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ENDGAME UPDATE: Space


EnkiduNineEight's Avatar


EnkiduNineEight
09.09.2012 , 08:50 AM | #1
Thesis: Space/Space Combat is not what many people were expecting or want. It is a series of repetitive missions with no conflict with other players. There is little reason to engage in space missions and so a significant portion of the game has been relegated to the sidelines and unused.

Solution: Along with my 'ENDGAGE UPDATE: World PvP' thread (http://www.swtor.com/community/showthread.php?t=530312) I would suggest the following be included/added.

In the 'Ilum System' where you would now have 3(4) available new planets for open world PvP that matters, also create an Ilum Space Zone'. The Ilum Space Zone is an 'open' space zone where players can interact with each other from their ships. NO Auto-leveling will be performed, so your ships items/equipment are what determine the strength of your personal craft. While this can create an imbalance, a group of several lower level ships should be able to be a match for a higher level ship so balance isn't as much a concern. OTHER additions as well would help balance this too. (See Below)

The Ilum Space Zone should be a fairly large area. Equivalent to a large planet for normal PvE play. except it also stretches up and down so that it is a 3D Cube to play in, not a 2D map with some slight Z axis changes.

Have it include numerous asteroids, destroyed capital ships, NPC Pirate vessels, capital ships, etc... These items are also 'self replenishing resource nodes'. In this way players can fly their ships through the 'Ilum Space Zone' and mine/recover materials for crafting. These materials come a little more frequently and in slightly larger quantities than planet bound resource nodes to encourage players to use the zone but there is also danger involved.

Modifications to present Ships: Add to each ship a 'resource' docking bay/storage facility. When you mine/gather resources with your ship they are transferred into this inventory space (which is separate from all your other inventory spaces) When this space is full you will need to dock at your sides maintenance/repair facilities. You can then transfer the materials into your normal inventory slots where they become protected and usable for crafting etc.

If your ship is 'destroyed' in the Ilum Space Zone the contents of this bay are lost. If you are destroyed due to the actions of another player (or multiple players) the MAJORITY of the contents of your resource bay are lost but a small percentage are added to the bays of the ship/s responsible for your destruction. Your NORMAL inventories/items are safe and would not be subject to this penalty.

Add 'Gunnery Stations' to player vessels so that you can either play solo OR you can invite friends on board your ship and they can man 'gunnery stations'. Having extra people aboard your ship would be an advantage because you essentially multiply your base ship weapons abilities across the number of gunnery stations being used. The Gunnery Station can only aim a set of weapons, and the ships owner does the flying. So a low level ship that takes 3 passengers (maximum) would have 4 times the normal firepower of a ship being flown solo as you have the ships owner piloting the vessel and firing a set of weapons and three gunners with their own individual targeting systems and their own view/perspective firing weapons. (Sole pilot fires the forward guns and also has missile control, Gunnery Stations would be for top/bottom/rear of the ship. Top and bottom have a 360 degree range they can fire in along their plane, rear arc has a 180 degree view)

Likely add some new 'upgrade' sections to each vessel. Maybe only on or two slots with LOTS more options for things to go into these slots. So people have to make choices and tailor their ship to their intended game-play in the Ilum Space Zone. Things like 'stealth' which removes a ship from the ships radar (can still be seen visually), ECM's that make missiles go awry, Expanded resource gathering cargo bay, etc.

What this does is open a new style of PvP for players, since the ships of the 'top tier' of player will all be relatively equal, it puts players on a more even footing. Lower level players can group together as either squadrons (multiple ships) or as gunboats (singleship/multiple firing solutions) to remain competitive.

By adding resource gathering in you create a system in which the game economy can be pushed forward as it is another easy way for players who are of a higher level to go gather resources for crafting, but to do so in a way that has some fun/danger elements added in.

I might also, as well, allow for the creation of space based 'War Zones' where you queue for space combat 8 on 8. There could be 'space battle' fights where it s just 8 on 8 and the spawn ship for each side and its a race to see which side scores more kills in a specified time. There could be objective based game-play as well, escorting an unarmed freighter from point A to Point B while the other side attempts to destroy the freighter, etc.

Lastly, when you create Guild Capital Ships, maybe allow a guild to create/accept a war zone invite where it is a capital ship vs a capital ship and the various guild members could also fly their individual smaller vessels against one another. (Same basic rules as normal space. Capital ship has 4 gunnery stations, one forward arc, one rear arc, one left arc one right arc .. instead of top and bottom) Designated leader flies the capital ship. Each capital ship has a nuber of 'fighter bays' that can be targeted and destroyed. As long as at least one fighter bay exists guild members can launch their personal ships and control them individually (no gunboats with multiple players in one ship) to join in the battle. These could be 8 v 8 16 v 16 or 32 v 32 battles.. When you create the 'queue' players from your guild join it as well and choose their assigned positions.. Helm, gunners 1 through 3, personal ships for the remaining slots... and when another guild queues up with the same size, warzone can begin.

EnkiduNineEight's Avatar


EnkiduNineEight
09.10.2012 , 06:55 AM | #2
Hoping for some feedback/suggestions/etc now that this is a weekday.

Llama-Eight's Avatar


Llama-Eight
09.10.2012 , 07:25 AM | #3
Those are some good ideas, hopefully they could make space combat a bit more interesting, especially from the PvP perspective.

Ifrica's Avatar


Ifrica
09.10.2012 , 08:27 AM | #4
Space combat is an extra minigame to pass time in this game, if you say it's not what people have been expecting, that imo isn't true.. people knew what to expect from the space game before launch..
Mirobi Snowdrifter - Sage \\ // Pulian Snowdrifter - Sorcerer
System : AMD Phenom II 955 - 16GB DDR3 (1600) - Radeon HD7950 - Samsung SSD

EnkiduNineEight's Avatar


EnkiduNineEight
09.12.2012 , 06:54 AM | #5
Quote: Originally Posted by Ifrica View Post
Space combat is an extra minigame to pass time in this game, if you say it's not what people have been expecting, that imo isn't true.. people knew what to expect from the space game before launch..
People knew from previous to launch what it was going to be, but prior to actually playing, the information provided gave a different impressions.

Additionally, people don;t like the little minigame as much as it certainly doesn't feel 'star warsy' and they could expand its use and people enjoyment of it by making it something a bit more than it is presently.

Ifrica's Avatar


Ifrica
09.13.2012 , 12:28 AM | #6
I'm not saying they shouldn'tn expand it, there's plenty of ways to make it better, e.g. a co-op option.
But you'd be surprised how many people like it the way it is now, i for one love it as i only see it as a passing of time when i'm crafting or waiting for a queue, or just getting that last bit of xp when leveling.
In another thread i mentioned the space stuff from star trek online, and how people got lost with their space ship and took them hours to find out how to return from their little space roaming adventure.
Open space is one thing, but a lot of extra qq will come, whatever BW does, players will always find a stick to hit the with. I for one hope, when they do implement that secret space thingie, that they keep the current missions too, aside from that.
Mirobi Snowdrifter - Sage \\ // Pulian Snowdrifter - Sorcerer
System : AMD Phenom II 955 - 16GB DDR3 (1600) - Radeon HD7950 - Samsung SSD

Ifrica's Avatar


Ifrica
09.13.2012 , 12:31 AM | #7
oh, and on a side note, not starwarsy? imo the space combat that we have now is more starwarsy then a card game everyone is crying for here on the forums, i've seen the movies front and backwards soooo many times (ye i'm a freak ) and in the movies i don't see people playing cards, i do see people space ships shooting other space ships and bases
Mirobi Snowdrifter - Sage \\ // Pulian Snowdrifter - Sorcerer
System : AMD Phenom II 955 - 16GB DDR3 (1600) - Radeon HD7950 - Samsung SSD

Llama-Eight's Avatar


Llama-Eight
09.13.2012 , 04:08 AM | #8
Quote: Originally Posted by Ifrica View Post
Space combat is an extra minigame to pass time in this game, if you say it's not what people have been expecting, that imo isn't true.. people knew what to expect from the space game before launch..
Nope, I didn't, I was expecting something along the lines of X-Wing/Tie Fighter, ie, not on rails. Apart from that, yes, it does fit in with the game well though.

Ifrica's Avatar


Ifrica
09.13.2012 , 05:45 AM | #9
well, people in beta talked about it being on rails (starfox like), i never complained about it cuz i <3 that kinda games as a time passing, BUT i do understand that people expected something else, and there lies the problem, "expectations", I never have too high expectations (not for games, not for movies, not for anything, the less expectations you set for yourself, the less you can be disapointed), i never expected anything except for what I saw in beta, and i just loved beta, i was sold from the first minute, so then it comes down to personal taste.
Mirobi Snowdrifter - Sage \\ // Pulian Snowdrifter - Sorcerer
System : AMD Phenom II 955 - 16GB DDR3 (1600) - Radeon HD7950 - Samsung SSD

EnkiduNineEight's Avatar


EnkiduNineEight
09.13.2012 , 06:50 AM | #10
Good points. The best thing is, about my suggestion, that aspect of the space game would remain. So all the parts people do enjoy and play will still be available.

Also - This idea isn;t about making all space free, its about making it a zone (or maybe a couple zones) where players can go to have a more free flight game that also has aspects of PvP and crafting/resource gathering etc.

Then there would be the space fight warzones which are 'free space' as well but more arenas for PvP space combat.

The last bit about guild v Guild capital warship/fighter warfare is a pipedream but could be really fun.