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Why Would Mercenary DPS would be needed in Ranked Warzone?

STAR WARS: The Old Republic > English > Classes > Commando / Mercenary
Why Would Mercenary DPS would be needed in Ranked Warzone?

Serroturkio's Avatar


Serroturkio
10.01.2012 , 04:34 AM | #1
Since the last patches Mercenary has some advantages and disadvantages. Over all, disadvantages counts more. I have 2 Chars, and my the only LVL 50 is my Merc-DPS. Lately, I do understand that, people would not like to have a "easy" target DPS in team for the ranked WZ matches, since those matches count. Our roll should be strategic roll in team, but if we are face to face to any melee, we are dead. If I stay away, I am fine. Other than that, I do not have any roll in team. I cannot guard any player, I cannot stealth, I cannot go stealth during fight, I cannot fast run, I cannot put barrage in front of me (What ever its called for imperial Agents can do). So, If I want to be needed, or really feel to be a part of team, I cannot be DPS, but HEALER.
I want my main Char to be My Mercenary-DPS. And, I want to have fun when I play the game. I do not want to loose the fight at all times, in front of melee. Any melee. I mean, in Star wars Jedi's run away from Bounty Hunter, in this game we run away... Don't you think there is something wrong with this? If you guys having trouble fining a way how to make Mercenary Class DPS, and how that should be places among other SWTOR Chars, I suggest you look in to how SWG made changes for Bounty Hunter. Sorry to say, but you made me miss my SWG times lately.... I hope you soon make sufficient changes to Mercenary in Patch 1.5...... Soon.....

DkSharktooth's Avatar


DkSharktooth
10.01.2012 , 09:22 AM | #2
I didn't even bother reading your post, just the title. Merc DPS = NO NO for Ranked Warzones. Our damage is fine if left alone, but we have absolutely no group usefulness unless there are 5 snipers with us constantly rooting people at a distance away from us. There is also the notion that we are a free kill, so we will be focused by any melee teams with a passion, so we serve a purpose of being kill bait and a distraction from the rest of our team. I am being serious even though it sounds sarcastic.

Developer1: Hey guys i think the merc class needs a buff
Developer2: Hey it's opposite day, so we should give them a "buff" by removing their knockback
Developer3: Hey let's get an intern to do all the work about designing this class for pvp.
Developer1+2: Good idea Developer3! Let's go use our time to buff marauders again, always good to do that.
Intern: I think mercenary pvp dps and utility is in a good place. When a melee jumps to them, the mercenary should stand still and face tank it while rooted for 9 seconds and smashed in the face, and their escape option is on a 25 second cooldown, so they should just rocket punch the melee to root them in front of their face and die faster!
Intern: Hey so Merc Dps is attacking a target in pvp, target goes behind an obstacle and LOLS at the merc. Biowares answer to this: Make mercs run up into melee range to do a root and effectively put them into a melee range danger zone giving up their ranged advantages. Yes! This is exactly what we needed....
Intern: So I think the Merc Healer can use a buff. Let's add a 50% slow for 3 seconds to kolto missile. Let's just pretend for a second that I am not an idiot, even though we know I am. Any melee dps jumps to me, I am going to be slowed and or rooted and forced to stand still and heal or use knockback and big cooldowns, I am mostly an immobile healer. So what did this 3 second slow do for me? NOTHING! Why? Because the melee already rooted and slowed me also! It effectively did NOTHING. It's not even a buff, so I am going to troll the patch notes and make mercs look like they got something good.
Intern: Hey guys, everyone on merc forums is complaining for buffs and that pyro mercs suck compared to pt pyros. So I have a good idea, let's nerf pyro mercs slow effect from their already low chance to apply the slow, from 50% snare to a 30% snare. Then shake hands and say we did a good thing.

I can go on, but it's just so bad and insulting what they do to our class, I can't even deal.

Phasersablaze's Avatar


Phasersablaze
10.01.2012 , 02:36 PM | #3
Quote: Originally Posted by DkSharktooth View Post
I didn't even bother reading your post, just the title. Merc DPS = NO NO for Ranked Warzones. Our damage is fine if left alone, but we have absolutely no group usefulness unless there are 5 snipers with us constantly rooting people at a distance away from us. There is also the notion that we are a free kill, so we will be focused by any melee teams with a passion, so we serve a purpose of being kill bait and a distraction from the rest of our team. I am being serious even though it sounds sarcastic.

Developer1: Hey guys i think the merc class needs a buff
Developer2: Hey it's opposite day, so we should give them a "buff" by removing their knockback
Developer3: Hey let's get an intern to do all the work about designing this class for pvp.
Developer1+2: Good idea Developer3! Let's go use our time to buff marauders again, always good to do that.
Intern: I think mercenary pvp dps and utility is in a good place. When a melee jumps to them, the mercenary should stand still and face tank it while rooted for 9 seconds and smashed in the face, and their escape option is on a 25 second cooldown, so they should just rocket punch the melee to root them in front of their face and die faster!
Intern: Hey so Merc Dps is attacking a target in pvp, target goes behind an obstacle and LOLS at the merc. Biowares answer to this: Make mercs run up into melee range to do a root and effectively put them into a melee range danger zone giving up their ranged advantages. Yes! This is exactly what we needed....
Intern: So I think the Merc Healer can use a buff. Let's add a 50% slow for 3 seconds to kolto missile. Let's just pretend for a second that I am not an idiot, even though we know I am. Any melee dps jumps to me, I am going to be slowed and or rooted and forced to stand still and heal or use knockback and big cooldowns, I am mostly an immobile healer. So what did this 3 second slow do for me? NOTHING! Why? Because the melee already rooted and slowed me also! It effectively did NOTHING. It's not even a buff, so I am going to troll the patch notes and make mercs look like they got something good.
Intern: Hey guys, everyone on merc forums is complaining for buffs and that pyro mercs suck compared to pt pyros. So I have a good idea, let's nerf pyro mercs slow effect from their already low chance to apply the slow, from 50% snare to a 30% snare. Then shake hands and say we did a good thing.

I can go on, but it's just so bad and insulting what they do to our class, I can't even deal.
^ LMAO so true Skillex

Serroturkio's Avatar


Serroturkio
10.02.2012 , 01:25 AM | #4
Quote: Originally Posted by DkSharktooth View Post
I didn't even bother reading your post, just the title. Merc DPS = NO NO for Ranked Warzones. Our damage is fine if left alone, but we have absolutely no group usefulness unless there are 5 snipers with us constantly rooting people at a distance away from us. There is also the notion that we are a free kill, so we will be focused by any melee teams with a passion, so we serve a purpose of being kill bait and a distraction from the rest of our team. I am being serious even though it sounds sarcastic.

Developer1: Hey guys i think the merc class needs a buff
Developer2: Hey it's opposite day, so we should give them a "buff" by removing their knockback
Developer3: Hey let's get an intern to do all the work about designing this class for pvp.
Developer1+2: Good idea Developer3! Let's go use our time to buff marauders again, always good to do that.
Intern: I think mercenary pvp dps and utility is in a good place. When a melee jumps to them, the mercenary should stand still and face tank it while rooted for 9 seconds and smashed in the face, and their escape option is on a 25 second cooldown, so they should just rocket punch the melee to root them in front of their face and die faster!
Intern: Hey so Merc Dps is attacking a target in pvp, target goes behind an obstacle and LOLS at the merc. Biowares answer to this: Make mercs run up into melee range to do a root and effectively put them into a melee range danger zone giving up their ranged advantages. Yes! This is exactly what we needed....
Intern: So I think the Merc Healer can use a buff. Let's add a 50% slow for 3 seconds to kolto missile. Let's just pretend for a second that I am not an idiot, even though we know I am. Any melee dps jumps to me, I am going to be slowed and or rooted and forced to stand still and heal or use knockback and big cooldowns, I am mostly an immobile healer. So what did this 3 second slow do for me? NOTHING! Why? Because the melee already rooted and slowed me also! It effectively did NOTHING. It's not even a buff, so I am going to troll the patch notes and make mercs look like they got something good.
Intern: Hey guys, everyone on merc forums is complaining for buffs and that pyro mercs suck compared to pt pyros. So I have a good idea, let's nerf pyro mercs slow effect from their already low chance to apply the slow, from 50% snare to a 30% snare. Then shake hands and say we did a good thing.

I can go on, but it's just so bad and insulting what they do to our class, I can't even deal.
I have seen so many of your youtube videos...
What you have wrote is comic way of what I wanted to roll

Jherad's Avatar


Jherad
10.02.2012 , 06:50 AM | #5
Quote: Originally Posted by Phasersablaze View Post
^ LMAO so true Skillex
Apologies for the derail, but... Where the hell have you been man? Haven't seen you in any WZs for a while
Zachar´ah - Commando / Chasso, Aargh - Merc
The Twinkletoes Legacy
Zachariah's Merc/Mando PvP Guides
2.4 is the PvP Patch! ... J/K, Removing RWZs trolololol

DkSharktooth's Avatar


DkSharktooth
10.02.2012 , 09:10 AM | #6
Quote: Originally Posted by Jherad View Post
Apologies for the derail, but... Where the hell have you been man? Haven't seen you in any WZs for a while
I can't stand playing my merc as a dps in warzones. It's plain torture. I prefer to play merc heals, but only in 4man premade because we all know when you're the healer, there are no dps besides recruit geared players on your team. I have mainly been playing my marauder skillxx and I have changed our Ranked Warzone Teams Que Times/Days to Monday + Tuesday 8:00pm EST (excluding todays tuesday). Attendance problems for ranked and getting a group together at the same time is just plain crap in this game. If I lose a player, I can't hope to get a good replacement, only worse. Currently, I lose 2 good marauders this week due to computer problems, with no ETA on fixes at all. Other people showing up 1hr after que times are scheduled or not at all. It's just not the same quality & quantity of players in this game as others.

DkSharktooth's Avatar


DkSharktooth
10.02.2012 , 09:16 AM | #7
Quote: Originally Posted by Serroturkio View Post
I have seen so many of your youtube videos...
What you have wrote is comic way of what I wanted to roll
Hi and thanks (:

Phasersablaze's Avatar


Phasersablaze
10.02.2012 , 03:03 PM | #8
Quote: Originally Posted by Jherad View Post
Apologies for the derail, but... Where the hell have you been man? Haven't seen you in any WZs for a while
Rolling a Sentinel!

Jherad's Avatar


Jherad
10.02.2012 , 03:56 PM | #9
Well hell. That's pretty much the only two good DPS mercs gone from the server then.

Hope you both start playing (as dps mercs) again eventually, if BW can have some kind of epiphany. It's a dying breed.
Zachar´ah - Commando / Chasso, Aargh - Merc
The Twinkletoes Legacy
Zachariah's Merc/Mando PvP Guides
2.4 is the PvP Patch! ... J/K, Removing RWZs trolololol

SneiK's Avatar


SneiK
10.03.2012 , 03:20 AM | #10
First of all, I see a lot of people complaining about the RP kb being changed into a root.

But, you shouldn't have been playing arsenal pre 1.4, so nothing's changed. It's just still useless.

However, with PT getting a range nerf on both TD and IM, while Merc Pyro got NO nerfs (well, a slight snare reduction), but a 30m interrupt ability, and TD/ED separated CDs, that happens to make the few talent points in arsenal more useful, why is no one talking about the Pyro Merc?

And excuse me for saying this, but a Merc should not be a free kill in rateds. You must have a bad healers/tanks. It's better a Merc DPS in heavy armor (I know, not a big deal, but it is a deal.) is taking DMG, than your Sorc heal f.e. You get a guard, the healer(s) are able to heal you, while you take less DMG than they would, and the tank takes less damage as well, since you mitigate dmg better than the healers would in the first place. PT Pyros are just as 'free kills' in that regard, except they can't cleanse, nor keep the enemy that has more burst in melee, at bay, at all. They may have a bit more DPS potential at that position, but again, they won't beat a melee class in melee range.

Compared to the PT, mercs basically sacrifice taunts + grapple + short AoE stun + a bit more armor pen on railshot + some things I forget/don't bother with + an easily applied CGC proc 10m via FB for:

Increased range, both IM/TD
AoE kb that has half the CD of the PT stun, so you are much better off against carn maras, tanksins etc.
Cleanse + some situational self healing.
More DMG on ranged attacks (and proc chances)

Oh, I can't be bothered to list everything at the moment. I have to lvl my merc up to 50 and see what's what after I get into the class some more, was just wondering why everyone is ************ about nerfs to a spec that was horrible to begin with, and totaly overlooking the DPS possibilities of the spec that always was the only choice for PvP.

/discuss.