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Why the Vanguard is considered balanced by EA/BW.

STAR WARS: The Old Republic > English > PvP
Why the Vanguard is considered balanced by EA/BW.

mtsr's Avatar


mtsr
09.11.2012 , 01:48 AM | #41
flamnubs got their nerf reduction in range. bout time

welcome to the club.

now who's left?
From the KOTORS *8 years exp in mmo's

thendrix's Avatar


thendrix
09.11.2012 , 02:50 AM | #42
Quote: Originally Posted by Reveillere View Post
The game isn't balanced around 1v1 that has been stated over 100 times by BioWare (from a 1v1 point of view I would even go as far as saying pyro powertech is underpowered, but that's not what we're discussing), and the damage output from a pyro powertech is too high compared to other classes because of 1. high crit chance 2. easy resource management 3. powerful dots 4. hard hitting abilities. A pyro powertech can replace and do a better job than any dps class in the game, together with marauder and sniper.
This is a great point. Of course VG and PT players want to claim that they are not op in anyway. However, it consistently blows my mind that a heavy armor class can have has a dps spec that produces some of the highest dps numbers in pvp, consistently. There is a reason why RWZs are filled with these pyro spec classes. Sure, the utility is lower, but that does not account for the incredibly easy dps capacity of the class. And, the survivability during direct combat is out of control.

I have played dps classes for almost 20 years now in MMORPGS, and VG and PT have been the absolute easiest to push insane DPS. It is laughable that anyone would argue differently, so L2P. That being said, I will still stick with my broken scrapper scoundrel because it is a consistent challenge to produce the dps I desire.

Didy_Kush's Avatar


Didy_Kush
09.11.2012 , 02:58 AM | #43
If anything BW should nerf the posting abilities of bads

MasterRequiem's Avatar


MasterRequiem
09.11.2012 , 05:58 AM | #44
Vanguards are OP? I rip them to pieces with my sniper. At the same time, Sages mess me up pretty bad. Certain classes are better at taking down other classes, Learn to work together with your team and it won't be an issue.
Hokey religions and glow-sticks are nothing compared to the power of beer and pie.

Masarko's Avatar


Masarko
09.11.2012 , 06:07 AM | #45
Atleast in ranked good teams tend to focus fire on the PT / VG after a healer. Just shut them down as it is stated millions of times they have a very low survivability. You cant go for 1v1 is our warzones

Theagg's Avatar


Theagg
09.11.2012 , 06:30 AM | #46
Quote: Originally Posted by Reveillere View Post
and those 50% of the damage types cover a huge majority of the abilities in the game, your post still makes no sense, I guess you're one of those who needs an op class to carry you

(edit: you also have to take into consideration in questions of survivability stuff like range, instant abilities, reduced active cooldown on your "crappy shield" which is actually extremely good)
Yep, this link nicely demonstrates just how many attacks are mitigated by armor for those not sure

http://utils.lmstudio.ru/swtor/class-damage-types.html

Read the left column for classes and the Kinetic/Energy column for all those attacks (including "force attacks") and its quite clear that most "force attacks" are either kinetic or energy based and will be partially stopped by armor.

And if I recall correctly, "weapon attacks" (those in the second column) primarily translate into energy or kinetic, hence also get mitigated by armor. So, the majority of damage received is reduced by armor.

Theagg's Avatar


Theagg
09.11.2012 , 06:52 AM | #47
Quote: Originally Posted by mtsr View Post
flamnubs got their nerf reduction in range. bout time

welcome to the club.

now who's left?
Yep, this range reduction will certainly change the play style on my Vanguard a little. I am going to miss the standard opener from range especially when running in towards a node.

Does that now mean all 'melee' classes are now on a fairly equal footing with regards to having no DoT applicator or top of tree damage ability applicable from 30m range ?

Probably not but I need to read up more on that.

LarryRow's Avatar


LarryRow
09.11.2012 , 07:55 AM | #48
@OP,

You are nuts. Vanguard/PT damage is extremely high (lol at your comparison to the other classes) and a decent chuck of it bypasses armor (internal/elemental). Can they be beaten 1v1? Sure, with skill, luck, cooldown advantage or some combination thereof.

But this game is not 1v1 and that is the major flaw in the OP. A Vanguard backed up by a decent healer is overpowered, especially in less coordinated pug matches.

We'll see if the nerfs bring you guys more in line.
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DacRycar's Avatar


DacRycar
09.11.2012 , 07:57 AM | #49
Quote: Originally Posted by Theagg View Post
Yep, this range reduction will certainly change the play style on my Vanguard a little. I am going to miss the standard opener from range especially when running in towards a node.

Does that now mean all 'melee' classes are now on a fairly equal footing with regards to having no DoT applicator or top of tree damage ability applicable from 30m range ?

Probably not but I need to read up more on that.
Am I the only one who finds the linked page from this post funny because it lists Assault Plastique as an AoE?

Quote: Originally Posted by Theagg View Post
Yep, this range reduction will certainly change the play style on my Vanguard a little. I am going to miss the standard opener from range especially when running in towards a node.
Theagg, if you've ever experimented with Tactics the current test build for Assault will play very similarly. The benefit of Tactics, however, is Hold the Line.
Major Azhandra Rycar The Ebon Hawk server
"I troll people by using Full Auto and shouting
'Vanguards are a ranged class!'"

Theagg's Avatar


Theagg
09.11.2012 , 08:49 AM | #50
Quote: Originally Posted by DacRycar View Post
Am I the only one who finds the linked page from this post funny because it lists Assault Plastique as an AoE?



Theagg, if you've ever experimented with Tactics the current test build for Assault will play very similarly. The benefit of Tactics, however, is Hold the Line.
Heh, on the AP being listed as an AoE, yes I noticed that. Must be a Russian thing then

On the latter, my original Vanguard spec was Tactics but fellow guildies 'persuaded' me to try out the Assault Spec (For its higher DPS and 'slow' ability). As such, I do miss Hold the Line but enjoy the slightly more versatile nature of Assault when it comes to kiting an opponent (High Impact Bolt's 10m range in the tree that benefits that most versus Stockstrike's closer range requirement in the Tactics tree which favors that ability.)

However, the energy usage management in Assault really sucks compared to that of the Tactics build.