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Will anything actually retain customers?

STAR WARS: The Old Republic > English > General Discussion
Will anything actually retain customers?

DarthTHC's Avatar


DarthTHC
09.05.2012 , 12:16 PM | #71
If they had produced content on a schedule even vaguely similar to what they promised and never used our money that was supposed to be funding new content to fund the F2P2W infrastructure, I would subscribe virtually forever.

So the answer to your thread title is a definitive yes.

Sadly, that's not what they did and it's clearly not the direction they're going.

Andryah's Avatar


Andryah
09.05.2012 , 12:26 PM | #72
Quote: Originally Posted by CosmicKat View Post
I would say it is the games that have changed and not necessarily the players. The old playerbase is still out there, but nobody makes games for them/us anymore.
Well, in reality it's symbiotic to a good degree between consumer and producer (true about everything really). Many of the "old playerbase" are still playing, but in the 20 million players world wide, they are a minority fraction (probably less then 5% in fact). So games are no longer designed to old school standards as they won't sell to a majority of today's player base, at least not as a subscription game.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

Andryah's Avatar


Andryah
09.05.2012 , 12:27 PM | #73
Quote: Originally Posted by DarthTHC View Post
If they had produced content on a schedule even vaguely similar to what they promised and never used our money that was supposed to be funding new content to fund the F2P2W infrastructure, I would subscribe virtually forever.
I don't believe you.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

Urael's Avatar


Urael
09.05.2012 , 12:28 PM | #74
Quote: Originally Posted by DarthTHC View Post
If they had produced content on a schedule even vaguely similar to what they promised and never used our money that was supposed to be funding new content to fund the F2P2W infrastructure, I would subscribe virtually forever.
Do we have to have the revenue talk again?

Soul_of_Flames's Avatar


Soul_of_Flames
09.05.2012 , 12:31 PM | #75
Quote: Originally Posted by Hessen View Post
People want PvP like in WAR, but they left WAR.

People want sandbox elements like in SWG, but they left SWG.

People want community and character customisation like in CoH, but they left CoH.

People want the amount of end-game content of WoW, but they left WoW.

So even if SWTOR was some ultimate MMO force, bringing together all of these features together and adding in some fully voiced class stories. Would it actually retain a larger amount of people for very long?
People will get board with things eventually. That's why it's important to refresh interest in all of these aspects. However, doing that too will also eventually get people to leave. The point is, there is no way to stop the influx of players coming and going over time. The only thing they can do is cater to the ones who remain and make content accordingly.

DarthTHC's Avatar


DarthTHC
09.05.2012 , 12:34 PM | #76
Quote: Originally Posted by Andryah View Post
I don't believe you.
I was with WoW for the better part of 7 years. SWG from the day it opened until NGE. Asheron's Call for ~5 years. I liked this game better than all of them. Believe or do not; it does not matter. *shrug*


Quote: Originally Posted by Urael View Post
Do we have to have the revenue talk again?
Riiiiiight... because we should only expect what the 475 page TOS & EULA say and ignore what the game's managers and EA VP's say about the value we should expect for our subscription dollars?


I don't see how either of those replies are on topic though... the topic being will anything retain subscribers. I'm actually a fairly easy subscriber to retain... for a subscription based game that delivers on par with other subscription based games. This one, obviously, does not even come close to WoW and Rift, to name one much bigger and one (supposedly) much smaller.

Urael's Avatar


Urael
09.05.2012 , 12:44 PM | #77
Quote: Originally Posted by DarthTHC View Post
Riiiiiight... because we should only expect what the 475 page TOS & EULA say and ignore what the game's managers and EA VP's say about the value we should expect for our subscription dollars?
Nothing to do with the TOS & EULA vs. "some marketing spin" or "dev misspeak". It's a matter of simple economics. Not my rules, just the way things are. I buy a service and that's it. I don't get to have a say over what the company does with my money after I give it to them. It's the way of things. Fact. I didn't make the rules.

Quote: Originally Posted by DarthTHC View Post
I don't see how either of those replies are on topic though... the topic being will anything retain subscribers. I'm actually a fairly easy subscriber to retain... for a subscription based game that delivers on par with other subscription based games. This one, obviously, does not even come close to WoW and Rift, to name one much bigger and one (supposedly) much smaller.
Your assumptions derailed the thread we sought to bring it back.

Actually it does come close. It is on par for the most part. If you consider content delivery schedules. Slower than rift but faster than WoW. The consumer base has changed. They are capriciouos and not as forgiving do to low attention spans.

Goretzu's Avatar


Goretzu
09.05.2012 , 02:49 PM | #78
Quote: Originally Posted by CosmicKat View Post
New and different are not in Blizzard's vocabulary. Whatever they are working on is doomed to failure because they have no successful template from which to copy this time. There is no new EQ (WoW), no Gauntlet (Diablo), or Dune (War/Starcraft).
Yeah, Blizzard have been studiously avoiding making WoW 2 for 3-5 years now, and I think that is why, they know it too.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

Goretzu's Avatar


Goretzu
09.05.2012 , 02:50 PM | #79
Quote: Originally Posted by Jett-Rinn View Post
From the complete and total ravaging of the canon (hand everyone a lightsaber and a Millennium falcon screw the fact that is in the rebellion era time line) To the overwhelming majority of players who would loudly proclaim “I hate SW but love SWG” To the developers (confirmed by Raph Koster) who said: who cares if it sucks it’s star wars that game wasn’t a SW MMO.

Twilek S&M ERP guilds do not a Star Wars MMO make.


SWTOR has almost nothing to do with the films though.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

Goretzu's Avatar


Goretzu
09.05.2012 , 02:52 PM | #80
Quote: Originally Posted by Andryah View Post
I don't believe you.
Well the content rate the promised is very, very different to what they delievered.

They've promised again for F2P........ but we'll have to see.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1