Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Group Finder NEEDS a fix - NOW


Timonius's Avatar


Timonius
09.04.2012 , 01:57 PM | #11
The real problem is NOT being returned to where you were. If I knew I had an hour long wait for group finder, it would sure be nice to go do dailies or something and not worry about GF screwing up my last known location.

BewBo's Avatar


BewBo
09.05.2012 , 11:32 AM | #12
Thanks OP, I was getting annoyed at queueing for ages with new first character, a DPS. After about half an hour each time I assumed it was 'broken' and left the queue in indignation. Now I see that's its just a crappy system for DPS players. Yes I hope it can be balanced up a bit.

Khevar's Avatar


Khevar
09.05.2012 , 02:43 PM | #13
Quote: Originally Posted by BewBo View Post
Thanks OP, I was getting annoyed at queueing for ages with new first character, a DPS. After about half an hour each time I assumed it was 'broken' and left the queue in indignation. Now I see that's its just a crappy system for DPS players. Yes I hope it can be balanced up a bit.
Having a dps main, I do feel your pain.

However, most people like to play dps and that is the reason for long queue times. When I queue with my healer or tank alt, my queue pops almost instantly.

There is no "fix" for the Group Finder that will magically convince more people to roll tanks and healers instead of dps.

Verem's Avatar


Verem
09.06.2012 , 04:49 AM | #14
Actually what would solve most of the DPS problem is this. At Level 50, only allow a person signing up to sign up for one role.

Case in point Mercenaries (Commandos), Sorcerers (Sages) and Operative (Scoundrels), get the option to Queue as DPS AND Healer. I know that Juggernauts (Guardians), Powertechs (Vanguards), and Assassins (Shadows) can sign up as Tanks AND DPS.

Those Juggernauts (Guardians), Sorcerers (Sages), Mercenaries (Commandos), Assassins (Shadows), and Powertechs (Vanguards) are taking the DPS slots away from the Marauders (Sentinels) and Snipers (Gunslingers).

I have been in many a group with 2 Juggernauts, or 2 Sorcerers. One group I had an Assassin as a tank and 2 Sorcerers as DPS and I as the Mercenary was the Healer.

That is why "Tanks" and "Healers" almost Insta-queue, they are in the GF as two roles while the DPS is only listed once.

Atramar's Avatar


Atramar
09.06.2012 , 05:03 AM | #15
Quote: Originally Posted by Verem View Post
Actually what would solve most of the DPS problem is this. At Level 50, only allow a person signing up to sign up for one role.

Case in point Mercenaries (Commandos), Sorcerers (Sages) and Operative (Scoundrels), get the option to Queue as DPS AND Healer. I know that Juggernauts (Guardians), Powertechs (Vanguards), and Assassins (Shadows) can sign up as Tanks AND DPS.

Those Juggernauts (Guardians), Sorcerers (Sages), Mercenaries (Commandos), Assassins (Shadows), and Powertechs (Vanguards) are taking the DPS slots away from the Marauders (Sentinels) and Snipers (Gunslingers).

I have been in many a group with 2 Juggernauts, or 2 Sorcerers. One group I had an Assassin as a tank and 2 Sorcerers as DPS and I as the Mercenary was the Healer.

That is why "Tanks" and "Healers" almost Insta-queue, they are in the GF as two roles while the DPS is only listed once.
of a dps spec sorc sign as healer, he is no-go and will get kicked...
jugg is not always a tank. they have 2 dps trees.
people do not sign up as both (unless they do a mistake).
but, I agree, to change checkbox to radio button would be a solution to some silly mistakes, but, you are forgetting about field respec, and that some ppl actually carry two sets of armors.
Tracer Legacy, The Red Eclipse.
Not reading colored text, it hurts my eyes. Sorry (unless it's a dev post)
L55:Sniper,Operative,Juggernaut,Assassin,Marauder, Powertech,Guardian,Commando,Scoundrel
to finish:Shadow(41),Sage(53),Merc(39). 29.07.2013

shadowflit's Avatar


shadowflit
09.06.2012 , 06:35 PM | #16
Quote: Originally Posted by Verem View Post
Actually what would solve most of the DPS problem is this. At Level 50, only allow a person signing up to sign up for one role.
I think my server may be abnormal in having a lot of healers, but I definitely agree with this.

I have queue'd myself as a healer a few times now, and gotten tossed into a dps role instead (2-3 times out of 6? on my latest 50). Some of that can reasonably be attributed to me - I requeued without triple checking that my dps box remained unchecked (though why this setting ever resets is beyond me). Another time I very clearly saw only heal selected, and still got chosen as dps (??).

It's not a huge deal for me - I can and do respec, but I wanted to play a healer, someone else wanted to play a dps, and now I'm not getting what I wanted and the other guy is getting a longer wait. Craziness.

I can see not really caring whether I dps or heal a particular FP and wanting to be queue'd as both, but if you run a FP a day, respec costs will quickly make that less appealing.
Fleur
Night's Radiance
Ajunta Pall Refugee

scullzomben's Avatar


scullzomben
09.06.2012 , 08:31 PM | #17
The best thing that could happen to the group finder is for it to have some form of recognition of what has already been completed on that legacy already.

Example:

I always do at least 3 flashpoints a day. I use my PT tank first, then my Op heals, then my Sorc heal. I then try and queue for either my Mara or Sniper and just can't handle the 30+ minute wait time. What I would love to see is the group finder recognize that my legacy name has filled a tank slot, and two heal slots already in one day, and pushes my DPS classes higher in the queue when I queue on one of them.

Hyoga_'s Avatar


Hyoga_
09.09.2012 , 09:43 AM | #18
Quote: Originally Posted by darth_craig View Post
Dont get me wrong - group finder is very, very helpful at getting us all levelled with BH comms.
However, as we have seen in countless post and in gen chat - it is VERY skewed against DPS toons.

Everyone knows we must wait the longest, while tanks and healers have nearly 100% insta-queue rate.
Anyone that says differently is either lying or seriously mistaken.
I queue for group finder 4 times a da to do my BH comms. DPS takes 30 mins at least, while heals and tank are less than 3 mins (usually instant).

Now - I love the insta-queue, really do - what I do not love, is the fact that the entire group's power and ability to finishe lies at the whim of these toons.
Too many time do i wait 45 mins, get queued with someone who is maybe undergeared or inexperienced, The tank or healer gets upset at a wipe and quits after wasting our time for 20 mins or so.
Why do they quit you ask?? SIMPLE - they only need to wait out a 13 min lockout before they can insta-queue again!!!!

If i could queue in only 13 mins, this post would not be happening.
But that is NOT the case, is it.....nope - our group disbands, and then i am forced to re-queue and go through the whole process again. I spent 3 hours trying to complete 1 Harm Mode the other night - 3 HOURS!!! They only take 20-45 mins a peice!

There needs to be a stiffer penalty for quitters, i'm sorry - its the only solution.
Tanks and healers cannot be given the luxury of an easy quit because they dont like the group, its just flat out not fair at all.
What I say - slap a 12-24 hour cooldown on GF if you quit for no good reason - that will teach people some patience and instill some cooperation for once.
now, i know all the haters will say that people quit for a lot of reasons...sure, I get that...stuff comes up.
So, instead of just a rage-quit 24 hour cooldown, we eable a "Vote to Disband" button too - this allows the group the option to stop without forcing anyone to be on CD.

Am I the only one who feels this way?
I get tank/heal rage quitters 3-5 times a week - this needs to stop, there is only so much material I can run through while waiting in the queue!!

HELP ME DEVELOPERS!! MAKE THIS FEATURE BETTER AND MORE RELIABLE!!
You seem to be suffering from the same problem I used to suffer. I like to call it "THE SUCKY PLAYER SYNDROME"
Im my experience Tank decides that can kill everything so charges ahead without waiting for the group or even the healer. Somebody announces healer is not here yet. Tank realizes that he is getting his *** kicked and dies. Afterwards tank quits and group reques expending probably 30- 60 mins waiting for a tank replacement.

However I did find a solution to the problem and I do not have that problem any more.
Star wars gives everybody the tools to fix that problem. You have 5 companions that are able to replace any role.
While everybody looked at me funny for still farming black hole comms to gear up my companions. Now my tank and my healer companions are both full black hole giving me the chance to pop them out as soon as any sucky tank or healer leaves. Takes time but is not impossible.

Although I do agree the penalties for certain roles for quitting should be higher. I also think that they should let us add our companions to the que if they are geared enough to replace a certain role from a player that might not be queuing at the moment.

grallmate's Avatar


grallmate
09.09.2012 , 04:18 PM | #19
There is nothing wrong with the group finder aside from getting the role you didn't queue for (and not being able to group up while in GF queue).

The issue is the population imbalance. There aren't many healers and there are fewer tanks. Combine that with those fewer tanks not running through GF very often because of bad experiences in the past and you end up with very long wait times on a tank to queue. On my server the population ratio looks something like 2:3:10 (Tanks:HealersPS). Now you combine that with the tank only needing to queue once a day for comms and you quickly end up with long wait times for DPS (and many DPS that just drop queue).

Now possibly solutions that have been offered include:
- Cross server
- Rewards for tanks and healers
- Dual spec

Cross server WILL NOT fix this issue where it is most prevalent: at 50. The ratio does not change (much) and the wait times remain high for DPS while tanks and healers remain very low. While this would improve times for sub 50 FPs due to higher numbers of players queuing in those level ranges, that is not the issue as you can continue to quest while waiting.

Rewards for tanks/heals may work by providing an incentive for them to queue as a tank/healer more than once a day OR by providing increased rewards for queuing as a tank or healer. I don't think this is a good solution as it does tend to give DPS a reason to queue tank/heals without being able to actually do it well.

Dual spec: What many people consider the panacea to all GF issues. Personally I don't think this will make a huge difference to queue times. It would make some difference when tanks can run as DPS for PvP and then queue for a HM FP as a tank without having to respec. I suspect SOME DPS would run in their off-spec for reduced wait times but I doubt it would be enough to make a real difference. Plus a lot of the complainants are Sentinels/Marauders, the most prolific class (on my server) and one that can't take on either role.

Further, a lot of the players willing to run dual spec already have an off-spec set and can queue as tanks/healers. Guardian can queue tank while in DPS spec *IF* they have tank gear. They don't need to respec, just change gear. I suspect the same is true for VGs and Shadows if their tank set is Columi+ as tank spec doesn't add a lot of survivability, mostly utility and resource management. Healers on the other hand NEED to be specced for heals or they just suck.

TL;DR: Roll a tank or healer: be part of the solution and profit!

unixbomber's Avatar


unixbomber
09.09.2012 , 06:29 PM | #20
Quote: Originally Posted by darth_craig View Post
There needs to be a stiffer penalty for quitters, i'm sorry - its the only solution.
Tanks and healers cannot be given the luxury of an easy quit because they dont like the group, its just flat out not fair at all.
Just throwing this out there as a suggestion; add any player who does that to your ignore list so you won't be queued with them again and encourage others in your group to do the same. Process of elimination means slowly but surely that person will have less people to queue with over time if others respond the same way, assuming it was to be habitual. I've added plenty of players to my ignore list and only wish the matching system worked the same way for warzones.