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Will anything actually retain customers?

STAR WARS: The Old Republic > English > General Discussion
Will anything actually retain customers?

ImperialSun's Avatar


ImperialSun
09.07.2012 , 09:42 AM | #131
Quote: Originally Posted by turjake View Post
Problem with swgemu and similar projects is that if they ever reach the point of significance, certain big company/companies are going to stomp them so hard with their armies of lawyers the project leaders are going to wish they took flower arranging as a hobby instead. Specially if they start collecting any amount of cash to support the project.
Not sure how true it is but in the case of SWG EMU specifically I read that SOE had issued some sort of legal statement officially claiming that all of the SWG Pre CU code and its component parts had been "lost". The ramifications in the legal sense are apparently that SOE cannot magically "find" the code again should the EMU become popular.

Similarly and again, allegedly this means that SOE can never open SWG classic servers and/or stomp the EMU team.

Here's hoping

Driz

Cakellene's Avatar


Cakellene
09.07.2012 , 09:44 AM | #132
Quote: Originally Posted by ImperialSun View Post
Not sure how true it is but in the case of SWG EMU specifically I read that SOE had issued some sort of legal statement officially claiming that all of the SWG Pre CU code and its component parts had been "lost". The ramifications in the legal sense are apparently that SOE cannot magically "find" the code again should the EMU become popular.

Similarly and again, allegedly this means that SOE can never open SWG classic servers and/or stomp the EMU team.

Here's hoping

Driz
Isn't that irrelevant if they use their IP?
What part of Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn don't you understand?

Ansalem's Avatar


Ansalem
09.07.2012 , 09:48 AM | #133
at this point there are still many things that need fixing...ie combat delays lag spikes that are still prevalent. Also space needs to be completely redone to free roam. With the lack of content atm I feel like bioware should be paying me to play their game instead of the other way around.
<Death and Taxes>

Star Forge
Döminiön dps arsenal

Jeffor's Avatar


Jeffor
09.07.2012 , 09:51 AM | #134
Quote: Originally Posted by ImperialSun View Post
QFT...

Ref the SWG EMU - I dipped in to it a couple of weeks ago, it is still an alpha so only has one server atm and there is obviously some stuff missing in terms of content and not all classes are present / viable yet however.......

During the few days I was playing I took part in and witnessed more constructive, positive and friendly conversations than I have seen or witnessed in 9 months playing SWTOR. The community feeling is already there and as the project develops I would not be surprised to see it become very, very popular. And it's free!!

Considering its a dead game running on a single emulated alpha server, the player cap of 3,000 is reached every single evening. If SWTOR was canned tomorrow do you think fans would invest the time and donations to re-engineer a fully working emulator of this game? SWG had problems of course but the fact that its still around and being played by 3000 people every day plus the hard work and dedication shown by the EMU team and contributors / donators speaks volumes imo.

I literally had to remind myself I was actually paying for SWTOR and drag myself back after 3 days....forget GW2 for casual / second MMORPG.....I will be heading straight back to the SWG EMU whenever I need a break from SWTOR. It may lack the polish and graphics of SWTOR however it is light years ahead in scope, depth, complexity and the sheer amount of things to do with your time ingame.

Driz
Yep it's pretty sad that a half finished Emulator is more fun than a new, extravagantly expensive game. I play EMU all the time and I haven't logged into TOR in over two months. I came here today hoping to see some good new. I am not encouraged so far.

Also, my biggest pet peeve of this game is that their is supposed to be a galaxy-wide war going on and we even have PVP servers yet it doesn't feel like there is a war on and open PVP doesn't resemble a war at all. This is another thing that SWG did better. It wasn't always balanced but there were large scale battles going on every night and we actually had server forums so we could discuss it afterwards.

Really the biggest problem is that BW and EA don't know how to make an MMO apparently. I am a Star Wars fan but I will only pay for a game account I never use for so long. I want this game to succeed but how long do we wait for them to make this game decent? How long will players stick around?
LotRO: Jeffaman/Lilnooblet/Jeffrandir/Cephus-Brandywine Server
SWG: Cephus/Herodotus Tchuck'Tchuck'aachoo-Ahazi Server (At one with the force)
SWTOR: Cephus TchukTchukAchoo-Jedi Sentinel-The Swiftsure Server
Farewell SWG Gone but not forgotten S238

Urael's Avatar


Urael
09.07.2012 , 10:03 AM | #135
Quote: Originally Posted by Goretzu View Post



1. Makeb was supposed to be FREE, they've changed their mind, but that doens't mean everyone should therefore be happy.
G-

You keep posting that EA/BW have in no uncertain terms changed their mind on Makeb. Do you have a link to anything that shows this. I have only seen "discussions" on the matter but no final word. Do you have anything with a final word on this matter. If ya don't, please don't spread a rumours. As of now, it's still being desided and they "could" stay the course and offer it for free.

DarthTHC's Avatar


DarthTHC
09.07.2012 , 12:46 PM | #136
Quote: Originally Posted by Karquile View Post
Sunk costs are indeed sunk and EA/BW have already written them off, but further development costs are higher, not "because" SWTOR cost more to develop (a linkage I did not make), but because the systems they put in place make them higher. There is a reason you are not seeing rapid patches. This is an expensive game in every way, and it has a core audience of about 350k players on a good day. Believe me, EA is embarrassed. But they don't stay embarrassed for long - they reach into the fridge and pull out a crisp, cool can of WHUPA**. Don't be surprised if you hear the Whoosh! sound of a few cans opening.
Seems to me they keep pissing themselves instead of opening that can you're thinking about. Maybe that's the whoosh sound you hear?

They keep SAYING they're going to do this and do that. And then when it's all said and done, they lay off more people, deliver nothing, and say it again.

LordArtemis's Avatar


LordArtemis
09.07.2012 , 03:08 PM | #137
I say they hold Makeb, get terminals in the game with random missions like I discussed earlier, and work on giving us color choice for armor and allow all armor to be converted to empty Orange armor.

That would keep us busy for a bit.

Goretzu's Avatar


Goretzu
09.07.2012 , 04:04 PM | #138
Quote: Originally Posted by Urael View Post
G-

You keep posting that EA/BW have in no uncertain terms changed their mind on Makeb. Do you have a link to anything that shows this. I have only seen "discussions" on the matter but no final word. Do you have anything with a final word on this matter. If ya don't, please don't spread a rumours. As of now, it's still being desided and they "could" stay the course and offer it for free.
I saw a vision in the force.

(in reality in a corporate atmosphere like Bioware EA if something goes from state A to being "discussed" as State B and State B is going bring in short-term cash flow, then the decision is effectively already made - we'll have to see if I'm right..... but I am. )
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

Metalmac's Avatar


Metalmac
09.07.2012 , 04:48 PM | #139
Quote: Originally Posted by LordArtemis View Post
Well, it seems to be its a simple formula. Stop adding end game content as that has had probable zero effect. End game content simply burns up too quickly to justify the amount of dev time involved.

Repeatable "sandboxy" content is what's needed. More minigame and achievement type activities like I mentioned, more customization. Give players things to do, reasons to stay.
Achievements are for long time players and not much fun.
Sand box is good, but wears thing over time.
Mini games never interest me as I can find online better and more that are bug free.

End game content is challenging and keeps my interest, but to high of gradient in skill means it is pointless to try.

LordArtemis's Avatar


LordArtemis
09.07.2012 , 05:07 PM | #140
Quote: Originally Posted by Metalmac View Post
Achievements are for long time players and not much fun.
Sand box is good, but wears thing over time.
Mini games never interest me as I can find online better and more that are bug free.

End game content is challenging and keeps my interest, but to high of gradient in skill means it is pointless to try.
The point still stands however. End game content is not going to sustain the population here. It is likely too expensive to create any long length content, and the short length content will be run through quickly.

What we need is sustainable repeatable content and activities. It may not please everyone, but my money is on the idea that it will likely please the majority casual playerbase, and perhaps even place the game on an upward slope.