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This game could learn from SWG


krystianswtor's Avatar


krystianswtor
09.03.2012 , 12:20 AM | #171
Quote: Originally Posted by AshlaBoga View Post
The game had 300k at peak, so it never quite rivaled the "success" of SWTOR.
"At its peak, Star Wars Galaxies had around 300,000 to 350,000 ... SOE has never revealed how many paying subscribers the game had"

You are correct , nevertheless there is a difference between commercial success and gameplay success Most of us believe that if we take some of the successful features of SWG and put them into SWTOR it would become more like the MMORPG its supposed to be. And this is what this thread is really about. Not arguing about the number of subs because it is irrelevant

opriv's Avatar


opriv
09.03.2012 , 12:31 AM | #172
Quote: Originally Posted by Vandicus View Post
Multicrew vehicles I've got nothing against personally. Battle pets however, yeah I'd outright stop PvEing and PvPing cause of those. Just ruins the experience for me. That'd have a high probability of having me unsub, and just go f2p to check out the continued class story of my 50s.
Wow, you don't like battle pets? Last time I looked you get a companion before you hit level 10 in SWTOR. A companion is just a humanoid looking battle pet.
Dark Order of Amaranth
PVE, East Time Zone, Ventrilio

Izorii's Avatar


Izorii
09.03.2012 , 12:34 AM | #173
I would like to see more Sand Box content in the MMO. If I am not killing I am not playing. Hopefully a space style add on wil help here but also need more sand box cxontent. I am not a hard core player but even I am starting to get bored of the voiceovers on some missions because I have done them so many times.

opriv's Avatar


opriv
09.03.2012 , 12:51 AM | #174
Quote: Originally Posted by AshlaBoga View Post
The game had 300k at peak, so it never quite rivaled the "success" of SWTOR.
Ok so that is peak number, I will accept that at face value. What about a gross value? How many unique subscribers did they have total? We are talking total player-base over the time the servers were live.

We would also have to look at development cost/operating cost vs income of both games. If this game goes offline any time in the next few years, SWG may in fact likely win as a more successful venture. We all know EA spent vast sums of money on development of this game. It is still possible that they have not hit the break even point with SWTOR yet.
Dark Order of Amaranth
PVE, East Time Zone, Ventrilio

krystianswtor's Avatar


krystianswtor
09.03.2012 , 12:57 AM | #175
Quote: Originally Posted by opriv View Post
Ok so that is peak number, I will accept that at face value. What about a gross value? How many unique subscribers did they have total? We are talking total player-base over the time the servers were live.

We would also have to look at development cost/operating cost vs income of both games. If this game goes offline any time in the next few years, SWG may in fact likely win as a more successful venture. We all know EA spent vast sums of money on development of this game. It is still possible that they have not hit the break even point with SWTOR yet.
I think SWTOR production cost like 3 or 4 times more than SWG. So if we sum it all up......

opriv's Avatar


opriv
09.03.2012 , 12:58 AM | #176
I also have to categorically reject the notion that SWG is not greater than SWTOR. I think the verdict is yet to be out. This comes down to sandbox vs themepark.

We could very easily assume that 700k players have tried the themepark and rejected it as a long term entertainment experience.

We can on the other hand say that the sandbox model held hundreds of thousands of players subscribed for multiple years.

Again, SWTOR has yet to prove its mustard. EA is not the best company to give it that chance...
Dark Order of Amaranth
PVE, East Time Zone, Ventrilio

DenitharPurloin's Avatar


DenitharPurloin
09.03.2012 , 01:04 AM | #177
I enjoyed SWG for what it was. When I stopped appreciating it, I stopped playing. The memories are good.

That was then and this is now. I agree this game could use some "downtime entertainment", but I would draw the line at re-creating SWG.

IMHO, this game went "wrong" when they tried to market it as "An MMO, but..but..is also a single player game". It was the fatal flaw that made them try to please too many different groups of people (and failing each of those groups in some major way) instead of catering to those that enjoy the game that they chose to develop (whatever ONE direction they may have chose to go in).

You can't please all of the people, all of the time. This game is physical proof of that theory.

Ashivauto's Avatar


Ashivauto
09.03.2012 , 01:35 AM | #178
It always makes me lol when people talk about the failure of swg. What is the definition of failure?

1 million boxed copies sold? (Not included digital downloads)
250k subs at the release making it the 2 largest mmo of that time?
Peaking at 400k subs then hovering at an average for 2012 mmos of 250k?
Dropping to 150-175k subs after nge still making $2.5 million a month?
Lasting 8 years with a subscription only model?
Closing the game to make room for the new sw game?

The game was profitable even after the nge... Most mmos average around 200-300k subs...
Financially the game was a business success... $2.5 mil a month is nothing to snark at...

Point being is failure is a harsh way to describe swg...

And as someone else posted, this thread isnt about sub numbers, or making swtor into swg 2. It simply is stating that there were some really innovative and great features to swg that would make swtor a awesome game, and retain more players.... As of right now swtor is nothing more than a single player game with co op mode and a map pack that costs $15 a month for..... I trully hope this game will add some features that keep players here, and adding a wz a op or fp and 5 more levels wont do it.... Im still here hoping though
Ashvau-BH/Merc
Mikaelai-SI/Sorc
Ashivautzo-JK/Sentinel

ImperialSun's Avatar


ImperialSun
09.03.2012 , 01:42 AM | #179
Quote: Originally Posted by Cloma View Post
I would pay 40$ for Pre-CU
Give the SWG EMU a try in that case...I did and it's great!!

Is completely free and emulates Pre CU (about pub 14 I think)....perfect for when I need something other than SWTOR to play. I'm having a blast and it brings back sooooo many great memories.

But yes if BW were to add some of the well documented sandbox features from SWG I would have no problem dropping a lifetime sub on SWTOR...

Driz

ImperialSun's Avatar


ImperialSun
09.03.2012 , 01:45 AM | #180
Quote: Originally Posted by Ashivauto View Post
It always makes me lol when people talk about the failure of swg. What is the definition of failure?

1 million boxed copies sold? (Not included digital downloads)
250k subs at the release making it the 2 largest mmo of that time?
Peaking at 400k subs then hovering at an average for 2012 mmos of 250k?
Dropping to 150-175k subs after nge still making $2.5 million a month?
Lasting 8 years with a subscription only model?
Closing the game to make room for the new sw game?

The game was profitable even after the nge... Most mmos average around 200-300k subs...
Financially the game was a business success... $2.5 mil a month is nothing to snark at...

Point being is failure is a harsh way to describe swg...

And as someone else posted, this thread isnt about sub numbers, or making swtor into swg 2. It simply is stating that there were some really innovative and great features to swg that would make swtor a awesome game, and retain more players.... As of right now swtor is nothing more than a single player game with co op mode and a map pack that costs $15 a month for..... I trully hope this game will add some features that keep players here, and adding a wz a op or fp and 5 more levels wont do it.... Im still here hoping though
This ^^...all of it.

People who hate on SWG and talk about it as a failure either never played it or are just being hipster and jumping on the bandwagon....the game was a great success by definition and was light years ahead of its time (pun intended lol)...

Driz