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So many knockbacks in every Flashpoint!

grallmate's Avatar

09.07.2012 , 04:43 PM | #11
Quote: Originally Posted by Snoizer View Post
Hmm, I always go for the weak mobs first but is still anoying. In some cases there is only silver/gold mobs in the group and when there is weak mobs you could still be be inside of the radius of the big guy when he/it uses the KB.

HOWEVER, for the third time, this thread is about the fact that KB is used to much in FPs and that is sign of poor imagination from the devs, not a "you'r a bad dps"-thread.
And again: this is an issue for (bad) tanks. Good tanks have the tools to deal with these, be it increased range, KB immunity or pulls. Tanks should be triggering the KB by being the first one in melee range and the KB occurs instantly once that happens. If you're in range for the KB you're the one that leaped first. If you're on a weak and the KB goes off, its because you jumped first (or your tank is below average and didn't hit the KB mob first). I guarantee you are NOT killing weak -> strong and waiting on the tank if you are being KB as soon as you leap.

Once more: this is a bad DPS issue, not a 'too many KB' issue. The ones getting KBed SHOULD be the tanks who have tools to deal with them. The ONLY time you should be getting KBed as soon as you leap (really bad timing aside) is when you are the first one on a mob. Hence: bad DPS. Be a good DPS and it becomes a non issue. Gear makes no difference here.

On a side note, I'll take KB over 30 second channeled stuns that PUG DPS never interrupt despite being told 3 times to do any day. I also make special note note of face pulling marauders on my assassin and make sure to pull the gold mob they just leaped on well away from them. Sometimes they learn, most of the time they don't.

Khevar's Avatar

09.07.2012 , 05:11 PM | #12
Quote: Originally Posted by grallmate View Post

On a side note, I'll take KB over 30 second channeled stuns that PUG DPS never interrupt despite being told 3 times to do any day. ...

I ran Kaon as a healer the other day and the other 3 just continued fighting while I was burned down by an infected mercenary, typing "Interupt pls", "Interrupt!!", "INTERRUPT", "Never mind I'm dead."

GalacticKegger's Avatar

09.08.2012 , 01:43 AM | #13
As a tank knockbacks are a cool challenge ... kinda like turnabout is fair play. I find that some of the more epic H4 and FP boss fights that use knockbacks seem to be keyed around sundering CDs. It's pretty easy to get to 5 stacks. But once you get there the bosses seem to do everything in their AI power to prevent the tank from maintining it. Not only from knockbacks but stuns as well. Should the sundering stack reset it becomes even more of a challenge getting them back - especially when multitasking and having to pull aggro off of the healer. I find this to be a welcome challenge, particularly if there is no OT. But that's just old school me.

Give me a ranged pull ability, a taunt, an aggro bomb and a few interrupts and I'm happy as a clam in salt water.
Can we please just have our pre-KotFE SWTOR MMORPG back?