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This game could learn from SWG


ImperialSun's Avatar


ImperialSun
09.03.2012 , 04:03 AM | #221
Quote: Originally Posted by Goretzu View Post
Yeah, it might.

But another dozen FPs and OPs aren't going to suddenly make SWTOR a massively successful game, a JTL expansion just might.

SWTOR needs to expand it's depth and breadth not just add more of the same stuff people are already bored with.
Ding ding...we have a winner

Driz

Liquidacid's Avatar


Liquidacid
09.03.2012 , 04:05 AM | #222
Quote: Originally Posted by ImperialSun View Post
Ding ding...we have a winner

Driz
posting your opinion and claiming it as fact has never and will never make someone a winner
"bibo ergo sum" ( I drink, therefore I am)

Teamwork is essential; it gives the enemy other people to shoot at.

krystianswtor's Avatar


krystianswtor
09.03.2012 , 04:07 AM | #223
On a side note , Id rather have a pet for combat rather than those crappy companions

Goretzu's Avatar


Goretzu
09.03.2012 , 04:08 AM | #224
Quote: Originally Posted by anstalt View Post
Just for the record, you seem to be bullying at this point, or simply missing the other posters point.
There doesn't seem to be a point (other than "I don't like it" - which isn't a "reason" in this context).

I've asked for the reasoning but so far have had no answer.

Quote:
The previous poster is rightly saying that the development of new, large scale systems for TOR will divert resources away from other potential new features. So, for example, the development of a JTL-style expansion would very likely divert resources away from the development of new planets, or new end game raids, therefore if I don't like JTL but do like raiding then such a decision by the BW/EA would negatively affect my gaming experience.
It might, but as mentioned above SWTORs trajectory is NOT going to be changed by adding more of the same stuff that people haven't wanted.

But it's not just a JTL expansion (although that would take a lot of resources AND give the greatest chance for pulling people back too - in there online poll 3D space was by far an away the winner).

There's all the other options mentioned, most of which aren't massive developement drains.





However yes some things like a 3D space expansion (you'd have to hope it would be BETTER than JTL by the way) or RvR (or RvRvR or WvWvW) would take a lot of resources, but then they'd add massive amounts to the game.
The game can never expand without some resources being put into its expansion.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

ImperialSun's Avatar


ImperialSun
09.03.2012 , 04:08 AM | #225
Quote: Originally Posted by anstalt View Post
Just for the record, you seem to be bullying at this point, or simply missing the other posters point.

The previous poster is rightly saying that the development of new, large scale systems for TOR will divert resources away from other potential new features. So, for example, the development of a JTL-style expansion would very likely divert resources away from the development of new planets, or new end game raids, therefore if I don't like JTL but do like raiding then such a decision by the BW/EA would negatively affect my gaming experience.


Personally, I don't like space combat so the development of a JTL-style expansion would likely divert resources away from activities I do want to see developed (open world pvp, new raids, bigger planets).


I am also aware, ofc, that companies like BW have multiple development teams that *can* work independantly of one another. However, the larger the project, the more teams are likely to be involved. So, developing something like player housing is unlikely to affect the development of new endgame raids because they are radically different types of content and thus likely to be different teams. However, developing JTL-style space combat is huge, requiring people from the world builder team, animators, mechanics, art teams etc which would definitely divert resources away from things like new raids, warzones, pvp revamps etc.
And what about all the people that want a JTLS addon and dont like raiding? What? Your opinion is worth more?

Devs should be prioritising resources for things that will increase the longevity of the game and give players a more divers range of in game activities. Adding a n other generic raid that the content locusts will ri through in a few days before continuing to cry there is nothing else to do is not the way to accomplish anything imo.

People need soft activities and social activities to do as a break in between content releases.

Driz

krystianswtor's Avatar


krystianswtor
09.03.2012 , 04:10 AM | #226
I wish I could go fishing

Garanaga's Avatar


Garanaga
09.03.2012 , 04:14 AM | #227
Quote: Originally Posted by Caelrie View Post
SWG's crafting and loot system. It was HORRIBLE. All the best stuff was made by players so your gameplay wasn't that of an adventurer or hero, but instead a consumer. You farmed credits in order to buy things to help you farm credits so that when the stuff you bought broke, you would have enough credits to buy the things you need to... farm more credits, and while you were farming those credits to buy things to farm more credits, the things you were using broke, so you needed to keep farming credits in order to sustain your credit farming...

Notice a theme there?

On the other side of the equation, I really loved the space game in SWG. That was so very well done. It was fun.
See now I don't see it like that. I see that as a continuation of the game to keep you playing instead of having nothing else to do. And you could switch out how you made credits, harvesting and selling the mats, space battles and selling the loot, questing making money that way, dungeons, all sorts of things. ButI guess if you didnt like that, then its fine. But some of us actually enjoyed that part (even though I didn't make any money at all because the population currently playing the game already had everything they needed and i couldn't make any money at all because hardly any new players came into the game)

On the upside, you do like the space and that is always a good thing. we need that in this game asap

Jetronin's Avatar


Jetronin
09.03.2012 , 04:17 AM | #228
Quote: Originally Posted by Goretzu View Post
Yeah, it might.

But another dozen FPs and OPs aren't going to suddenly make SWTOR a massively successful game, a JTL expansion just might.

SWTOR needs to expand it's depth and breadth not just add more of the same stuff people are already bored with.




And more players = more money which, may at least, lead to more FPs and OPs anyway.
Personaly, I would like new Ops, I really enjoy SWTOR Ops, they are fun and interesting which I felt "that other MMO" had lost, and for me it is about the endgame as it is for alot of player.


If I want a space game, I would by a space game (if there were any i liked atm ). Now I would not be adverse to them making a separate game connected with SWTOR on and engine deigned for that not this done as a separate project and so taking nothing from TOR (you could even have more connections like importing toons which would not be hard).

But the key is, if its done, it should be separate and so not impact on SWTOR IMHO, no matter what other player say, I enjoy SWTOR, it has issues yes, but I think it is currently the best MMO out and is doing the core of the game correctly.
Jedi Gardian - Tank
Guild Council of The Watch Republic-EU-PvE, currently recruiting

Say something positive: Get called a Fanboi
Say Something negative: Get called a Hater

krystianswtor's Avatar


krystianswtor
09.03.2012 , 04:20 AM | #229
Quote: Originally Posted by Jetronin View Post
Personaly, I would like new Ops, I really enjoy SWTOR Ops, they are fun and interesting which I felt "that other MMO" had lost, and for me it is about the endgame as it is for alot of player.


If I want a space game, I would by a space game (if there were any i liked atm ). Now I would not be adverse to them making a separate game connected with SWTOR on and engine deigned for that not this done as a separate project and so taking nothing from TOR (you could even have more connections like importing toons which would not be hard).

But the key is, if its done, it should be separate and so not impact on SWTOR IMHO, no matter what other player say, I enjoy SWTOR, it has issues yes, but I think it is currently the best MMO out and is doing the core of the game correctly.
then you havent played many mmos

Goretzu's Avatar


Goretzu
09.03.2012 , 04:25 AM | #230
Quote: Originally Posted by Jetronin View Post
Personaly, I would like new Ops, I really enjoy SWTOR Ops, they are fun and interesting which I felt "that other MMO" had lost, and for me it is about the endgame as it is for alot of player.


If I want a space game, I would by a space game (if there were any i liked atm ). Now I would not be adverse to them making a separate game connected with SWTOR on and engine deigned for that not this done as a separate project and so taking nothing from TOR (you could even have more connections like importing toons which would not be hard).

But the key is, if its done, it should be separate and so not impact on SWTOR IMHO, no matter what other player say, I enjoy SWTOR, it has issues yes, but I think it is currently the best MMO out and is doing the core of the game correctly.


Again though, because YOU like OPs doesn't not therefore mean that SWTOR shouldn't have a 3D Space expansion (any more than someone liking 3D space should mean SWTOR shouldn't have OPs).

Especially when polls show that 3D space is by far and away THE most wanted thing in SWTOR.

And again 3D space can only improve SWTOR over its current state, not degrade it.

SWG did it a decade ago, it shouldn't be beyond the ken of Bioware EA to at least equal it all these years later.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1