Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Developer Update: Class Changes and Balance in Game Update 1.4

STAR WARS: The Old Republic > English > General Discussion
Developer Update: Class Changes and Balance in Game Update 1.4
First BioWare Post First BioWare Post

DroidDreamer's Avatar


DroidDreamer
09.04.2012 , 01:31 PM | #71
Quote: Originally Posted by Darth_Philar View Post
I like the removal of the animation delay from Overload. I don't like the fact that I have to be facing my opponents to use it since it is primarily used while trying to flee. Looks like I'm going to have to start practicing my WoW Hunter technique of jump>spin>shoot again.

Also, with the way the client/server lag works in this game I'm positive that most of my overloads are going to be wasted on enemies that aren't really in front of me.

I'm also glad to see that Bioware recognizes that Resolve is working well depsite all the QQ. Now if they would only fix the TTK...
Agreed on all points. I already find turning around can cause lag spikes that leave me disorriented from the unexpected facing that results. Imagine trying to hit some guy trying to run behind you and through you....

The animation delay is welcome.
The DroidDreamer Legacy (Pot5 Server)
Eblen 50 Sorc heals | Sodan 50 Sniper | Trilliant 37 Immortal Jugg | Somnis 50 TankSin
They mark me with the lightning bolt in Huttball.

moonshoter's Avatar


moonshoter
09.04.2012 , 01:31 PM | #72
NO MORE UPDATES LETS SEE SOME ACTION > .Sorry for the caps but I had to say it that way and it is Sep were are the new and fast updates were Suppose to see . ? . and to the flamer i know its just the 4th but I'm tried of seeing all these things coming , I want a see them happen now .

WaywardOne's Avatar


WaywardOne
09.04.2012 , 01:31 PM | #73
Thanks for the pre-pre patch notes. It is encouraging to me that the cc problem is being acknowledged and addressed. If anything is nudging me to play GW2 full time and drop this it is the cc. I will need to play with the changes before deciding how much difference they make; I am looking forward to doing so.

With regard to the "instant" overload - please also make guardian's force sweep instant. It ha the same sort of wind-up animation that makes the ability painfully interruptable where I don't think it was intended to be. Thanks.

JoeeyyMagzz's Avatar


JoeeyyMagzz
09.04.2012 , 01:32 PM | #74
30m Stun changes are going to murder my PvE experience. Everything else is a nice change and I see the need for it. But seriously Bioware, make abilities do different things as soon as you get into a warzone, then you have balanced PvP. Stop wrecking PvE and making people relearn their classes just so that PvPers have a nice experience.

Phidias's Avatar


Phidias
09.04.2012 , 01:33 PM | #75
So with the resolve changes, this means 6 Guardians/Juggs/Mauraders/Sents can all cast their choke on me, I have 6 dots on me, and it won't fill my resolve now?

Yeah, maybe you should implement these changes on stuns that DON'T do damage, not all of them.

Kthanx.
Quote: Originally Posted by McSidious View Post
Gotta go with uno pistola for myself. Remember that Han Solo saved Lando, killed Boba Fett and escaped the sarlaac with only one pistol... and he was BLIND. Give a smuggler two pistols and eyesight and I'm fairly certain they would solo the Death Star while hitting on your sister and balancing the federal budget.

Phasersablaze's Avatar


Phasersablaze
09.04.2012 , 01:34 PM | #76
So rocket punch now "Immobilizes" ...

What exactly is that? Just a root? Can they still attack you with their abilities if they are in range?

If this is just a root then it's kind of hilarious how the push-back effect was taken away...hilarious in a very sick bad way.

TUXs's Avatar


TUXs
09.04.2012 , 01:35 PM | #77
Quote:
Mercenaries and Commandos now have a 30-meter interrupt, Disabling Shot. This ability interrupts the target's current action and prevents that ability from being used for the next 4 seconds. This ability can be trained at level 18.
That made my day!!!

And to all you people whining about this being a PvP change, as a PvP/PvEer who runs everything (PvE) with 5-6 commandos usually, this change alone is a MASSIVE help for PvE!!! I'm thrilled I'll be able to interrupt on my Commando instead of asking other people to switch classes for one or two boss fights. I'm thrilled to have it for PvP as well, but imo, this is a BIG PvE change!
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
My referral code: here What you get: here (1 FREE transfer 7-day FREE sub FREE Jumpstart and Preferred Bundles)

Griad's Avatar


Griad
09.04.2012 , 01:37 PM | #78
So they finally admitted that deception burst was useless in PVE thank you devs now we just need a little lower force cost on some of our other specials then we can be perfect acceptable DPS for PVE
Elder Jedi - pre-cu jedi enforcer - pre-publish 9 dark jedi master.

Proud member of DILIH Red Eclipse

Mayeh's Avatar


Mayeh
09.04.2012 , 01:37 PM | #79
So no more knock backs for Commandos, guess Huttball becomes an automatic leave for me now.

oredith's Avatar


oredith
09.04.2012 , 01:37 PM | #80
Quote: Originally Posted by Yogol View Post
3. You ADD abilities, while you already need to know and use more abilites in this game than in other games.


what other game are you comparing it to? super mario kart?

this game has so many less abilities than other MMOs, that I don't actually NEED more than 4 bars.. O_o
(╯°□°)╯┻━┻
flipp'n yo desk, like a bauss
Tankie