Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

This game could learn from SWG


Cakellene's Avatar


Cakellene
09.03.2012 , 03:46 AM | #211
Quote: Originally Posted by Goretzu View Post
That is not an answer, that is simply just saying "I don't liiiiiiiiiiiike it!!!!", and not having a reason at all.

So again you basically agree that adding a Jump to Lightspeed expasnion would in NO WAY degrade your experience of SWTOR, but would massively improve many other peoples experience of SWTOR.




Now how about Bounty Hunting (if you can completely opt out of it)? How would that in any way degrade your current experience of SWTOR if it were added?
That's not what I said at all, but think it's time to agree to disagree.
What part of Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn don't you understand?

Goretzu's Avatar


Goretzu
09.03.2012 , 03:51 AM | #212
Quote: Originally Posted by Cakellene View Post
That's not what I said at all, but think it's time to agree to disagree.
That's the whole point though, you don't disagree (you haven't given one simple reason why it would negatively affect your gameplay), you simply don't want to like it for some reason.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

krystianswtor's Avatar


krystianswtor
09.03.2012 , 03:51 AM | #213
Quote: Originally Posted by Cakellene View Post
That's not what I said at all,.
I think thats exactly whats your saying

Liquidacid's Avatar


Liquidacid
09.03.2012 , 03:53 AM | #214
Quote: Originally Posted by krystianswtor View Post
There are different teams working on different aspect of the game. Surely implementing features like player housing within instanced ships ,pazaak or multicrew speeders wouldnt come at the expense of sacrificing or delaying other content like ops or warzones which is the only content we can really count on for the time being.
that is really not relevant here... no matter who works on producing the specific content the resources all come from the same budget... therefor to give some of that budget to one team it has to be at the expense of something else... unless you think the ToR dev team has an unlimited overhead
"bibo ergo sum" ( I drink, therefore I am)

Teamwork is essential; it gives the enemy other people to shoot at.

ImperialSun's Avatar


ImperialSun
09.03.2012 , 03:54 AM | #215
Quote: Originally Posted by Cakellene View Post
Because I don't, like i said it's subjective. There's is no quantifying why, just accept not everyone likes the same things.

Adding things people don't like at expense of things they do like is a perfectly valid reason to be opposed to it.
I am always puzzled by this attitude.

So what if aspects of the game are added that you personally do not want to take part in. Dont take part in them and your game experience remains untouched. What your post essentially boils down to is "If I personally dont want it, it should not be done..."

There are things that I personally would not take part in, if they were added....do I therefore think they should not be added? Of course not

Driz

krystianswtor's Avatar


krystianswtor
09.03.2012 , 03:55 AM | #216
Quote: Originally Posted by Liquidacid View Post
that is really not relevant here... no matter who works on producing the specific content the resources all come from the same budget... therefor to give some of that budget to one team it has to be at the expense of something else... unless you think the ToR dev team has an unlimited overhead
Then maybe they SHOULD sacrifice some new ops for the expense of giving this game more depth

Jetronin's Avatar


Jetronin
09.03.2012 , 03:55 AM | #217
Quote: Originally Posted by Goretzu View Post
No, it's not.

How would the enclusion of a Jump to Lightspeed type expansion degrade your current game play?

It's a straight forward question, and it should be very easy to answer.
As it would require a large amount of time and resources to build and so take developers away from other content

edit, sorry I posted that ages ago and left my pc... and it didn't post, lol
Jedi Gardian - Tank
Guild Council of The Watch Republic-EU-PvE, currently recruiting

Say something positive: Get called a Fanboi
Say Something negative: Get called a Hater

ImperialSun's Avatar


ImperialSun
09.03.2012 , 03:56 AM | #218
Quote: Originally Posted by krystianswtor View Post
Then maybe they SHOULD sacrifice some new ops for the expense of giving this game more depth
True story...

Driz

Goretzu's Avatar


Goretzu
09.03.2012 , 04:02 AM | #219
Quote: Originally Posted by Jetronin View Post
As it would require a large amount of time and resources to build and so take developers away from other content
Yeah, it might.

But another dozen FPs and OPs aren't going to suddenly make SWTOR a massively successful game, a JTL expansion just might.

SWTOR needs to expand it's depth and breadth not just add more of the same stuff people are already bored with.




And more players = more money which, may at least, lead to more FPs and OPs anyway.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

anstalt's Avatar


anstalt
09.03.2012 , 04:02 AM | #220
Quote: Originally Posted by Goretzu View Post
That is not an answer, that is simply just saying "I don't liiiiiiiiiiiike it!!!!", and not having a reason at all.

So again you basically agree that adding a Jump to Lightspeed expasnion would in NO WAY degrade your experience of SWTOR, but would massively improve many other peoples experience of SWTOR.
Just for the record, you seem to be bullying at this point, or simply missing the other posters point.

The previous poster is rightly saying that the development of new, large scale systems for TOR will divert resources away from other potential new features. So, for example, the development of a JTL-style expansion would very likely divert resources away from the development of new planets, or new end game raids, therefore if I don't like JTL but do like raiding then such a decision by the BW/EA would negatively affect my gaming experience.


Personally, I don't like space combat so the development of a JTL-style expansion would likely divert resources away from activities I do want to see developed (open world pvp, new raids, bigger planets).


I am also aware, ofc, that companies like BW have multiple development teams that *can* work independantly of one another. However, the larger the project, the more teams are likely to be involved. So, developing something like player housing is unlikely to affect the development of new endgame raids because they are radically different types of content and thus likely to be different teams. However, developing JTL-style space combat is huge, requiring people from the world builder team, animators, mechanics, art teams etc which would definitely divert resources away from things like new raids, warzones, pvp revamps etc.
Anstalt - lvl 50 valor 81 Shadow Consular

Currently retired due to poor design decisions within the game that have killed its longevity. Get rid of Hickman before he ruins the game completely!