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Consolidated Post: APAC/Oceanic Server Concerns

STAR WARS: The Old Republic > English > General Discussion
Consolidated Post: APAC/Oceanic Server Concerns
First BioWare Post First BioWare Post

Macropodmum's Avatar


Macropodmum
04.16.2013 , 04:55 PM | #5141
Quote: Originally Posted by odonoghuet View Post

For those you dismiss as this not being the end of the world, these are people who have spent hours research their roles and rotations, practising and learning key binds, and repeatedly running FPs and easier OPs to get the best gear, all of this is REQUIRED to participate in the hardest content of the game. Now you dismiss their problems because you don't experience them, and ask them to continue to PAY for this hobby at an inferior quality of play that will likely deny them the highest difficulty of content of the game.

tl;dr

It isn't the end of anyones world, certainly not for you who argue how you will suffer nothing, but it will be the end of an Old Republic world for some players who don't want to pay for the privilage to work hard for a hobby they are arbitrarily given a slower, less smooth gaming experience on with content they are denied because Bioware didn't value those customers.
^ This
Isbish ~ Light of the Empire Harbinger

ChuangTzu's Avatar


ChuangTzu
04.16.2013 , 05:54 PM | #5142
Quote: Originally Posted by Venight View Post
There are some very important differences between pvp and pve servers that go far beyond the simple choice of do I turn on my pvp flag or not. The general behavior and ethics of what you may and may not do in each of these environs, while subtle, are very real. Merging different types of servers is a far worse situation then I've seen most people here express. In the end the predominant play style of a server will be preserved while driving out those who prefer the other environments.

Next (and please don't think that I'm talking down to anyone as that's not my intention at all), the thing to realize is that the term "lag" is generally used to describe a catch all for any delay a player experiences. However there are three very distinct areas where "lag" can and does occur.

First and most obvious is local computer lag, I.E. there is either a hardware insufficiency, or a software overload, that overburdens the local computer system or network. And that network can be either in your home, for example Aunt Cindy deciding to download a large file with out your knowledge, or on the overall neighborhood network that may at any given time simply become overloaded and reach it's service capacity.

Secondly and this is where most people look to see what their "lag" is at any given moment, is the listed latency. This number is a bit more complex then I think most people realize. First off it is an average of samples taken over some time frame. Secondly it is only a measure of the time it takes for a "ping" packet to reach the game server gateway and receive a response in return. This test does not reflect, or at most minimally reflects the effects of the first or third points on "lag".

Third and this is also a very important point is lag that happens on the game servers themselves. Some times it can occur in a single subsystem such as lets say the "Loot server" Where you see delays in the generation of drops. Other times multiple systems can become unstable and cause all sorts of issues for player despite the reported latency remaining very low.

Problems in any one of these areas will cause players to complain of "lag". But remember with so many divergent computer systems running concurrently all to provide a single overall experience for the customer. It means that in each area the amount of "lag" experienced is not only additive, but often times multiplicative due to the nature of how networking functions.

I live very close to the harbinger servers with a normal latency test running around 23 ms. I also play on dalborra with an average latency of 150 ms to 180 ms. Both in pve and pvp response times feel about the same. There is a barely perceptible difference. But yes it is there. Is it enough to ruin my play experience. No not at all. Do I feel at all like I'm at a disadvantage in pvp? Really not that I've seen at all. My win/loss ratios remain consistant when compared between the two servers. I do notice that I tend to lead my timers a bit more while playing on dalborra vrs harbinger but again it's barely perceivable and happens on an unconscious level. Yes some minor adjustments will have to occur while playing. But since when is playing a warzone a static experience?

So in closing let me just say that if and when we do merge into the N.A. servers, and yes I support this move, it's not going to be the end of the world for anyone. Honestly I'm looking forward to seeing all my SWtor friends together in a single environment. If, however, you were already looking for a reason to leave, then this will probably give you your excuse. But honestly if that is what you're looking for then......well let me put it this way "When a man is convinced he will die today, he'll usually find a way to make it happen."

Well see you in game soon I hope.
Tl:dr

The lag is most certainly noticable, I have toons on the Harbinger as well and the experience running HM FPs is noticable and makes the experience worse. There is also another factor that makes things worse and that's the culture on the Harbinger, it is toxic. Lag or no lag I don't want to be forced to play there. We have a great little community on Dalborra and I don't want to loose that.
"Words are for conveying ideas, but when the ideas are understood, you forget the words. How I would love to talk to someone who's forgotten all the words!" Chuang Tzu

Elysiah's Avatar


Elysiah
04.17.2013 , 03:53 AM | #5143
QQ








AthlasReaver's Avatar


AthlasReaver
04.17.2013 , 08:25 AM | #5144
Hi i am just wondering weather i am gonna loose my achievements that i have attained due to the merge

XXFEZXX's Avatar


XXFEZXX
04.17.2013 , 02:31 PM | #5145
Just a qik Question

Why am i getting lag on the new Content ....... you guys at bio trying to get me ready for the future.

Note When I say Lag I mean LAG

And dont tell me its on my end
I got full rig with a TITAN doing the paddling
GAZI
CPU: I7 3770 CORE @ 3.9MHz (CONSTANT)
CPU COOLER: THERMALTAKE 3.0 WATER COOLER
GPU: GTX TITAN CORE @ 1098MHz

ChuangTzu's Avatar


ChuangTzu
04.17.2013 , 03:38 PM | #5146
Quote: Originally Posted by XXFEZXX View Post
Just a qik Question

Why am i getting lag on the new Content ....... you guys at bio trying to get me ready for the future.

Note When I say Lag I mean LAG

And dont tell me its on my end
I got full rig with a TITAN doing the paddling
It's not just you I have heard many ppl complaining of the same thing. I have also had some trouble with it myself. I agree that they are preparing us for the merge.

Also 933 signatures on the petition.
"Words are for conveying ideas, but when the ideas are understood, you forget the words. How I would love to talk to someone who's forgotten all the words!" Chuang Tzu

DiamondDove's Avatar


DiamondDove
04.17.2013 , 04:21 PM | #5147
Everyone I chat with has been getting a lot more lag spikes on Dalborra since RoTHC rolled out, although the general latency seems OK. The issue seems worst when you are on Makeb.

Even in PvE missions frequent spikes where you 'freeze' can be deadly, let alone in FP or op boss fights. If Bioware could assure no lag spikes over the Harbinger, I think the APAC population would feel better about the lag issues. A steady 180-220 ms seems playable in PvE, as you can anticipate moves a fraction of a second earlier. Lag spikes, or lag much slower than 280 ms makes it much less playable. Being attacked by enemies you can't yet see is always an interesting experience - especially if you can't target them.

Lets all enjoy Dalborra for as long as it lasts !!

Jonnara's Avatar


Jonnara
04.17.2013 , 04:56 PM | #5148
Quote: Originally Posted by DiamondDove View Post
Everyone I chat with has been getting a lot more lag spikes on Dalborra since RoTHC rolled out, although the general latency seems OK. The issue seems worst when you are on Makeb.

Even in PvE missions frequent spikes where you 'freeze' can be deadly, let alone in FP or op boss fights. If Bioware could assure no lag spikes over the Harbinger, I think the APAC population would feel better about the lag issues. A steady 180-220 ms seems playable in PvE, as you can anticipate moves a fraction of a second earlier. Lag spikes, or lag much slower than 280 ms makes it much less playable. Being attacked by enemies you can't yet see is always an interesting experience - especially if you can't target them.

Lets all enjoy Dalborra for as long as it lasts !!
The lag or freeze doesn't appear to be latency related when i am on harbinger server, looks like the 2.0 patch broke the global cool down fix from 1.2(around that time not sure which patch).

So combat is now really clunky.
Proud Member of the Master Dead'Nada Server

Dark_Cole's Avatar


Dark_Cole
04.17.2013 , 06:17 PM | #5149
Has anyone asked whether we get a discount on our subs now (waits for laughter to subside)? As it currently stands (and please correct me if I'm using wrong info) Australian and other corresponding territories are paying close to $US17 per month whereas the US is Paying $US15.

Since we no longer have our own, probably more expensive servers, to pay for we should be paying the same amount as our American brethren correct? I'd like to hear the rationale behind us paying more for an (even marginally) inferior product. This should/would also be a stepping stone in placating people, myself included, who feel a bit slighted on the APAC servers due to the upcoming mergers.

KaosBlader's Avatar


KaosBlader
04.17.2013 , 06:39 PM | #5150
No reply since page 426 or something... Anybody read/heard anything on when this *fantastic* merger will be happening?