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This game could learn from SWG


MajikMyst's Avatar


MajikMyst
09.04.2012 , 03:08 AM | #351
Quote: Originally Posted by Jamus_Divinus View Post
Oh I agree. TOR's planets aren't large enough to accomodate Player Cities but instanced player housing (Drommund Kaas/Coruscant) would be doable imo.

Different style 'appartments' from student shack to penthouse

Rift has recently announced it's Player Housing update and it looks like something TOR could manage.
http://www.riftjunkies.com/2012/08/1...using-in-rift/
Ok.. That looks sorta interesting.. But what is the point of doing all that?? What is it that people get out of it?? Just because they can?? It is just something to do?? I would rather go womprat hunting..

I guess I just don't understand the alure of player housing.. At least not in that sense..

I agree though that it should be on Coruscant and Drommund Kaas.. Or also on our ships.. Many of the housing elements are already on our ship.. What about both?? Home away from home??
Who is the more foolish? The fool or the fool that follows him?

[.] Lost but never forgotten!! 12-01-2011 R.I.P.

MajikMyst's Avatar


MajikMyst
09.04.2012 , 03:14 AM | #352
Quote: Originally Posted by ImperialSun View Post
QFT...This is my point entirely.
Don't feed the trolls..

Seriously.. He doesn't want to talk features.. He just wants to trash talk this game with pointless and unsubstanciated claims and lies..

Where is the source that says this game has less than 500k?? Seriously??

All he is doing is trying to bait us back to where we were 2 pages ago.. If you don't want to have a serious discussion about featuers.. Let me know.. There is little point in talking about anything else..
Who is the more foolish? The fool or the fool that follows him?

[.] Lost but never forgotten!! 12-01-2011 R.I.P.

TrakonBazzaak's Avatar


TrakonBazzaak
09.04.2012 , 03:18 AM | #353
Quote: Originally Posted by MajikMyst View Post
Ok.. That looks sorta interesting.. But what is the point of doing all that?? What is it that people get out of it?? Just because they can?? It is just something to do?? I would rather go womprat hunting..

I guess I just don't understand the alure of player housing.. At least not in that sense..

I agree though that it should be on Coruscant and Drommund Kaas.. Or also on our ships.. Many of the housing elements are already on our ship.. What about both?? Home away from home??
Sandbox games dont have to release vertical progression every month.

Swtor cant keep its game together. They release content, and we dominate it because its too easy, if they released content that was challenging it would alienate their casual customer base.

SWG player housing wasnt just about owning a house, it was about the freedom to go where you wanted and set up camp, defend it, make a vendor, start a thriving business, chaotic emergence.

I can tell you that my swg characters narrative was a much more fulfilling experience, and I didnt need Daniel Erickson to spin that yarn. It created itself in a living universe.

Thats what you are failing to understand here.

Thats why people paid for years to play it.

In a game like this, you have to either be able to deliver the content in a timely manner(which they fail at) or lose subscribers(which they are awesome at).

You can make as many excuses as you want for them, and throw away all the money in your wallet being moderately entertained.

The lions share of the community wont have it, and they proved it by unsubbing.
It may be nobody wants to be heroes except when it doesn't count, when it isn't challenging, that people would rather fight "pretend evil" than the real thing, but I don't personally believe that. I still think people are better than that.
Raph Koster

Jamus_Divinus's Avatar


Jamus_Divinus
09.04.2012 , 03:20 AM | #354
Quote: Originally Posted by MajikMyst View Post
Ok.. That looks sorta interesting.. But what is the point of doing all that?? What is it that people get out of it?? Just because they can?? It is just something to do?? I would rather go womprat hunting..

I guess I just don't understand the alure of player housing.. At least not in that sense..

I agree though that it should be on Coruscant and Drommund Kaas.. Or also on our ships.. Many of the housing elements are already on our ship.. What about both?? Home away from home??
Player Housing can be endless content for some. The allure I guess is from creating something ingame. The creative can go nuts while even the not-so-creative can have a whack at it. It 'can' be used as a tool to promote social activity (had many a guild party in my bunkers). Imo it adds depth to an MMO.

Bottomline I guess it's a timesink. An enjoyable one for some that can be added to easily enough once the mainframe is laid out.

The main problem with any future possible feature is the appeal overall. How many would like it compared to a different feature? Therein lies the rub
Star Wars Galaxies - Bria Server - April 2005- December 2011
1,000,000,000+ Mounts:262/270 Pets:225/241
Achievement points:44250 Ships mastered: 24/24

AscendantOps's Avatar


AscendantOps
09.04.2012 , 03:23 AM | #355
Quote:
SWG player housing wasnt just about owning a house, it was about the freedom to go where you wanted and set up camp, defend it, make a vendor, start a thriving business, chaotic emergence.

I can tell you that my swg characters narrative was a much more fulfilling experience, and I didnt need Daniel Erickson to spin that yarn. It created itself in a living universe.
I couldn't agree more with you there. The planets in SWTOR are like hallways catered for leveling and the stories only -- it doesn't feel as adventurous, spontaneous and free as Star Wars Galaxies did.

Goretzu's Avatar


Goretzu
09.04.2012 , 03:23 AM | #356
Quote: Originally Posted by ImperialSun View Post
Player housing would need to be instanced as we do not have the free form terrain generation of a sandbox game. That would be fine imo however the ability to do somethig with that house, ala decorating would be essential. I just like somewhere to show off trophies and loot and such however some players will happily spend hours decorating a player house....it was a very much underestimated feature of another game that I will not mention.

Driz
Something like LOTRO housing system would be fine, although with much better housing decoration.

Alternately they could have specific housing instances where you can build where you want, but only XX house per instance.

Unfortunately SWTOR just isn't built (unless they make another planet that is) to have non-instanced housing.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

LordArtemis's Avatar


LordArtemis
09.04.2012 , 03:28 AM | #357
SWG didn't own the features it did right. It borrowed them from other games and perfected them...naturally speculative.
Same can be said for most MMOs.

TOR falls under the same boat. What TOR does right it absolutely rockets to the moon. Sound is outstanding...storyline...some of it, not all...is absolutely outstanding. The fact that I can actually play a real part in my story (perceived or not) is also outstanding.

The game is relatively raid friendly (heroics, flashpoints), even for casuals IMO. It almost perfects the solo vibe...a few quibs here and there, but overall the game is soloable.

And this game and SWG share some really badly implemented features as well.

Here is the thing. Crawl the net. Are people bragging about the crafting, PVP, space, personal starships, repeatable content and legacy in this game? Are they singing the praises for the designers of the gear?

Around the web the complaints about this game soundly drown out any and all compliments. Like those I just shared.

SWG was terrible is SO many ways....but I loved certain features so much I still stuck around. Didnt leave until the NGE hit. What held me? Space, decoration, crafting, etc.

But WOW was it terrible. This game is terrible in some ways as well, but I have to say overall it's superior to SWG.

Now....does that mean that sandboxy repeatable content, minigames, open space in some small form and personal crafting to supplement current crafting wont work here? Of course not. It also doesn't automatically mean it will.

The only thing I can really say for sure, IMO, is that what has been done so far has not worked. No amount of excuses is going to smooth away losing 2/3rds of a playerbase in 9 months.

MajikMyst's Avatar


MajikMyst
09.04.2012 , 03:30 AM | #358
Quote: Originally Posted by Jamus_Divinus View Post
Player Housing can be endless content for some. The allure I guess is from creating something ingame. The creative can go nuts while even the not-so-creative can have a whack at it. It 'can' be used as a tool to promote social activity (had many a guild party in my bunkers). Imo it adds depth to an MMO.

Bottomline I guess it's a timesink. An enjoyable one for some that can be added to easily enough once the mainframe is laid out.

The main problem with any future possible feature is the appeal overall. How many would like it compared to a different feature? Therein lies the rub
I see your point.. I would put 3D space combat ahead of player housing..

What about guild capital ships?? Where would that be?? Ops with space flight portions would cool.. Put half the raid on a station and the other half in space combat..

Just ideas..
Who is the more foolish? The fool or the fool that follows him?

[.] Lost but never forgotten!! 12-01-2011 R.I.P.

Goretzu's Avatar


Goretzu
09.04.2012 , 03:31 AM | #359
Quote: Originally Posted by anstalt View Post
J

But, regardless, EA will not throw that much money at SW:TOR. There is sooooo much wrong / missing from this game and soooooo many opinions on what is most important that they simply can't develop and fix everything at once. Granted, this is an assumption, but a fairly good one. If they could develop / fix everything at once then they'd have done so for release...

You have to understand they many not throw ANY money at SWTOR (certainly so far they've been slashing staff budgets).

They didn't with Warhammer Online, they just started cutting developement staff in Beta and never stopped, not surprisingly WAR got very, very little Live developement and its slide into obscurity was pretty much guarenteed by this action by EA.

So far SWTOR is uncomfortably mirrioring WAR.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

TrakonBazzaak's Avatar


TrakonBazzaak
09.04.2012 , 03:31 AM | #360
Quote: Originally Posted by MajikMyst View Post
Unless you share your source.. Your numbers are fictional.. Simple as that..
http://www.ign.com/articles/2003/10/...xies-interview

http://en.wikipedia.org/wiki/History...r_online_games

http://www.mmo-champion.com/threads/...ments-on-Swtor


Read them if you want a history lesson, I could go on and on and on and on if I wished.

You basically have no idea what you are talking about from any real experience, and you ride the bandwagon of lemmings.

Enjoy your read.
It may be nobody wants to be heroes except when it doesn't count, when it isn't challenging, that people would rather fight "pretend evil" than the real thing, but I don't personally believe that. I still think people are better than that.
Raph Koster