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Guide: Crew Skills

Yoshirimitsu's Avatar

12.13.2011 , 11:55 AM | #41
Quote: Originally Posted by Goshee View Post
When you drop any crew skill you remove all current progress. If you relearn it you will have to start from the beginning again QQ sorry.
Thanx! So it looks like it's not worth to drop skills eh?
Those who have power should restrain themselves from using it.

NostalGeek's Avatar

12.13.2011 , 12:00 PM | #42
Very nice guide. Keep it up!

VonHieb's Avatar

12.13.2011 , 12:06 PM | #43
Thank you for a great guide!
Endeavor to Preserver
Guild: n/a Server: Saber of Exar Kun


Goshee's Avatar

12.13.2011 , 12:12 PM | #44
Quote: Originally Posted by Yoshirimitsu View Post
Thanx! So it looks like it's not worth to drop skills eh?
Unless you don't mind losing all your progress ^^

Thanks for all the support guys, glad you find it useful!

Unknown_Asofyet's Avatar

12.13.2011 , 12:16 PM | #45
Nice guide. Have a question about the I.A. companion efficiency. I noticed Victor and Scorpio share crew skill efficiency (+5 Biochem, +5 Diplomacy). However, on another site (, they listed Scorpio as having +10 Cyber, +2 Slicing. This build seems to make more since to me since it allows the IA to be more efficiency in three skills (i.e. Armstech, Biochem, and Cybertech). If anyone can address this I would be appreciative. I am lending toward CyberTech, but if non of my companions have this efficiency, I will probably go Armstech---IA Sniper

Goshee's Avatar

12.13.2011 , 12:18 PM | #46
Hmm things could have changed since beta.. I won't know 100% until I am playing the game. I will look into it more now and see what other people have said.

Charoite's Avatar

12.13.2011 , 12:25 PM | #47
SWTOR Crew Skills Chart

Above is a crew skill chart depicting graphically the recommended parings for each crew skill. This is one has been updated to reflect the information in this guide.

diamondking's Avatar

12.13.2011 , 12:28 PM | #48
Very nice alround guide, Goshee. Thanks for taking the time to put it together, much appriciated.

"Badges?? We don't need no stinkin' badges!!"

firequill's Avatar

12.13.2011 , 12:34 PM | #49
One question:

Are the rare schematics and other goodies found from slicing etc Bound to you?

If not, then it would be a great source of cash for noncrafters.

JazeeraTsung's Avatar

12.13.2011 , 12:47 PM | #50
are we likely to see the usual situation that those that get to produce the high level stuff first flood the market and make buckets of credits, and then those that get there later find an oversupplied market, or does the time taken to produce items make it a little better for those coming later?