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Sound effect changes since 1.4. Please give us your reason, Devs.

STAR WARS: The Old Republic > English > General Discussion
Sound effect changes since 1.4. Please give us your reason, Devs.
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Aerilas's Avatar


Aerilas
09.27.2012 , 05:50 AM | #1
Hi there,

I'm a scoundrel healer who read the patch notes of 1.4 VERY thoroughly since I also raid as a tank and have cleared everything (starting on TFB) and want to be updated on every change.
Now when I got back online after the patch i was eager to farm comms for EWH pieces.
Not long did it take for me to realize something was off, and by not long i mean up until i got my first few stacks of Upper hand and used Emergency Medpack.

Yet, did I use Emergency Medpack? Idk. I was surrounded by enemies and flames so I temporarily didn't have my visual aid of the snake coming out of my scoundrel to instaheal my teammates.
And with this, at first i heard no sound at all. This threw me off of my game by a lot.
I wasn't sure if I healed, so I totally lost track of the number of stacks of Upper Hand I had left since I usually just look once and listen from then on to the +1 and -1.

Later on I started noticing there actually IS a sound now for Emergency Medpack, yet its very, VERY muffled.
I played an operative healer to lv 28 to have realized this sound is the same sound as the main cast heal from an operative, but, a lot softer.
I don't know about you other scoundrel healers but this kind of ticked me off, I'm missing heals now and performing a lot less proficiently than I used to.


Apart from all this, I saw topics on the fact that the sound of Charged Burst for gunslingers and scoundrels, as well as Grav Round for Commando's has been changed.

Devs could you please post an explanation for this in this topic? I would really like to know why these decisions have been made, or rather, if they are just bugs that will be resolved soon.

Kreto's Avatar


Kreto
09.27.2012 , 06:00 AM | #2
on my pve only arsenal merc the sound for tracer missile is rubbish now and is barely able to be heard while casting, and when tracer missile hits the target the sound effect has been changed to a much quieter sound and makes tracer missile seem like it' has very little impact, whereas prior to 1.4 it had a good bassy thump to it which was a ******** better than the **** sounds it has now

Darbon's Avatar


Darbon
09.27.2012 , 06:16 AM | #3
There's a thread about this in the Smuggler forum: http://www.swtor.com/community/showthread.php?t=536773 but I don't think it's very visited by the QA team or the developers.

Basically the sound for Charged Burst is replaced with the sound of Flurry of Bolts (Flurry of Bolts sounds like a water gun shooting), and it really put you off as you mention above.
Françoise - Gunslinger - The Red Eclipse

NRVNQSR's Avatar


NRVNQSR
09.27.2012 , 06:21 AM | #4
the Stealth/destealth for the scoundrel has changed drastically as well. Not too worried about that one, but my Charged Burst now sounds exactly like my Flurry of Bolts for some reason. Lame

Aerilas's Avatar


Aerilas
09.27.2012 , 06:29 AM | #5
Quote: Originally Posted by Darbon View Post
There's a thread about this in the Smuggler forum: http://www.swtor.com/community/showthread.php?t=536773 but I don't think it's very visited by the QA team or the developers.
Hence me posting it here, to have more chance of them seeing it.

Screaming_Ziva's Avatar


Screaming_Ziva
09.27.2012 , 06:47 AM | #6
Quote: Originally Posted by Kreto View Post
on my pve only arsenal merc the sound for tracer missile is rubbish now and is barely able to be heard while casting
I was playing yesterday and noticed this. For a second I wasn't even sure if tracer missile was actually casting or not.

MacrossMan's Avatar


MacrossMan
09.27.2012 , 08:16 AM | #7
Please change the charged burst sound back!! The new sound isn't reflective of the power of that action. I appreciate the attempt to make the sound better, but it doesn't work for the gunslingers charged burst.

Thanks!!

Aerilas's Avatar


Aerilas
09.27.2012 , 08:56 AM | #8
Playing my scoundrel I indeed noticed the Charged Burst sound changed to Flurry of Bolts which has the same sound.
Not only this, but Quick Shot ALSO changed to this Flurry of Bolts sound. 3 different attacks now all have the same sound instead of 3 different sounds...

Nomaad's Avatar


Nomaad
09.27.2012 , 09:17 AM | #9
....

....

....

....

IS THE ONLY GOOD THING I have to say about this game right now.
Ded'i

Darknessinme's Avatar


Darknessinme
09.27.2012 , 09:29 AM | #10
Quote: Originally Posted by Aerilas View Post
Hi there,

I'm a scoundrel healer who read the patch notes of 1.4 VERY thoroughly since I also raid as a tank and have cleared everything (starting on TFB) and want to be updated on every change.
Now when I got back online after the patch i was eager to farm comms for EWH pieces.
Not long did it take for me to realize something was off, and by not long i mean up until i got my first few stacks of Upper hand and used Emergency Medpack.

Yet, did I use Emergency Medpack? Idk. I was surrounded by enemies and flames so I temporarily didn't have my visual aid of the snake coming out of my scoundrel to instaheal my teammates.
And with this, at first i heard no sound at all. This threw me off of my game by a lot.
I wasn't sure if I healed, so I totally lost track of the number of stacks of Upper Hand I had left since I usually just look once and listen from then on to the +1 and -1.

Later on I started noticing there actually IS a sound now for Emergency Medpack, yet its very, VERY muffled.
I played an operative healer to lv 28 to have realized this sound is the same sound as the main cast heal from an operative, but, a lot softer.
I don't know about you other scoundrel healers but this kind of ticked me off, I'm missing heals now and performing a lot less proficiently than I used to.


Apart from all this, I saw topics on the fact that the sound of Charged Burst for gunslingers and scoundrels, as well as Grav Round for Commando's has been changed.

Devs could you please post an explanation for this in this topic? I would really like to know why these decisions have been made, or rather, if they are just bugs that will be resolved soon.
I have noticed the same thing on my scoundrel. The sounds that I have become accustomed too are replaced by subpar effects. I have to ask it, why? I love my scoundrel and the effects helped in that admiration. Plus, the sound effect on the healing spells has changed too. Please, change the sound effects back to what they were...please!