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Where are the Crafters???


dinwitt's Avatar


dinwitt
10.19.2012 , 01:34 PM | #11
Quote: Originally Posted by GScheff View Post
lol @ the comment about ending tipping.

What about people who make earrings and implants? Do they not deserve tips for spending 350 comms trying to learn a hazmat piece, or the time it took to kill a boss? I think a tip for crafting a high end item, no matter what it is, is more than fair. Ending tipping in general is just silly. I understand the concept of selling crits on the GTN but overall it's bad for the market.

Bioware has really done a number on crafting in this game to create people like this. lol. gotta love it.
A mandatory tip is a fee. I'm fine with people charging fees for earpieces/implants/armor, just don't call it a tip if its required.

GScheff's Avatar


GScheff
10.19.2012 , 06:18 PM | #12
Quote: Originally Posted by dinwitt View Post
A mandatory tip is a fee. I'm fine with people charging fees for earpieces/implants/armor, just don't call it a tip if its required.
What does it matter what they call it or what they charge?

Why do you get so QQ about something if it's not done your way? You don't have to call an "END ALL CRAFTING FEES" because it's not done your way. If people don't want to pay the fees, they won't pay them and those people will have to change how they do business. You don't have to go on NERD MISSIONS to end fees for crafting. Seriously get a life.

As you read this...follow these instructions....ready little buddy?

Take a deep breath.....now type /quit and go find something else to do for a while. Clearly you spend way too much time thinking about an economy on a make believe game.

dinwitt's Avatar


dinwitt
10.19.2012 , 08:47 PM | #13
Quote: Originally Posted by GScheff View Post
What does it matter what they call it or what they charge?

Why do you get so QQ about something if it's not done your way? You don't have to call an "END ALL CRAFTING FEES" because it's not done your way. If people don't want to pay the fees, they won't pay them and those people will have to change how they do business. You don't have to go on NERD MISSIONS to end fees for crafting. Seriously get a life.

As you read this...follow these instructions....ready little buddy?

Take a deep breath.....now type /quit and go find something else to do for a while. Clearly you spend way too much time thinking about an economy on a make believe game.
Please show me where I called for an end to all crafting fees, and please show me what entitles you to be so condescending.

Arousal's Avatar


Arousal
10.19.2012 , 10:33 PM | #14
Think you got under his skin bro... it's all good.

If they want a "tip", its called a fee. If its a "tip", be gracious if received, otherwise doesn't expect one.

FYI. Most crafter's are and should be okay with crafting for free. There are a few (like P'Dorea) who will ask you 200k+ fee for a level 26 mod. If you dont want to pay for it, don't. There will be someone else other there who will be willing to craft it for free.

Wanna know why?

They have this LOVELY thing, called a critical, which means that with the mats for one (1), they get two (2) mods/enhancements.

That puppy itself, can sell for well over a million if they are level 27.

How's that for a tip. It's almost like winning the lottery, but your odds are up there.

GScheff's Avatar


GScheff
10.20.2012 , 12:19 AM | #15
Quote: Originally Posted by Arousal View Post
Think you got under his skin bro... it's all good.

If they want a "tip", its called a fee. If its a "tip", be gracious if received, otherwise doesn't expect one.

FYI. Most crafter's are and should be okay with crafting for free. There are a few (like P'Dorea) who will ask you 200k+ fee for a level 26 mod. If you dont want to pay for it, don't. There will be someone else other there who will be willing to craft it for free.

Wanna know why?

They have this LOVELY thing, called a critical, which means that with the mats for one (1), they get two (2) mods/enhancements.

That puppy itself, can sell for well over a million if they are level 27.

How's that for a tip. It's almost like winning the lottery, but your odds are up there.
Yes, this is true, until 10 people all know the pattern to execute this same exact plan.

Now you're competing to even get to craft it for free with 10 other people and it's not like it's a 100% crit. You're crafting for free, no tip with a crit 50% or so of the time? I'm a math guy and those are horrible numbers for me. Think about it. If 5 people know it, you're all on at the same time, you have a 1/5 shot of getting their business. Then go ahead and factor in your crit rate to make profit.

This system would only work well in my mind if you were only one of the few people who knew the pattern.

I blame bioware in the end for all of this. This is a horribly thought out crafting system. I know some people don't agree with me, but being able to be BiS without ever stepping in a HM OP is absurd to me. At least make the new gear unable to be learned for the first few months or something. There is seriously no reason to raid if you're in it for the gear. Just wait 3 weeks, like we have now and buy the mats to have someone make the gear for ya.

Oh well.

Cyprian's Avatar


Cyprian
10.20.2012 , 05:47 PM | #16
Then advertise to get more business. I think if you have a 20% chance on a crit and U can sell said extra piece for a million or more than you are making on average over 200k per craft, just to craft.
Luke I am your Father!

Synavix's Avatar


Synavix
10.20.2012 , 08:55 PM | #17
Quote: Originally Posted by Cyprian View Post
Then advertise to get more business. I think if you have a 20% chance on a crit and U can sell said extra piece for a million or more than you are making on average over 200k per craft, just to craft.
10% base crit chance. 20% is for RE.

Arousal's Avatar


Arousal
10.21.2012 , 08:59 PM | #18
Most people will still tip 100k (min) per item crafted, knowing full well they will not get the crits if one occurs.

1/10 chance, you've made a million (min) before you crit, and you then sell the crit for another mill

2 million every 10 made. even if you only get this once a month, thats 250k earned weekly for doing nothing.

Pretty solid deal for any crafter.

KyaniteD's Avatar


KyaniteD
10.26.2012 , 05:35 AM | #19
Our crafters are busy crafting (free) stuff for guildies, i.e. at a loss, if you will. So there's little spare mats to put any random stuff on the GTN not knowing if it will sell. Plus, if we sell, we try to sell at a good (not exaggerated) profit to fund our guild crafting. Usually we just sell the leftovers / overproduction from make-over sessions.

I do craft blue item modifications (all except barrels) on demand/at request. For free if you can get me the materials and between 1.5 and ~9k a piece depending on level, mats required and current stock of required mats.

(I only craft non-endgame purples on demand if I already have the schematic and if the purple materials are provided.)

Jihi (E) / Yuuhi (R)

ETA: Sorry, I missed the "high level " remark by the OP. Not sure if you mean high end = endgame. People have very specific needs with regard to min-maxing for their class/spec, and when they fork out that many credits for a high level item they want a specific one, so endgame mods are mostly craft-on-demand items.
Harm no one's internal, invisible integrities. Leave others the privacies of their minds and lives. (Surak) Don't think twice before you listen to your heart, follow the trace for a new start. [...] In the eye of storm you'll see a lonely dove - the experience of survival is the key to the gravity of love. (Enigma)

GScheff's Avatar


GScheff
10.26.2012 , 08:03 AM | #20
Quote: Originally Posted by Arousal View Post
Most people will still tip 100k (min) per item crafted, knowing full well they will not get the crits if one occurs.

1/10 chance, you've made a million (min) before you crit, and you then sell the crit for another mill

2 million every 10 made. even if you only get this once a month, thats 250k earned weekly for doing nothing.

Pretty solid deal for any crafter.
It's profit but it's pretty much the slowest way to make credits. Smart crafters can make much more but it takes patience and a little luck.

Lets just say it takes you 4 Might Armoring 27's to learn the pattern. That's 24 Stabilizers, 8 Matrix, 32 Mand. Iron. Assuming you get all your materials from GTN, that's over 4.5 million just to learn the pattern. That is assuming it only takes 4. Sometimes you'll hit on the first one, other times it takes you 10 to learn.

Then, you have to compete with the other people who are crafting for free. For example, if you use Might 27 Armoring, I think 3 or 4 people are crafting for free empire side now.

So, 1/4 chance of getting someone's business and then a 1/10 chance to crit. That's a 2.5% even get a shot at making money, then you have to deal with the GTN. The pattern itself cost you 4.5 million to learn and even making your money back can take you quite some time because of all the other crafters.

Then, there is the simple factor of....why would people buy off the GTN if someone is crafting it for free with no mats? Yes, I am aware that people buy off the GTN but players with half a brain know it's better to just have it crafted. So you're losing probably 75% of your potential business because someone isn't going to pay 3.2 million for 1 armoring when they could have one crafted for less than 1 million.

Because of the "unintended feature" of being able to RE crafted Armorings/Mods/Enhancements/etc, these markets crash very quickly. The only way right now to make more than pocket change is to be the first one to know the pattern.

I think the best market to get into right now are Hazmat Implant & Earrings market. People can't RE someone else's crafted piece. So you make them, post on GTN and be patient and wait. If something doesn't sell after a day, lower it until you find the price point that makes the consumers want to buy.