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1.4 Consolidated Bug/Issues List

STAR WARS: The Old Republic > English > General Discussion
1.4 Consolidated Bug/Issues List
First BioWare Post First BioWare Post

Med-Inf's Avatar


Med-Inf
10.01.2012 , 12:08 PM | #121
Advanced Resilient Mod 25 has +37 Defense Rating since 1.4. All the other resilient mods have Absorption Rating.

PlagaNerezza's Avatar


PlagaNerezza
10.01.2012 , 12:16 PM | #122
Quote: Originally Posted by recsa View Post
1.4 came with, imho, the best operation released so far, im enjoying the landscape and the mechanics, but sadly it came with new bugs and issues, some of them game breaking for the people affected, others just annoyances.

The goal of this list is to have those bugs recognized and added to the "Known Issues List", please help me fill in this list by providing links to a post where the issue is being discussed, i will update this post regularly.

EDIT: The list is growing too much and too fast, i want to keep it as updated as possible so pls be sure the bugs/issues you report are strictly related to 1.4, i will keep reviewing your posts as soon as my time allows me, thx a lot for all the help, hopefully we will get this issues acknowledged any soon.

I have mark some of the issues reported as Confirmation Required, this means i have fail to find a Thread discussing it or i have not been able to reproduce it, so i would appreciate some help on finding a Thread where more people talks about that issue.

Also, some of the problmes have been reported to be in the official Known Issues list, so i will underscore issues as they are added to that list or at least acknowledged in Dev Tracker.


General / Performance / Stability
  1. Characters stuck at Loading Screen - Discussion 1 - Discussion 2 - Discussion 3
  2. Performance drop after 1.4 graphics changes - Discussion 1 - Discussion 2 - Discussion 3
  3. Client disconnets / Crash to Desktop - Confirmed
  4. Inability to right click on chat names - Discussion 1 Acknowledged
  5. New Implants cost or stats not changed as promised - Discussion 1
  6. Known Schematics being used up even with already known message - Discussion 1
  7. If you return from a flashpoint to your ship (you have to have traveled from there and then return), the ship is no longer at its last position, and is "docked" at the flashpoint you just ran. If you leave via the door without moving the ship to a valid location, you will crash the game AND not be able to log in again.
  8. Unadvertised change in the amount of mats from crafting missions - Discussion 1 Acknowledged
  9. SPACE MISSIONS: If you shot full round of missiles while shooting your lasers next roud of laser fire doesnt deal any damage.
  10. Undocumented rollback on speeder allowed areas on Coruscant - Discussion 1
  11. Undocumented sound changes to a lot of abilities - Discussion 1
  12. Instanced general chat - Discussion 1
  13. Unable to create Legacy Surname. After clicking create, window disappears. - Confirmation required
  14. Sound turns off completely. (Both in space missions as well as in WZ's, half way through 'sometimes' the sound will just cut off. The remainder of the round/mission will be complete silence until you load to another area.)
  15. Upon exiting game at the end of a session the game freezes 'not responding'.
  16. Undocumented change on Champion mobs loot (aka nerf) - Discussion 1
  17. Legacy rename not working - Discussion 1
  18. Problems to get the Black Hole weekly quest - Discussion 1

Graphics
  1. Graphics totally messed on some setups - Discussion 1
  2. Chat flickering - Confirmed
  3. Graphics Stuttering - Discussion 1
  4. When flying in a taxi (mainly at Coruscant, but reported also at other planets), the taxi flickers in and out of existence just showing your character flying - Confirmed
  5. Hot bars/abilities cooldown effects stuttering. (probably related to the reported General graphics stuttering)
  6. sometimes on inspecting the item tooltips in my character screen and inventory i get graphical glitches (trash on screen) - Confirmed Image 1 - Image 2
  7. When trying to preview gear, some gear shows up and some doesn't. Some gear the I tried to preview not only wouldn't preview but would strip my character naked - Confirmed
  8. Target frame portrait shows every NPC with dark side corruption - Confirmation required

Classes / Abilities / Consumables
  1. Insta sheathe weapons after self buffing
  2. Adrenals/stims: You can click the item multiple times, while it is on cooldown, no error message, but consumes the item. - Confirmation required
  3. Abilities failing to fire. (Abilities will channel and reset GCD but not fire. Other times nothing at all will happen.)
  4. Abilities/attacks not recieving proper bonuses/modifiers. - Discussion 1
    Bounty Hunter / Trooper
  5. "Free" Railshot: with the 4pc set bonus and talents, this is quite commonly not free any longer, at least consistantly. Randomly, it will still cost an additional 8 heat. There is no rhyme or reason i was able to ascertain. sometimes it would not happen for 5 or 6 railshots, and others it would be every railshot.
  6. Target swapping: currently, there is alot more of this happening, which throws resource management out of whack. Wind up time & heat has always been an issue with multiple target swapping phases, but the new content makes this happen more often.
  7. Insta-heal: The heal still uses heat, and if used, as with the "free" railshot not being free, throws the resource management out of whack.
  8. Excesive Heat buildup - Discussion 1
  9. Sweeping Blasters is now bugged again. - Discussion 1
  10. Unload skill screwed up in multiple ways.
    a) Seems to be not channeling correctly, skipping half of it.
    b) Sometimes it appears as if only every other shot is counting.
    c) Sometimes half the shots spray wildly in different directions.


Companions
  1. Companion weapons (specifically sabers) remaining "popped" even while sheathed. - Confirmed
  2. Erratic behavior on companion helmet visibility (needs to be manually reaplied) Acknowledged

Flashpoints / Operations
  1. New unadvertised mechanics in EC HM Kephess encounter - Discussion 1
  2. TfB HM 1st boss: he was doing a slight 1-2 m knockback on me as a tank. like an unintended offset. not sure if that was synchronization problem or actual movement of my character.
  3. TfB HM 1st boss: 2 Foul Offspring spawning before the "A Jealous Male Has Arrived to Defend His Mate!" event starts
  4. Undocumented change in Kaon HM turrent event. (Attempting to kill trash in Kaon HM next to turret event starts the event. Didn't happen before patch)
  5. Jindo Krei fight bug in the False Emperor HM FP is back - Discussion 1
  6. In the Red Reaper, when you meet the final Boss, the acolytes do not die so you cannot finish the mission. - Confirmation required
  7. When you are in a operation or flashpoint if you die and hit the "Return to Medcenter" button you'll get revived with full health... - Confirmation required
  8. Flashpoint: Cademimu if you use the sliced taxi it will close out the game, for everyone in the instance. Happened 3 times today after waiting over an hour in the group finder each time. Each time all players were kicked to desktop as soon as someone entered the taxi.

PVP - Discussion
  1. Voidstar - Different issues with this WZ, the more pressing matter is the deciding factor on who wins/loses. It seems teams are beating other teams to the same point, but getting credited with a loss and vice versa. The tie-breaker is also not working, as plenty of peeps have pointed out the attacking team is winning these regardless. - Acknowledged
  2. Reported issue of Ranked Queues not popping on Harbringer. Despite teams working together to get a queue pop, and logging off and back on in case of queue bug, was still not getting the Rated match to start.
  3. When an 8 team is queue'd for Rateds and the queue pops, if a player does not accept or decline of the invite, the WZ used to automatically port you in anyways (which was a nice feature in case someone missed it accidently). Last night, my teammate missed the original queue pop, but was NOT transported to the WZ.
  4. WZ's are not filling up properly - Discussion 1
  5. alderaan getting the wrong factions anouncer ship



last reviewed post: #103
When are the developers going to even talk about how poorly this game has been performing since 1.4? The silence on this issue is fustrating. Do you have a message of them even acknowledging this as a major problem/bug?
"At last we will have our revenge" -Darth Maul
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Denzyl's Avatar


Denzyl
10.01.2012 , 12:28 PM | #123
So far I have:
  1. Known Schematics being used up even with already known message
  2. Graphics Stuttering, This seems mainly other players / NPC's special ability graphics. Causes screen freezes for up to 5 seconds, Ping remains 30ms & CPU usage falls to 10% from 60%+ finally no unusual HD usage noted
  3. When flying in a taxi (So far every planet I have used a Taxi that has a 'Taxi model' So far Speeders have not disappeared), the taxi flickers in and out of existence just showing your character flying
  4. sometimes on inspecting the item tooltips in my character screen and inventory i get graphical glitches (My Glitch Makes the Icons & Nearby Team members look like an Untuned Analogue TV)
  5. Companion weapons (specifically sabres & in my case the dual lightening streaks on Vibroswords as well) remaining "popped" even while sheathed. (Had this bug on & off since beta)

arunav's Avatar


arunav
10.01.2012 , 12:33 PM | #124
With the number of bugs and broken game elements, is there any chance we can revert to the last 1.3 patch?

Would it be possible for the developers to implement some of the changes in 1.4, such as they new Op and class balancing, without releasing the rest of it, which has clearly affected the game poorly.

Oyranos's Avatar


Oyranos
10.01.2012 , 12:33 PM | #125
what about the deflection of bullets (lingers and troopers, I am republic)... They deflect back like HUGE lines in the screen.

yoshua's Avatar


yoshua
10.01.2012 , 12:52 PM | #126
Quote: Originally Posted by Oyranos View Post
what about the deflection of bullets (lingers and troopers, I am republic)... They deflect back like HUGE lines in the screen.
Not just bullets buddy. My marauder with yellow crystals has huge yellow stripes that shoot into the sky when attacking. yay for graphics bugs.


used to happen at launch, stopped when they fixed it, now it is back.

many people reporting it across multiple cards
Yoshua Acero
Pre-Cu Bria Vet - Master Doc/Master swords

Paid 15$ at Gamestop for my CE!

Oyranos's Avatar


Oyranos
10.01.2012 , 01:00 PM | #127
Quote: Originally Posted by yoshua View Post
Not just bullets buddy. My marauder with yellow crystals has huge yellow stripes that shoot into the sky when attacking. yay for graphics bugs.


used to happen at launch, stopped when they fixed it, now it is back.

many people reporting it across multiple cards
My card is Nvidia gtx 480 series... I believe Balmora is the mascott of bioware now.. the main town "bug town"

Damoirlour's Avatar


Damoirlour
10.01.2012 , 01:00 PM | #128
Not sure if it's a bug or an undocumented change, but the light-trails behind enemy fighters in space missions are no longer showing up, no matter what graphical settings I use.

Also, specifically on the Bounty Hunter ship, I now encounter other players. I can't click them or interact in any way, but their character models move around the ship. Very strange.

EDIT: Unable to find any other posts highlighting these, hoping some others can confirm the bug(s) =)

Oyranos's Avatar


Oyranos
10.01.2012 , 01:02 PM | #129
OH!! so its true??? I told to my guild about a bug and a guildm8 said : enter and leave ur ship continuesly for about 2-3 times... you will meet several people inside.. lol I thought he was kidding. I told them about the voidstar wz bug.. when u win u loose and when u loose u win... Its a good bug though... u do nothing and u get the cake..

Samoth_Nomad's Avatar


Samoth_Nomad
10.01.2012 , 01:29 PM | #130
Definitely add:
Black Hole Weekly unavailable
also, reports of rakghoul weekly being unavailable