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LI hm changes?


Kabolt's Avatar


Kabolt
09.11.2012 , 04:42 PM | #21
Thanks Haliy, I did realise there was a misunderstanding.
One of our group submitted a ticked about the problem we had, they replied with an apology and advised that having a melee in the group can sometimes cause a glitch and that they have escalated it.

I have to say there is a lot of good advice in this thread about LI tactics, yours included.

pjdevries's Avatar


pjdevries
09.11.2012 , 07:49 PM | #22
OK so we finally beaqt droid!!

Hmm - now we are having issues with the boss on the pipes. It seems like it is completely random how many smashes he will do before he jumps to pipe. Also, more impoertantly, we would hit pipe trigger immediately and sometimes he woudl still jump away without gettign fried?

Any suggestions as to hwo to beat this guy? We got him down to 16% and probably would have won it once but tank got thrown over side....on an instance when he only did one smash each time and actually stayed on the pipes long enough to fry him.

Cheers

Kabolt's Avatar


Kabolt
09.11.2012 , 11:00 PM | #23
Quote: Originally Posted by pjdevries View Post
OK so we finally beaqt droid!!

Hmm - now we are having issues with the boss on the pipes. It seems like it is completely random how many smashes he will do before he jumps to pipe. Also, more impoertantly, we would hit pipe trigger immediately and sometimes he woudl still jump away without gettign fried?

Any suggestions as to hwo to beat this guy? We got him down to 16% and probably would have won it once but tank got thrown over side....on an instance when he only did one smash each time and actually stayed on the pipes long enough to fry him.
Cheers
I would say smashes rate depends on DPS applied,

When he does his Tarzan thing everyone must, and I do mean must be stacked right up under him, even a couple of feet out from under him will send you flying 20- 30 feet away from him, if your standing 1 meter from him, then you should consider flying lessons.
Also handy if the tank always tanks him in the centre, if he's not centre you can walk towards him he will back away from you.
Only the tank in-front, he has aoe damage from the front, also when he jumps back down from the pipes, the tank must have agro because he does a smash attack when he lands on the tank. Best to give the tank some room for this.

When he's on the pipes, he will jump from pipe to pipe. you have 3 consoles which need to activated at the same time, so just keep the healer in the middle to heal whomever he spits at.

TheNegotiator's Avatar


TheNegotiator
09.12.2012 , 12:24 AM | #24
Quote: Originally Posted by pjdevries View Post
OK so we finally beaqt droid!!

Hmm - now we are having issues with the boss on the pipes. It seems like it is completely random how many smashes he will do before he jumps to pipe. Also, more impoertantly, we would hit pipe trigger immediately and sometimes he woudl still jump away without gettign fried?

Any suggestions as to hwo to beat this guy? We got him down to 16% and probably would have won it once but tank got thrown over side....on an instance when he only did one smash each time and actually stayed on the pipes long enough to fry him.

Cheers
As long as the tank and dps are clicking their consoles right away you will win. You want to keep his poison throwing to a minimum, so get over the the consoles and click them fast.

DakotaDoc's Avatar


DakotaDoc
09.12.2012 , 01:43 PM | #25
Quote: Originally Posted by CountOryansen View Post
I am having the worst time at this.
I have only got to Lorrick once in the dozen times I have ran it.
The droid is the big problem for me. Just yesterday I ran it with A healer who had 2 BH, one rakata and all columni.
both ranged dps full rakata and I have full columni with 2 BH as a tank.
I interrupted every single incinerate with almost no stacks, we moved around the room well with hardly no one standing in the blue crap.
Still 20+ wipes over and over near 35%-5%.
I personally saw the group move well outta the blue crap.

And, always near 20% he is dropping arcs on me with full aggro.

what is the deal? why is this so hard?
it was made to be ran with a full group with less than full columni let alone rakata.
How are people constantly one shoting LH-5?

HELP PLEASE!>!?!?!?!?!?
I feel your pain. This is an issue, IMO.

lazyax's Avatar


lazyax
09.12.2012 , 02:55 PM | #26
here are a few tips for sav-rak:

(from tank POV)

1) pull sav-rak to the center of platform, turn him away from group if possible.

2) when he does the sav-rak smash, tank should stand just slightly away from rest of group, sav-rak tends to do the cleave/swipe on the tank or the single person to the side if not everyone stacks up for the smash.

3) gunslingers/operatives can use hunker down, away from sav-rak and not get pushed off the platform.

4) as soon as he jumps onto a pipe, run to the panel to click it. if you do it quick enough, you can activate the fire before he jumps. It is technically possible to only have one person click the one panel he is on, and activate the fire before he jumps again, but this is not recommended, everyone but the healer should click a panel at roughly the same time, otherwise he will continue to jump from pipe to pipe if you miss the timing of activating the fire, which btw is on a 9 second cast timer.

sav-rak smash notes:

there is usually an on screen message right before the sav-rak smash phase and he will also have a smash castbar, i forget the time on it right now, but its a good 5 or so seconds. everyone should run under him, literally inside the mobs model, use your targeting reticule on him as a point of reference, if you stand in the middle of that, you should be fine. Have the tank stand just slightly to the side of that, to achieve the effect of having the tank land by themselves and to the side, so that sav-rak will cleave/swipe at that player instead.

very often i see people, usually a commando healer, wait till the very last second to run under sav-rak during the smash phase and that almost never ends well, with the player getting pushed off the platform due to the game lagging and not registering proper positioning.

Its a fairly simple fight, but healer needs to be on top of things. Healer should never be on a panel, they need to be able to heal through the acid spit/tossing. This encounter is essentially a healer check fight.

Khevar's Avatar


Khevar
09.12.2012 , 03:30 PM | #27
^^^ All great tips.

One other thing I've gotten into the habit of during the Sav-Rak fights. I jump just before he lands. I'm not sure exactly why, but for whatever reason I always end up going in a perfect straight-up perpendicular line and land right back where I started. Even if I'm slightly off-center.

Anyone who is having troubles during the jump should give this a try and see if it helps them too.

haliy's Avatar


haliy
09.13.2012 , 05:07 AM | #28
one thing i will do with my shadow tank is position the boss closer to 2 of the pipes for the dps to hit and i will use my force speed to get to the further pipe. Just makes it slightly faster for us to get to the pipes to bring it down.
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RickyChavez's Avatar


RickyChavez
09.13.2012 , 08:04 AM | #29
Ive probably attempted this with about 8 teams of people so about 24 different people in full rakata or black hole and we can't get past the 2nd boss. This is supposed to be a col/rakata pre Hardmode ops flashpoint and this boss is nearly impossible to get past. The first boss is a joke but this second boss just kills everyone in 1 second even if you interrupt and his energy balls are aoeing everything and we are kitting him around in a circle with him facing away and everyone else is stacked behind him and the fire and the aoe and incinerate and the mobs are just too much. Heck I could heal HM KP no problem in my battlemaster/columi and get Kep down to like 13% in nightmare mode and now im in full rakata with some bh implants and we still can't get past this robot.
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Atramar's Avatar


Atramar
09.13.2012 , 08:39 AM | #30
Quote: Originally Posted by RickyChavez View Post
Ive probably attempted this with about 8 teams of people so about 24 different people in full rakata or black hole and we can't get past the 2nd boss. This is supposed to be a col/rakata pre Hardmode ops flashpoint and this boss is nearly impossible to get past. The first boss is a joke but this second boss just kills everyone in 1 second even if you interrupt and his energy balls are aoeing everything and we are kitting him around in a circle with him facing away and everyone else is stacked behind him and the fire and the aoe and incinerate and the mobs are just too much. Heck I could heal HM KP no problem in my battlemaster/columi and get Kep down to like 13% in nightmare mode and now im in full rakata with some bh implants and we still can't get past this robot.
dont interrupt energy things, interrupt incinerate.

you took down Kephess to like 13% in nightmare? impresive
when you kite him around avoid fire. this boss is fine, people are ignorant about his mechanics and expect to out gear it.focus more, qq less.
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