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This game could learn from SWG


MajikMyst's Avatar


MajikMyst
09.04.2012 , 03:47 AM | #371
Quote: Originally Posted by TrakonBazzaak View Post
Most of the people who hate swg can be summed up into a few categories.

1.People who never played it and love taking the opinions of others who never played it, who got a bad impression from angry vets who loved the game until CU.
2.People who only played nge.
3. Impatient noobs who wanted a lightsaber in their happy meal.
4.People who were too young or lacked the patience/intelligence to understand the games complex systems at the time they were playing.

The game was expected to launch the genre into territory that wow did in terms of subscribers.

Thus making the rediculously high price of liscensing a good wager for investors.

The game was rushed out full of bugs(like swtor)

the game was destroyed by sony trying to immitate wow losing half of their subscriber base(not because they didnt enjoy the game they were playing, but bc they were betrayed and given a lackluster product called nge.

The game was doomed to close the moment it didnt rise in meteoric success. They simply couldnt pay the licensing fees. Even with the 300k they had at launch they couldnt have afforded it.

Guess what the future of swtor is my friends....... You have until the licence is up, and its no longer profitable for EA to rent it from lucas.

Right next to swg in the graveyard of unfulfilled potential.

Oh and fat chance anyone will be attempting to set up a private server for this game.
Ok.. Nothing to talk about here.. People are just bent on flinging poo.. Have a nice day..
Who is the more foolish? The fool or the fool that follows him?

[.] Lost but never forgotten!! 12-01-2011 R.I.P.

Liquidacid's Avatar


Liquidacid
09.04.2012 , 03:49 AM | #372
Quote: Originally Posted by TrakonBazzaak View Post
Most of the people who hate swg can be summed up into a few categories.

1.People who never played it and love taking the opinions of others who never played it, who got a bad impression from angry vets who loved the game until CU.
2.People who only played nge.
3. Impatient noobs who wanted a lightsaber in their happy meal.
4.People who were too young or lacked the patience/intelligence to understand the games complex systems at the time they were playing.

The game was expected to launch the genre into territory that wow did in terms of subscribers.

Thus making the rediculously high price of liscensing a good wager for investors.

The game was rushed out full of bugs(like swtor)

the game was destroyed by sony trying to immitate wow losing half of their subscriber base(not because they didnt enjoy the game they were playing, but bc they were betrayed and given a lackluster product called nge.

The game was doomed to close the moment it didnt rise in meteoric success. They simply couldnt pay the licensing fees. Even with the 300k they had at launch they couldnt have afforded it.

Guess what the future of swtor is my friends....... You have until the licence is up, and its no longer profitable for EA to rent it from lucas.

Right next to swg in the graveyard of unfulfilled potential.

Oh and fat chance anyone will be attempting to set up a private server for this game.
lol all you just said was basically "everyone who doesn't think SWG was awesome like I do either never played it or was dumb"

good luck with that
"bibo ergo sum" ( I drink, therefore I am)

Teamwork is essential; it gives the enemy other people to shoot at.

Devlonir's Avatar


Devlonir
09.04.2012 , 03:52 AM | #373
Quote: Originally Posted by anstalt View Post
There is NOTHING at all to indicate that the game was a failure. The opposite in fact seems to be the case: the numbers indicate that SWG was a massive success!
Although I agree with much of your post, this part is too biased and requires a rebuttal (or actually, one above your own one you made just below it)

The major figure against SWG's success is that most of it's lifetime (all except the first year), it was part of a hugely growing MMO market. But despite this, it did not manage to grow as much as the direct competitors. It is not a success because it was stable and in a decline in a time when the market was growing.
Yes, it had a big early market share.. but it got barely anything from the growth of the market and it's share plumetted because of this.

The market in TOR is actually different. The market for subscription based MMO's has been stable and is actually shrinking where total free to play (like LOTRO) or buy to play (like GW2) are actually the more succesful formulas with growth and all subscription formulas are actually shrinking.
People have become critical and demand a lot more from their 15 dollar subscription than for the game to be hosted, have bug fixes and content patches a few times a year. TOR has now seen what the market demands from their 15 dollars can't happen for that price anymore and have decided to change their market plan to suit the current environment.

I think, the best thing TOR learned from SWG is to not be afraid to change the direction of the game when the market demands it. A shame that SWG's change lost more subscribers than it gained (basicly because it was still too sandboxy for many themepark players it tried to attract and became too themparky for some sandboxers). But at least the game had the guts to admit the market was changing.

Let's just hope that TOR's reaction to market change will be more succesful.
"Cows go 'Moo', Dogs go 'Woof', MMO Players go 'The PVP is unbalanced!" - Yahthzee
"I'm starting to get the feeling that BW and their MMO are not the dysfunctional ones." - Rafaman

TrakonBazzaak's Avatar


TrakonBazzaak
09.04.2012 , 03:58 AM | #374
Quote: Originally Posted by MajikMyst View Post
Funny thing is.. Not one says anything that you claim they do.. Perhaps you should read them..

Forums are not good sources especially when it doesn't source their own claims..

Wikipedia is full of misinformation.. Again no mention of your claims..

And the first doesn't mention anything either.. Neither page does..

So before you attempt to give someone a history lesson.. You should make sure that your sources actually back you up... Just saying..

Just an FYI.. None of your site contradicts MMOdata.net.. Which is where I am getting my info.. There is a quote saying that SWG got up to 300k.. MMOdata shows that as well.. For the same time period..

Sorry.. Your sources failed to support your claims..
You are grasping at straws. MMOdata.net wasnt even around when swg was released, and they got their info teh same place I just did.

You were given the burden of proof, and you decided to instead of do research, you try to debunk my sources...
1.
http://www.ign.com/articles/2003/10/...xies-interview IS AN INTERVIEW GIVEN BY IGN STRAIGHT FROM THE HORSES MOUTH AND IS IN ITSELF A SOURCE!
2.
http://www.mmo-champion.com/threads/...ments-on-Swtor
I couldnt be bothered to find something other than that forum to give you data that everyone else but you apparently is fully aware of.
here you go. http://www.gamesindustry.biz/article...-in-transition
I hope you dont mind that I dont bother linking you the millions of other articles about the conference call, and so a modicum of research on it.

http://en.wikipedia.org/wiki/History...r_online_games
I guess we should all stop going to wikipedia.....because its not moderated or sourced and resourced and doesnt list the sources in blue at the bottom....

oh wait.....

Get real dude.
It may be nobody wants to be heroes except when it doesn't count, when it isn't challenging, that people would rather fight "pretend evil" than the real thing, but I don't personally believe that. I still think people are better than that.
Raph Koster

TrakonBazzaak's Avatar


TrakonBazzaak
09.04.2012 , 04:10 AM | #375
Quote: Originally Posted by Liquidacid View Post
lol all you just said was basically "everyone who doesn't think SWG was awesome like I do either never played it or was dumb"

good luck with that
I never said everyone, you are misquoting me.

I said most, and that comes from personal experience, and is of course my opinion.

Most of the people in the bottom three categories I encountered years ago.

Its category one that you will find more often than not on these boards.

No real experience, just quoting someone else who quoted someone else who copied their opinion from someone else...

You weren't around for the campaign of veterans bashing the game for years im guessing..

I was one of those veterans.

The hate for swg doesnt come from the games systems, it comes from the agonizing betrayal we felt from sony destroying what we had built to create some haphazard copy of wow.

Im quite tired of playing haphazard copies of wow tbh.
It may be nobody wants to be heroes except when it doesn't count, when it isn't challenging, that people would rather fight "pretend evil" than the real thing, but I don't personally believe that. I still think people are better than that.
Raph Koster

Moaky's Avatar


Moaky
09.04.2012 , 04:34 AM | #376
Quote: Originally Posted by TrakonBazzaak View Post
You are grasping at straws. MMOdata.net wasnt even around when swg was released, and they got their info teh same place I just did.

You were given the burden of proof, and you decided to instead of do research, you try to debunk my sources...
1.
http://www.ign.com/articles/2003/10/...xies-interview IS AN INTERVIEW GIVEN BY IGN STRAIGHT FROM THE HORSES MOUTH AND IS IN ITSELF A SOURCE!
2.
http://www.mmo-champion.com/threads/...ments-on-Swtor
I couldnt be bothered to find something other than that forum to give you data that everyone else but you apparently is fully aware of.
here you go. http://www.gamesindustry.biz/article...-in-transition
I hope you dont mind that I dont bother linking you the millions of other articles about the conference call, and so a modicum of research on it.

http://en.wikipedia.org/wiki/History...r_online_games
I guess we should all stop going to wikipedia.....because its not moderated or sourced and resourced and doesnt list the sources in blue at the bottom....

oh wait.....

Get real dude.
You get real


SWG had a couple of months at launch when it looked like things would be good, and folks continued to leave until the point that CU was launched. Folks quickly grew tired of all the bugs, not to mention the total lack of varied PVE content.


Games that are doing well do not have their core systems rewritten. No amount of spin will ever change that fact.

anstalt's Avatar


anstalt
09.04.2012 , 04:43 AM | #377
Quote: Originally Posted by Moaky View Post
You get real


SWG had a couple of months at launch when it looked like things would be good, and folks continued to leave until the point that CU was launched. Folks quickly grew tired of all the bugs, not to mention the total lack of varied PVE content.


Games that are doing well do not have their core systems rewritten. No amount of spin will ever change that fact.
SWG had nearly two years of doing well after launch with a stable player base of ~300k until the CU.
Anstalt - lvl 50 valor 81 Shadow Consular

Currently retired due to poor design decisions within the game that have killed its longevity. Get rid of Hickman before he ruins the game completely!

ImperialSun's Avatar


ImperialSun
09.04.2012 , 04:46 AM | #378
Quote: Originally Posted by anstalt View Post
SWG had nearly two years of doing well after launch with a stable player base of ~300k until the CU.
At a time when that was a very respectable number of subs...no amount of spin will ever change that fact.

Driz

Devlonir's Avatar


Devlonir
09.04.2012 , 05:00 AM | #379
Quote: Originally Posted by ImperialSun View Post
At a time when that was a very respectable number of subs...no amount of spin will ever change that fact.

Driz
Except that the market was growing, and the relatively new game was not.
"Cows go 'Moo', Dogs go 'Woof', MMO Players go 'The PVP is unbalanced!" - Yahthzee
"I'm starting to get the feeling that BW and their MMO are not the dysfunctional ones." - Rafaman

Moaky's Avatar


Moaky
09.04.2012 , 05:10 AM | #380
Quote: Originally Posted by Goretzu View Post
When you actually pin down the people with the "SWG SUCKS!!!!1111" rhetoric, they tend to agree that actually most of the things I posted on my list would improve SWTOR.





Apparently you didn't even play SWG and you still somehow hated ever aspect of it......... it was a powerful game.
Some of us did try to like the game....and it still sucked. The sweeping generalazations are a bit sad methinks. We used to laugh about the latest ckusterfrack in SWG while playing EQ. The sit in protests brought many a chuckles let me tell ya. The game was being ripped to Hell n back long before the "hater" epidemic ever thought about hitting the MMO scene.


I had intended to buy SWG at release. I thought awesome.....EQ in SW universe. After 2 yrs, I was totally hooked on EQ mechanics in 03. The thought of a SW MMO game had me salivating. Yet the bad word of mouth was slipping out prior to launch even though SOE didnt drop the NDA till like the weekend before IIRC. I ended up breaking down and purchasing during the CU era, and regretted wasting the money.

Recursive macros allowing dancer bots to spam general chat....not to mention automated leveling to avoid the boring content.
Alpha class Jedi...stupidest idea I ever heard in a MMO. It was later corrected.
Making an economic crafting sim when the movies were action/adventure
Trying to balance a metric ton of classes, relegating the game to launch with squat completed. Koster bit off too much.
Constantly being kicked from server. Didnt matter what type of rig ya run....everyone was susceptible.
Couldnt even add a jump function to allow for a true Y plane.


Heck I didnt sleep well last night, and I am sure there are other things my limited memory these days could recall if given enough time. The bottom line is that some of us that were around for SWs, in the 70s, and were also around for SWG's launch in 03. Yet we wanted nothing to do with it.

SWG couldnt hold a candle to EQ, and WoW took themepark MMO gaming mainstream.


Until we see a sandbox be a smash hit, themeparks will continue to control the MMO sphere. And no, games shouldnt be looking to things like open world housing or Owen classes.....which is what SWG thrived at from all accounts of those that enjoyed the game.


Things like a true space game(to go along with tunnel shooter for those that enjoy it), pazaak, Swoop racing, and things of that nature are not limited to sandboxes, and could fit right in with this game.