that there are plenty other similar combos) can kill almost every class in the game requiring only 2 people and about 3-5 seconds of their time. Yes I know that a good tank taunting and guarding plus healers can mitigate that problem but in order to get to that level of play one needs to stick around a bit, make friends, learn mechanics for several classes and gear up. And most players won't stick around through the ordeal in order to get to that level of play. I know, their loss, but still ..... If you can catch my drift.
“Being defeated is often a temporary condition. Giving up is what makes it permanent.”

L-RANDLE's Avatar


L-RANDLE
10.02.2012 , 02:32 PM | #25
Quote: Originally Posted by Cybridwarform View Post
1.Before or after i have no issues with resolve.
2.I was a little let down with no merc/sorc dmg increase but likewise they both got very nice survival toys thus increasing DPS UPtime.
3.Full tank spec... name me a game that this has ever worked. LOL.
4. this isn't league of legends or starcraft. Its an MMO play with others.
5. Ill give u the bugged backfill, yes that is a patch bug.
6.BW already said it might not be possible and if so it will be a LONG time before this happens. If u expeced that in this patch well, u should keep in touch with the dev interviews more.
7. Has nothing to do with this patch or the patch notes. in Prophecy of Five we have massive world PVP every saturday and people constantly in the world starting trouble. -Sorry if your experience isn't as good.


I guess the majority of people think this is wow, where crying gets you something. This isn't WoW where ur cattle and are fed grain. Welcome back to the human race. All blizzard did was generate 7 years worth of cows. People just need to adapt.
Adapting is not the issue. We pay, so we should drive changes on the game, but we don't.... That's a problem..... and also why they are losing subs...

The majority of players are having such bad experiences that it contributes to the "crying". My personal issues are with resolve and backfill, but the others are valid gripes. Stop trying to justify them or tell people to temper their expaectations because it all boils down to excuses, dismissivness, and arrogance brought to you by EA/BW (yes, they should be feeding me the best salky kibble in the galaxy ). No game in 2012 should experience these kinds of issues. PERIOD... Players feel ignored in a MMO where THEY should be making serious contributions on how patches impact the game.

Name me one Sage/Sorc that complained that force wave needed to be changed to 180? Name a mara/sent that thought the Rage tree needed better resource management? Name me a person that cares about facial emotes besides maybe pine cone throwing RPers? As it related to the feedback, it must have bantha fodder for them to laugh at, as most change requests went ignored...

A small sample of garbage changes that were either a waste of time, or un-warrented/needed because there were/are much more pressing issues....

This latest patch rivals 1.2 in sheer stupidity. People "cried" about proposed 1.2(it was launched pretty much as is and lost a crap load of subs), people "cried" about proposed 1.3(it was launched pretty much as is lost a crap load of subs), people cried about proposed 1.4 (it was launched pretty much as is lost a crap load of subs).

I'm detecting a pattern here... patches=vortex of horsecrap. How many people have to say something is broke before they fix it or you "believe" it? If you really think there is "nothing" wrong with this game.... What the hell have you been playing prior to this? Also explain why people are still leaving....

Its not just about the list either. The IP is the only reason I am tolerating these issues. Types like me are the only reason why it has not died yet, so sitting in cover and acting like there is nothing wrong with this game is stupid. Just stop, or you will be playing alone soon.
PvP Gear Viability? Read this first.
Tired of being broke? Stop being Felica and read this.
I'm not trying to be Rambo..... I'm trying to be Ray Tango

Antipodes's Avatar


Antipodes
10.02.2012 , 03:04 PM | #26
The two biggest issues I have right now is resolve not being added for overlapping CCs, and being short handed for games. The first is self explanatory, the second is frustrating because not having one player is huge when the games are 8v8. At the very least, they need to have a player counter visible for everyone, so that the team with players knows they are playing with an advantage.

Focus/Rage is the next big issue. The spec was fine and didn't need any buffs. Considering how Sent/Mara has been a top class every patch, buffing them (even if it is to one spec) is going to cause more ill will toward PvP balancing.

Vanguard/Powertech damage is also somewhat concerning now. I was a fan of the changes to make them less effective at range, but more effective at 10 meters. However, the damage and burst they do now seems a bit much. Many Vanguards/PTs are now hitting 1k DPS much more often.

Overall, I think many of the changes in this patch were a step in the right direction. In particular, the Sage, Shadow, Commando, and Scoundrel buffs all helped classes/specs that could use a boost. All in all, I'm having more fun with this patch than 1.3 just for how it mixed things up a bit.

denpic's Avatar


denpic
10.02.2012 , 06:56 PM | #27
I agree with the op pvp is fine
I've never been stunlocked and never been beaten
Without realising what mistakes I made
I have 4 classes a slinger, guardian(main) sage and a trooper and don't feel gimp on any of these classes

Slicktime's Avatar


Slicktime
10.02.2012 , 07:54 PM | #28
Quote: Originally Posted by Antipodes View Post
The two biggest issues I have right now is resolve not being added for overlapping CCs, and being short handed for games. The first is self explanatory, the second is frustrating because not having one player is huge when the games are 8v8. At the very least, they need to have a player counter visible for everyone, so that the team with players knows they are playing with an advantage.

Focus/Rage is the next big issue. The spec was fine and didn't need any buffs. Considering how Sent/Mara has been a top class every patch, buffing them (even if it is to one spec) is going to cause more ill will toward PvP balancing.

Vanguard/Powertech damage is also somewhat concerning now. I was a fan of the changes to make them less effective at range, but more effective at 10 meters. However, the damage and burst they do now seems a bit much. Many Vanguards/PTs are now hitting 1k DPS much more often.

Overall, I think many of the changes in this patch were a step in the right direction. In particular, the Sage, Shadow, Commando, and Scoundrel buffs all helped classes/specs that could use a boost. All in all, I'm having more fun with this patch than 1.3 just for how it mixed things up a bit.
changing stockstrike from a kb to a root them right next to me while im probably rooted to is not a buff. the kb was 100x more usefull than a root.

Lexlo's Avatar


Lexlo
10.02.2012 , 08:08 PM | #29
Quote: Originally Posted by denpic View Post
I agree with the op pvp is fine
I've never been stunlocked and never been beaten
Without realising what mistakes I made
I have 4 classes a slinger, guardian(main) sage and a trooper and don't feel gimp on any of these classes
That is an adorable Haiku.
But I'm not exactly sure.
Why
You specified 3 advanced classes
and just said Trooper
for the last one.
OCD.
Prophecy of the Five
<WAR>|:|:|:|:|:|:|:|:|:|:|:| |:|:|:|:|:|:|:|:|:|<LTW>
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denpic's Avatar


denpic
10.02.2012 , 09:59 PM | #30
Quote: Originally Posted by Lexlo View Post
That is an adorable Haiku.
But I'm not exactly sure.
Why
You specified 3 advanced classes
and just said Trooper
for the last one.
OCD.
Oh my mistake its a vanguard