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This game could learn from SWG


Kalifus's Avatar


Kalifus
09.03.2012 , 02:15 PM | #301
Quote: Originally Posted by anstalt View Post
Just for the record, you seem to be bullying at this point, or simply missing the other posters point.

The previous poster is rightly saying that the development of new, large scale systems for TOR will divert resources away from other potential new features. So, for example, the development of a JTL-style expansion would very likely divert resources away from the development of new planets, or new end game raids, therefore if I don't like JTL but do like raiding then such a decision by the BW/EA would negatively affect my gaming experience.


Personally, I don't like space combat so the development of a JTL-style expansion would likely divert resources away from activities I do want to see developed (open world pvp, new raids, bigger planets).


I am also aware, ofc, that companies like BW have multiple development teams that *can* work independantly of one another. However, the larger the project, the more teams are likely to be involved. So, developing something like player housing is unlikely to affect the development of new endgame raids because they are radically different types of content and thus likely to be different teams. However, developing JTL-style space combat is huge, requiring people from the world builder team, animators, mechanics, art teams etc which would definitely divert resources away from things like new raids, warzones, pvp revamps etc.

What you are asking for pretty much is the same old thing that is currently being implemented now, and in 2 months you will be crying for more of the same old same old, but if the people wanting 3-D space get what they want maybe they will be happy for 6 months, before crying for new content. Plus how selfish of a post can you make," I want what I want. If they make something you'll like then I'll be mad." There are plenty of people in this game that have different likes, so I don't see how it would be a bad thing for this game developing depth instead of the same old tired boring raids and flashpoints. This is an MMO for crying out loud, it needs depth and if we had it your way all it would be is the same old tiring crap. Then I can tell you this game won't be around for very much longer.

Kalifus's Avatar


Kalifus
09.03.2012 , 02:17 PM | #302
Quote: Originally Posted by Arkerus View Post
SWG was never a great game. It was a niche game with some interesting ideas. Sure, we can learn from them. We can also learn what not to do.
This also seems to be a niche response. See what I did thar.

Ashivauto's Avatar


Ashivauto
09.03.2012 , 02:20 PM | #303
Quote: Originally Posted by Arkerus View Post
SWG was never a great game. It was a niche game with some interesting ideas. Sure, we can learn from them. We can also learn what not to do.
Well considering this game has lost more subs than it currently has as well drove away more players than swg ever had, we can honestly say its too late to learn what not to do... Its seems they got the "what not to do" down to a science
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Jamus_Divinus's Avatar


Jamus_Divinus
09.03.2012 , 02:47 PM | #304
SWG had some amazing features. Indepth player housing, 3D space sim, complex crafting. The game struggled not due to those features. If anything those features were the reason the game lasted 8 years.

I played over 10,000 hrs on my main toon alone. I had 10 accounts. Spent over $15,000 on SWG in close to 7 years. I saw many people leave in that time.

Not one left because they didn't like having the option to fully decorate over 32 different housing structures (from barns, swimming pools, bunkers, temples etc).

Not one left because they hated the crafting system ingame and disliked having the option to craft over 7,500 distinctly different items. Nor did one of them bemoan the dynamic resource hunting game which kept all crafters on their toes.

Not one left announcing their absolute hatred of the space game as their reason. The ability to fly over 24 different ships (differing in mechanics/handling aswell as appearance/performance) freely and engage in Space PvP sickened noone enough to cause them to quit.

They nearly all left due to an incredible lack of content. TOR has much more content now after 9 months than SWG had after 8 years...and lots of people think TOR's content level to be light.

To imply that the features I listed were the reason SWG didn't make it to a 9th year is ignorant to say the least. Those 3 features would improve TOR. The question is would they attract more people to the game compared to other possible features? That I do not know.

I personally would not want all 3 features in TOR. Not because I have an immature paranoia about 'OMG, not SWG2!!!!!' but because they are large scale projects that require quite a bit of development time and personally I don't think the game will be around in time to finish all 3.

Nah, my money's on the space sim upgrade. Regardless this whole thread is conjecture and so not to be taken too seriously right?
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Caelrie's Avatar


Caelrie
09.03.2012 , 02:57 PM | #305
Quote: Originally Posted by Goretzu View Post
Or they could just include the best SWG ideas to make SWTOR better.......... no, no that idea is just pure maddness, of course.
Nobody can agree on which features those might be. The only nearly-universal one I've seen is the JTL space.

MajikMyst's Avatar


MajikMyst
09.03.2012 , 02:58 PM | #306
Quote: Originally Posted by Goretzu View Post
There's absolutely no logic or truth in "SWG only had 3 subscribers therefore nothing in SWG could possibly improve SWTOR".
That works both ways.. There's absolutely no logic or truth in "SWG only had 3 subscribers therefore SWG has something that can improve SWTOR."

Bottom line is some people either didn't like SWG or don't like the ideas being suggested.. That is their right.. They don't need to qualify their likes and or dislikes anymore than you do.. Except to say that SWG was a horrible game and numbers show that you and others like you are the minority.. Now if you can just come to terms with that logic..


That doesn't mean that SWG has nothing to offer SWTOR.. But by popular opinion.. SWG doesn't have anything to offer SWTOR.. Do you understand the difference?? One is logic and one is opinion.. Since opinion is what controlled the number of subs for SWG.. Which do you think Bioware cares about?? Not logic.. Have a nice day..
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[.] Lost but never forgotten!! 12-01-2011 R.I.P.

Moaky's Avatar


Moaky
09.03.2012 , 04:35 PM | #307
Quote: Originally Posted by Toweleeeie View Post
The point is, this game needs more sandbox elements. The game does not need to turn into SWG. Just a few things to do outside of combat would be nice.

Swoop bike racing
Exploring/discovery of planets
Pazak games
RvR on Ilum would be amazing
3D space of course
dynamic events on planets
and so on

But the things you are asking for are reasonable. They fit into the context of TOR.


Making Owen gear rule, reserving land to build houses, and things like that totally do not fit the game BW sold us. It wold be very much a NGE total change of the game.


When folks mention exploring....there is some exploring in this game. It is called removing the fog of war. Of the items you listed, this one is by far the least likely to catch on IMO. Perhaps they could throw events into remote areas, but making folks travel huge distances to the juicy content doesnt make the game accessable to the common gamer. IMO we travel plenty as is.


If they do wanna get folks out in all areas, I say go with collection quests ala EQ2. Turn seeing the sights into a addictive easter egg hunt.


But stuff like what we are talking about can be found in various games. When folks try to push SWG, we remember the 100 some odd thousand players holding multiple subs to reach above the 200k mark. SWG just wasnt popular among MMO gamers then, and it definitely wouldnt be now either I say. The far majority of folks are gonna choose plenty of PVE content over housing/roleplay everytime IMO.

For a RP enthusiest, I am sure SWG was great.For those of us looking for PVE(which TOR centers on), it was a joke.

Mallorik's Avatar


Mallorik
09.03.2012 , 04:44 PM | #308
If bioware studied swg then id say they did learn something from swg, how to make an mmo flop with the best ip you could possibly have,

Kyriosgundam's Avatar


Kyriosgundam
09.03.2012 , 04:58 PM | #309
Quote: Originally Posted by krystianswtor View Post
How about the number/variety of pet/mounts vehicle/mounts? And even pet combat! I would really like to see this in swtor and would add a lot of gameplay. Imo I would also like to see player ship housing. Chat bubbles is also something which would increase the mmo feeling for this game rather than a really long singleplayer game

There is so much swtor can learn from swg its absurd they havent started implementing most of these features yet
When you reach level 25 with your initial character you can get a SPEEDER (aka mount) License so you can move around much faster when on the ground. Also unlike SWG SWTOR is STORY driven where as in SWG you could level up without even fighting (which turned me off to it from day 1). Also there are plenty of ways to get groups together other than Ops or PvP. I have had nothing but fun with this game since it launched and its the first MMO in a very longtime that has been a game play challenge for me since FF XI launched almost 10 yrs ago. Plus the majority of the features in SWG are not suited for TOR simply because of what I stated earlier. The Game is STORY centered (which is what drew me to the game in the first place). So would people stop comparing this game to Galaxies. Galaxies is gone and not coming back, if you dont like a Story centered MMO then obviously TOR is not for you reguardless of the fact your a Star Wars fan or not.
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LordArtemis
09.03.2012 , 05:25 PM | #310
Quote: Originally Posted by Arkerus View Post
Nostalgia is pretty much a cold, hard fact.
Must like most of the posts here. Especially mine when I'm speculating or just guessing...