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[Artifice] 1.4 did we really get the shaft again?

STAR WARS: The Old Republic > English > Crew Skills
[Artifice] 1.4 did we really get the shaft again?

AshlaBoga's Avatar

09.30.2012 , 11:10 PM | #21
1.4 did we really get the shaft again?
Here's your answer.
The dark is generous, and it is patient, and it always wins.
It always wins because it is everywhere.
The brightest light casts the darkest shadow.
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Trigon's Avatar

10.03.2012 , 02:13 PM | #22
Quote: Originally Posted by Lord_of_Mu View Post
Kind of related to this topic. Has anyone with Cybertech tried to see if they can learn the armoring from the off hands? They don't appear to have a slot restriction. If a schematic can be gained from the off hand slot. Droids just became upgradeable.
I'd be surprised if that were possible, non endgame items generally don't allow you to RE them for schematics.

Still waiting for a response from BW, unfortunately we don't have enough angry, belligerent posters like most of the topics that get a yellow text reply.
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Endymionsama's Avatar

10.04.2012 , 08:28 AM | #23
Crafting in this game has always been broken in my opinion. Way too much over lap. To me Artifice should have been able to make everything that goes in the Sabers and Generators, same goes for Armstech while Cybertech's stuff should have been strictly for armor. Then I would change the whole RE thing to something a bit more easier, none of this 10% chance to RE something unless it was an item modification. I figure its only fair since Synthweaving and Armormech have a harder time breaking something down to get what you want in the blue to purple phase or the purple to purple phase. I think end game crafting should be competitive with the end game gear. And all craftable rakata stuff should have been bind on legacy. Lastly from levels 1-40 the crit chance on companion missions should be higher considering you level so crazy fast in this game.

Cyber_Addict_NL's Avatar

10.06.2012 , 07:17 AM | #24
Bioware is making a lot of changes to make it eassier for the newer players, but they totally forget about the players who have been upping their skill, level and legacy all these months. What you have worked hard for to get, now gets undermined by all these adds and the lowering of legacy perks. Like the fast travel perks (BH, Tatooine etc), they are not really usefull anymore now, since you can take a shuttle to any daily planet, why did I even have to buy those perks, if I can take a shuttle to every daily planet now ? They should at least have added extra things for the people who were far along with these things, but Bioware only looks at one side of the story it seems and doesn't think of the impact, some changes have in the game imo. They are killing the experienced community very fast that way, I hear a lot of people, who are thinking of moving on to other games, if it's gonna be like this. myself included, I'm sorry to say, cause I really like this game, but they are tweaking it to death, like ME3. I'm not saying everything is bad, the new raid is cool (allthough way too hard on SM imo) and I like the new Force mend power, which is really usefull for a sage, but the lowering of legacy, the shuttle and the server consolidation for example, are all bad ideas. And I agree, the crafting has been a lot less fun lately too, it doesn't work correctly anymore. My reverse ingeneering succesrate has dropped a lot since 1.4, it's not even worth the creds and patience anymore ! It's a real shame, how they are breaking up the game and community like this, I hope they listen to the people and will get their act together soon !
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Ms_Sunlight's Avatar

10.06.2012 , 08:11 PM | #25
At the very least - and I mean the very least - there should now be Custom-Built and Elegant Modified schematics available for these offhands, to be gained through Treasure Hunting and Investigation missions, so artifice and armstech crafters can build orange shells. I still wouldn't be completely happy, as I've spent time and credits RE-ing schematics that are now pretty much useless, but at least it would make logical sense.
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