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Denova HM 8, Kephess droids calibrating until inmune to damage

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Denova HM 8, Kephess droids calibrating until inmune to damage
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Aldamar's Avatar


Aldamar
09.28.2012 , 10:24 AM | #31
We ran into this problem last night. Though, after doing some research, it just so happens this type of mechanic, "Kephess droids calibrating until immune to damage", is a 16 HM EC mechanic. With that in mind, here's hoping Bioware rectifies the issue rather soon, and takes the mechanic out of 8 player HM EC.
[Jung Ma] Remnants of Hope -- Telana Dentari
"Light From A Few Can Be A Beacon To Many"
www.remnantsofhope.com

Zenephis's Avatar


Zenephis
09.28.2012 , 11:50 AM | #32
Tried this last night. We eventually just gave up. I can see this as being doable but we just did not have the will to push on with it. We've been doing this boss for months, the change looks like it was either meant for NM or it got imported from the 16m version. I'm all for new challenges, but at least release NM for this. HM should not have been changed. No word from the devs on this is worry-some.

Arakasii's Avatar


Arakasii
09.28.2012 , 12:51 PM | #33
Seriously? Guilds which had this encounter on farm GAVE UP when faced with these new changes?

We haven't even beaten the encounter: we came back in here to try to get our first kill, and ran into the new mechanics. It took us about 3 attempts to work out a reasonable strat, at which point we stopped wiping on this phase and continued to try to finish the encounter.

Tank+sentinel on 1: no calibrations get off ever.
Three dps on 2: no calibrations get off ever, and they move over to 3 when theirs is dead.
Tank on 3: 2-4 calibrations on this one, depending on how the tank+healer combo was doing on interrupts, before the three dps move over and destroy it.

Zenephis's Avatar


Zenephis
09.28.2012 , 12:57 PM | #34
Quote: Originally Posted by Arakasii View Post
Seriously? Guilds which had this encounter on farm GAVE UP when faced with these new changes?

We haven't even beaten the encounter: we came back in here to try to get our first kill, and ran into the new mechanics. It took us about 3 attempts to work out a reasonable strat, at which point we stopped wiping on this phase and continued to try to finish the encounter.

Tank+sentinel on 1: no calibrations get off ever.
Three dps on 2: no calibrations get off ever, and they move over to 3 when theirs is dead.
Tank on 3: 2-4 calibrations on this one, depending on how the tank+healer combo was doing on interrupts, before the three dps move over and destroy it.
I think we gave up because we just don't care anymore. These changes should have been posted. If it's a new NM mechanic then it should have been posted. If it's a mistake and it's the 16 man mechanic in 8 man then it should have been posted. Why change an op that has been the same way if a NM version is coming soon? We all play other games too. We spent a month trying to take him down and the change just made us not care. I logged and played Borderlands.

FadedSpark's Avatar


FadedSpark
09.28.2012 , 01:13 PM | #35
Quote: Originally Posted by Zenephis View Post
I think we gave up because we just don't care anymore. These changes should have been posted. If it's a new NM mechanic then it should have been posted. If it's a mistake and it's the 16 man mechanic in 8 man then it should have been posted. Why change an op that has been the same way if a NM version is coming soon? We all play other games too. We spent a month trying to take him down and the change just made us not care. I logged and played Borderlands.
Ding Ding Ding.

Kephess was the easiest boss to learn of HM EC. Tricky mechanics, but not too many of them. It's a one screw up and you're done sort of boss (Wooo taunt timing!)

We already know how to one shot every boss in the instance when it is performing as expected, this added mechanic is a waste of our time knowing that it couldn't be normal.

Would rather bang our heads against TFB HM than waste time wiping on kephess.
FadedSpark - 31/1/9
Galactic Energy Corps - Officer | Sith Meditation Sphere

Arakasii's Avatar


Arakasii
09.28.2012 , 02:02 PM | #36
Yup, your reason for stopping makes sense. And handling the interrupts is truly irritating. And it should have been in the patch notes. And they shouldn't be changing the encounter at this point anyway.

You were just making it sound like this change made the encounter much more difficult, which is really not true. The change is very very manageable.

tonatoprice's Avatar


tonatoprice
09.28.2012 , 02:28 PM | #37
We also missed the random level26 armor that used to be in the kephess HM loot.

Giolon's Avatar


Giolon
09.28.2012 , 04:22 PM | #38
Well, Bioware's been pointed at this issue via PM and Twitter, but it seems like they're stubbornly refusing to acknowledge it.
Da'ru Ar'lya - Jedi Seer
~Giolon~

sithheroes's Avatar


sithheroes
09.28.2012 , 07:53 PM | #39
We just finished our 3rd HM EC group this week, first two were pre patch luckily. But this new mechanic is possible to beat. Anywho couple of screenshots for those who may have been discouraged by this new mechanic. Oh this was mostly an alt run to btw.
http://files.enjin.com.s3.amazonaws....nal/826222.jpg
http://files.enjin.com.s3.amazonaws....nal/826223.jpg

BevoTheCattleGod's Avatar


BevoTheCattleGod
09.29.2012 , 09:51 AM | #40
We did this in 8-man HM last night and it caught us off guard. But once we figured out what we had to do, it wasn't a big deal. Put a tank and a healer on each of the outside ones, swapping interrupts. All DPS on the middle one doing the same while they kill it. When it went down, burn the outside ones one at a time.

It turns what was a previously trivial part of the fight into something that you have to put a little work into, but it isn't that bad. We only wiped on that part once, the first time when we didn't know about it. After that, we were able to clear it.

It seems like a pain in the *** at first, but it is no big deal. You don't even have to get every interrupt. We were missing like every 4th one on the tank/healer side, bc the healers' would be on CD. Also, we had 2 dps mercs in the group, and they haven't quite mastered their new interrupt yet.

Our group composition sucked in terms of interrupts too. 2 powertech tanks, 2 op heaers, 2 merc dps, and 2 snipers. But some people are acting like you have to be other-worldly to complete this fight now, and it just isn't the case. We had 2 people in there who had never cleared the HM on any toon, and at least 2 others who had never cleared it on the toons they were running last night, including my powertech tank who exists mostly for huttball, and I am not good with this toon at all in PVE.

It all comes down to fundamentals. If you could clear it before, you can still clear it. You just can't ignore a mechanic that you could before.