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Gentlemen, I present to you…THE ULTIMATE POST.

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Gentlemen, I present to you…THE ULTIMATE POST.

mourasantos's Avatar


mourasantos
10.11.2012 , 01:45 PM | #101
Quote: Originally Posted by Cakellene View Post
My point being there would need to be millions of units. So best to have it instanced. You have a variety of houses to pick from, but 50k people could pick house type C for instance and would all use the same entrance.
Millions? If only...
That would mean this game would be doing a lot better than it is right now :P

BlueDestiny's Avatar


BlueDestiny
10.12.2012 , 04:45 PM | #102
About the only thing we agree are Majors, are the topic of Companions being underutilized, and that I'd attribute more fundamentally to a failure of being a Story Driven Game that TOR touted to be (and isn't).

The real fundamentals that are wrong with TOR, are found in the Definitive Issues thread, per below:
_______________
Support the TOR DEFINITIVE ISSUES thread to raise the bar for TOR players.
Support the GUILD CHARTER TOOLBOX & SEARCH TOOL thread to raise the bar for guilds and their players.

mourasantos's Avatar


mourasantos
10.12.2012 , 09:05 PM | #103
Quote: Originally Posted by BlueDestiny View Post
About the only thing we agree are Majors, are the topic of Companions being underutilized, and that I'd attribute more fundamentally to a failure of being a Story Driven Game that TOR touted to be (and isn't).

The real fundamentals that are wrong with TOR, are found in the Definitive Issues thread, per below:
I'm not sure I follow...

Legendoom's Avatar


Legendoom
10.13.2012 , 02:28 PM | #104
Sorry, but I loathe your viewpoint on being forced to PvP. MMO's should never force anybody to do anything they don't want to do. That's how you lose subscribers and that's how a game goes underwater. I quit this game in April because I was forced to quest and quest the same missions over and over, and it became an awful grind. Now, with the help of getting into warzones that I was paranoid of trying before, and the implementation of the group finder, I can get a lot more EXP and I can afford to skip some of the quests that I've done three or four times on different characters and focus more on my class story; which is what I care about.

I like your Adaptive Conversation viewpoint, but given how much of this game's budget was poured into the voice acting, and the subscriber numbers that Bioware brings in revenue from, this is pretty much unfeasible.

Cantina idea? Not bad, but the of the characters in my legacy, only four out of eight of them are all alive at the same time. So they would be the only ones willing to talk together, and what of someone who has a lineage that only has one person alive at any given time? I'm also not sure how you would implement that. Seems like more trouble then it's worth.

I primarily play a Bounty Hunter, so I payed attention to your Classes section. I would support something like this where I didn't have to hunt down a player character; perhaps I could do an NPC if I wanted an easier (or harder) challenge. But again, I hate being forced to participate in things, so if it's strictly PvP I wouldn't like that.

Your Jedi Temple thing? Have at it, seems easy enough to implement. Don't know how the Empire would get at it, though. Maybe stick one in the Sith Academy too?

The Old Hermit idea is iffy. I guess if you only do it once a month it isn't too bad so the bar of competition stays at the level of gear that everyone can obtain. But what I'm worried about is that people are ******es. And they will get better and better at finding the Hermit every month, and will camp him so that nobody else can match their uber-1337 DPS numbers. If you made this guy sell mounts, pets or otherwise novelty items, it wouldn't be so bad.

I don't really get what you're saying about these flashpoint conversation-stoppers. Maybe it's just me, but it seems overly complex to both writers and players to do all this just for flashpoints. I think the real story of the game is in the class stories. I honestly did not get into the flashpoint stories that much; they're short and they have limited effect. While on my individual classes, I felt like I had an effect on all of the galaxy.

Player Housing? WoW's been barking up that tree for years. Runescape has done it pretty well, but honestly I like the idea of just allowing us to customize our ships more. We're men of action; and my Bounty Hunter is far more likely to get to a fleeing target faster in a ship then if he has to leave his apartment, get to the spaceport and then fly in a ship. Also, you'd have to fly back to the capital planet to get back to your house, whereas in a ship it's always on the planet you're on.

Speeder idea? NO, NO and NO. I was around in Patch 1.1 in WoW, when the Tauren didn't have mounts and instead had their racial ability of Plainsrunning. The problem with that was that it took 10 seconds to accelerate to full speed, and if you were hit, you became dazed, the ability was toggled off and had to re-accelerate once you finished killing what dismounted you. If you get knocked off your speeder, it takes a while to re-accelerate and you lose an awful lot of time, and I know for a fact, most players would HATE that.

The Sprint thing is already implemented. Your idea would simply postpone it for 35 levels or so, after a character gets to level 30 and unlocks their legacy, and then however long it takes them to reach legacy level 1.

Holoterminal idea? I agree. I mostly don't notice that anymore, but it seems easy to fix and would put some people at ease. Do it.

I guess I half-agree with you on your point about capital cities. Coruscant and Dromund Kaas don't seem very 'capital' at all, I agree. But at the same time, the Fleet is the Fleet because it's a place where everyone gathers, and if you seperate that, then you'll have a gathering of all the 50's on coruscant, unable to talk with other level 50's who are leveling their other characters. It's just more segregation. Anyway, most new players spend very little time on the Fleet. They get their class quests and go right on to the next planet. And they spend very little time on the Fleet while leveling, unless they're at the end of their act or they want to do a flashpoint, which is mostly bypassed because of the group finder anyway.

Huttball? No thanks. I like it where it is. Seems just as warlike as Alderaan or Novare Coast to me, and it's much more fun then any other warzone except maybe Voidstar. It's very small and very chaotic, which is what I and many others love.

I don't think that a whole lot of players are obsessed with filling their codex, much less what's in it. I guess writing entries might entice some players to do it, but I don't think so. If ****** loot doesn't motivate people, not a lot will.

As for your group finder idea, I can't think of a worse solution to the current problems. Scrap the whole thing? Even making people do it once is a huge pain in the ***. I played WoW for over five years before a group finder was introduced, and I've lost countless hours sitting in Trade chat spamming for a tank or healer. It's so unbridledly painful that I can't even describe it. People like the convenience of the group finder because nobody likes to spam Fleet chat with group messages; it's one of the least entertaining things in the game.

I don't get what you're saying about NPCs. I really don't care about four republic soldiers who are all together in a group; would you prefer to see them just all around the world willy-nilly? That wouldn't make any sense at all. Soldiers rarely split up; they always function as a fighting force and not independently (with the exception of Havoc Squad, obviously). As for the NPCs movement, yeah, I guess it's stiffy, but that is by design. MMO's are supposed to be accessible to nearly everyone, because almost everyone owns a computer. If you give all the characters in game amazing models, emotes and visual upgrades, how well do you think that's going to go over for the people playing on a 2008 Dell machine? Upgrading graphics makes it worse for people with low-level graphics cards. I'm not thrilled with the emotes we have, and I admit we could definitely use more facial expression on the NPCs and players alike, but it's just not a good idea to screw over players with older computers or graphics cards.

Your travel idea is okay. But I've played multiple MMO's, and due to complaints from players, they almost always end up sticking them in a more convienient location because people just get sick of trekking out there after a while. WoW did it with Battlegrounds, instead implementing Battlemasters and then after people got too lazy for that, the PvP finder. You used to have to go out into the world to find a battleground's portal then talk to the person there to queue for the battleground. And it sucked beyond all measure.

I hate to reference WoW again, but your mass-server events is asking for trouble. During the opening of the Gates of Ahn-Quiraj, the servers crashed consistently, people ran raids day and night, and overall it was just a massive cluster****. Some people loved it, others hated it. I personally didn't like it that much. Now granted, that was years ago, and I'm sure server stability is much better now. But still, implementing stuff like that is very, very hard on the game and often is more trouble then it's worth.

Sound? Again, meh. Most games have halfway decent background audio, and I don't know a whole lot with sounds attached to jumping. I guess if it's not too expensive, go for it. I mostly turn off my audio when I'm not doing a new quest that I want to hear the dialogue to, but that's just me.

U.I.. I agree wholeheartedly. I really do. I miss the default UI we had before 1.2. I got over it, but mainly I really, really don't like that the missions tab is not in the exact corner anymore. I can do that with the UI customization, but if I do, if I have more then a couple quests, they go over my actionbars, which annoys the hell out of me. If they'd just allow us to change that and a couple other things you'd mentioned, I'd be happy.

Voice alterations I like. I very much like that. If they could give us some editing tools, even fairly basic ones, for our voices, I'd like that a lot. I like the current character voices (maybe with the exception of the male Jedi Consular. It's almost impossible to find a face-voice match for that one!), but it would be nice to have the option of switching them up a little.

Anyway. That's all I got.
Just point me in the direction of the action - Rekthor Firescar, Grand Champion of the Great Hunt

Xenith's Avatar


Xenith
10.13.2012 , 06:13 PM | #105
Quote: Originally Posted by mourasantos View Post
I have a dream! That one day SWTOR will look something like this:

ADAPTIVE CONVERSATION SYSTEM
Spoiler

CANTINAS
Spoiler


CLASSES
Spoiler


COMBAT SYSTEM
Spoiler


COMPANIONS
Spoiler


EMOTES
Spoiler


JEDI TEMPLE
Spoiler

THE OLD HERMIT
Spoiler

FLASHPOINTS
Spoiler
PLAYER HOUSING
Spoiler

SPEEDERS
Spoiler

SPRINT ABILITY
Spoiler

HOLOTERMINAL
Spoiler
FLEET
Spoiler
HUTTBALL
Spoiler

WORLD BOSSES
Spoiler
GROUP FINDER
Spoiler
TRAVEL
Spoiler
PLAYER ROLE
Spoiler

SOUND
Spoiler
U.I. DESIGN
Spoiler
VOICES
Spoiler

Man I enjoy these kind of posts! Good work! h_thank_you :
Peace is a lie... and so is your Order.
CE_VIP

TalonVII's Avatar


TalonVII
10.13.2012 , 06:43 PM | #106
Well i'll chime in on what i liked and what i tweaked. For the most part i liked a lot of it. hermit, meh. The hutball DEFINATELY AGREE.

Bounties, well i don't think agree with that one, but instead i'd just make hundreds of NPC bounties that can be done for fun and they have a small to moderate payout[no gear drops]. Now for PVP bounties, only way a bounty can be hunted if they are on

A: PvP server

B: If not on a PvP server, PvP flag MUST be engaged to be hunted as a bounty, so people have the option to opt out. Now if you're in a PvP zone and marked for a bounty, well you are simply SOL.

To add onto that, i'd a galactic NPC economy. Things that are always shifting and changing randomly. In Sid Meyer's Pirates for Example Port A needs goods, while Port B needs say food stuffs. In the SW universe it would open up SMUGGLING. I mean for again some cheap fun and stuff you have to go into an Empire planet cause a guy wants spice from Ryloth and is paying top dollar. Well that opens up a mission for the smugglers to blockade run, deliver the cargo then somehow get out.

There is so much that could be added to spice things up for players.

Imperial agents actually having to infiltrate Courscant to get intel.

Plus the different worlds having different attractions was like having KOTOR back again. You could buy a swoop and race it for a fee and win prizes, while others could bet on the races, or on Nar Shadaa hutball, again play for credits and such or bet on the games.

Make the planets ALIVE. Hell in the Red District, make it the Red District, where you can buy all sorts of pleasures for fun.

Love the apartment ideas and such. Want a home, have on on Alderaan, or Nar Shadaa.

I like where you were going with this, definitely needs tweaking to make these planets come more to life.
Pretty, so what do we blow up first? -Wraith Squadron Motto
Ebon Hawk
Skiratta Legacy

mourasantos's Avatar


mourasantos
10.14.2012 , 11:56 AM | #107
Just wanted to thank you guys for this latest batch of very constructive posts. I'll get around to addressing them point-for-point as soon as I have the time.

mourasantos's Avatar


mourasantos
10.14.2012 , 05:02 PM | #108
EDIT: added NPC's section.

SgtJeremy's Avatar


SgtJeremy
10.14.2012 , 05:57 PM | #109
I thought this was a good read, getting a view on what people thought of the game and how they'd improve it was really interesting. I did notice some people leaving posts like "This idea is bad cause I said so" comments. I respect peoples opinions but if you're going to say something is good or bad leave a reason as too why it is good/bad. Just my two cents. I am new to MMO's, Swtor being the first, and to be honest I am very pleased with my experience and feel guilty not having any constructive criticism or any kind of input other than "I enjoy it". The only real problem I am having is finding groups for Heroics on the higher up planets and I am a bit of an completionist. But they are making efforts to increase server size, via server mergers and such. All in all I love reading these posts and thoroughly enjoy the game and for the most part it's player base.
"A man who won't die for something is not fit to live."
"Victory at all costs, Victory inspite of all terror, victory however long and hard the road may be; for without victory, their is no peace."
http://www.swtor.com/r/pqwT9F Want free stuff, sure you do.

mourasantos's Avatar


mourasantos
10.14.2012 , 10:32 PM | #110
Quote: Originally Posted by SgtJeremy View Post
I thought this was a good read, getting a view on what people thought of the game and how they'd improve it was really interesting. I did notice some people leaving posts like "This idea is bad cause I said so" comments. I respect peoples opinions but if you're going to say something is good or bad leave a reason as too why it is good/bad.
Hear, hear!