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1.4 Overload

UncleOst's Avatar

10.05.2012 , 10:11 AM | #51
Who EVER complained about overload before the new 1.4 version should be shot.
Who EVER designed this new overload should be shot.

Complete garbage. It looks ridiculous because the animation is out of sync. They should just reduce the animation to the sorc/sage simply flipping the bird.

I know I will (pumps middle finger at devs)

The new overload SUX!!!

Ryvirath's Avatar

10.05.2012 , 10:44 AM | #52
Ability is a lot better now. I like the changes a lot.

UncleOst's Avatar

10.05.2012 , 02:42 PM | #53
Quote: Originally Posted by Ryvirath View Post
Ability is a lot better now. I like the changes a lot.
You frog eating piece of ****.

MidichIorian's Avatar

10.05.2012 , 03:36 PM | #54
I would have been fine with it if it also had sent the enemies flying 20 meters and landing on their backs. This is not the case though so it's basically just a suvivability nerf ontop of the retarded move to nerf the stun range.

They don't want conculars/inqs in PvP.

deucexmachina's Avatar

11.05.2012 , 02:03 PM | #55
It is a bad change in dynamics and in animation, they both suck.

EA Sports is known for minor tweaks to games and changing skins of their franchise, not really a plus here.

Bad job devs, nerfs that severely hurts survivability.
Intelligence is knowing a tomato is a fruit.
Wisdom is knowing not to put it in a fruit salad.

DroidDreamer's Avatar

11.09.2012 , 03:03 AM | #56
With the new Overload, you can leap and knockback opponents on higher grounds in mid leap. Did it tonight. I was in mid and the ball carrier was surrounded on the 1st level platform right above the wind jet trap. I jumped up to set up the shot, Overloaded and did a clean sweep of all of the guys on the BC then landed back at mid. I have electric bindings for the root, of course, so the bought some time. Led to a score eventually.

But the animation was still cheesy.
The DroidDreamer Legacy (Pot5 Server)
Eblen 50 Sorc heals | Sodan 50 Sniper | Trilliant 37 Immortal Jugg | Somnis 50 TankSin
They mark me with the lightning bolt in Huttball.

darthjanus's Avatar

11.09.2012 , 03:39 PM | #57
I've come to like the change to overload, as it is now more strategic than before; however, the animation desperately needs to be changed!

In one of the original articles regarding combat animations, Principal Lead Animator Mark How stated, "For The Old Republic, we are committed to giving you a great combat experience through aesthetic movement, strong character and great design." This new animation for overload fails on the very merits BioWare has established for itself.

As with many other facets of this game, BioWare needs to stay true to those things that make it unique. The cinematic experience of combat is a feature that separates The Old Republic from other games, so I urge the developers to not let the combat animations fall to the wayside. Please fix this animation soon
"I am altering the deal. Pray I don't alter it any further." - Darth Vader

chisaineko's Avatar

11.10.2012 , 03:47 PM | #58
Been playing with overload, and have a few observations:
1. It is a clear nerf.

2. The range of the knock back is definitely shorter. Tested this out on Voidstar bridges, the old version would knock an enemy off from the right side of the bridge off the left side. The new version will not knock someone off, unless they are on the left side of the bridge .. off the left side. If the person to be knocked off is even close to the center then they will land on the edge of the bridge. Clearly a nerf.

3. The damage from overload is so low as to make it useless except for the 2 second stun. Which is equally useless for running away from everything.

50 pvp sorc

fungihoujo's Avatar

11.14.2012 , 08:11 AM | #59
Oh look, the fixed the bug of the ability not being instant.... by nerfing it into the ground. When has BW decided to give a massive nerf rather than fixing the issue before?

Oh right! When they couldn't figure out how to remove the double DI instant cast proc so instead they removed it entirely and put something useless in instead.

Good job BW! Everyone's calling you a failure, but I think we all know deep inside that's not true.

After all, you never fail to disappoint us!

Deathlordxxx's Avatar

11.27.2012 , 05:37 PM | #60
This was one of my favorite abilities to do and Bioware just destroyed it. The animation needs to be fixed to at least have the same effect as it did before. Maybe a back flip while coming down hard to the ground would make it a fun ability again.