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Developer Update: Class Changes and Balance in Game Update 1.4

STAR WARS: The Old Republic > English > General Discussion
Developer Update: Class Changes and Balance in Game Update 1.4
First BioWare Post First BioWare Post

Blightspawn's Avatar


Blightspawn
09.07.2012 , 09:40 AM | #601
I will admit, I'm kinda sad that Overload is gonna be a cone-effect now. I was used to using it as a good way to push enemies off my tail if I was trying to power past something . . . :P

Side note: The new armor in the screenshot looks pretty sick. I hope to see a lot of stuff like that.
Chaotic Benevolence

Blightspawn's Avatar


Blightspawn
09.07.2012 , 09:43 AM | #602
Quote: Originally Posted by cronpants View Post
I welcome the changes, this will make Huttball (the only meaningful gameplay) even more interesting.

Adapt or die whiners.
So if the developers took out Huttball for a month, it'd get rid of your kind?

There ya go, Bioware, Your prayers have been answered. You now know how to get rid of the *****y players.
Chaotic Benevolence

BaronV's Avatar


BaronV
09.07.2012 , 09:50 AM | #603
Quote: Originally Posted by NICKjnp View Post
I play both a sage and a sorcerer. You just really hurt the class by making overload/force wave have a 120 angle arc. That makes it useless as a defense when you are trying to get someone who is hitting you from behind. Furthermore you made our only quick stun a 10 meter range. Seriously? So now we have to run into the range of melee classes range attacks if we want to stun. We are a ranged class!!! We need to fight at range. All we asked for was a dps increase with some defensive abilities...and instead you gave us a nerf to our cc (which is all we have going for us) and the ability to run away easier. Running away is what we disliked about the class...we want to stay in the fight and make a difference with damage. So to sum it up...you took away our ability to root an area with our force wave (now only able to do it in a 120 meter arc), forced us to enter melee class range to be force choked, and made it so we can run away more often. Congratulations on not listening to us by not giving us any dps increase and reducing our cc. You have officially killed the class.
Well Said!

Not to mention that a 120 degree cone force wave makes absolutely no sense at all! Its FORCE WAVE for crying out loud! The iconic ability of Sages and Sorcs! You dont change something fundamental like that.

The only people who are saying "What are you complaining about? Its a buff! you get heal and more running" are people who dont play the class as their main character - ergo they have no idea what they are talking about.
I used to be a Jedi like you - until I took a blaster bolt to the knee

drahzaar's Avatar


drahzaar
09.07.2012 , 10:24 AM | #604
Looks good to me. Bring it on

Siobhan_DN's Avatar


Siobhan_DN
09.07.2012 , 10:29 AM | #605
Thus far, it seems like this game is going to the old "Squeakiest wheel gets the oil" routine. So maybe the PVE driven players need to start trolling and yelling more? I'd hate to resort to that but, it seems that may be the only thing the devs. are hearing right now. I have nothing against PVP play, I am just not at all interested due to all the egos that tend to get involved. Just not my thing. My boyfriend and I are SW fans through and through. So... if you want to cater to the PVP..fine but, do it on PVP worlds/areas only. If the PVE'ers keep getting the short end of the stick... my boyfriend and are going to look into another game. I know our $30 a month is just a drop in the bucket but, there's other games who will not deviate from the class lore of their characters the way that has been done here...and they'd love to have that money.

With some exception, the game can be broken down into two different kinds of players. No one should be better than the other and one should not cater to the other. Each has it's own mindset and reason for being in the game.

Common sense solution... Keep PVP on their own servers.... make adjustments to all their demands as you see fit and let them duke it out! Balance away! Keep PVE on their own servers and leave it be! Add some content.
OR
Create a different set of skills used that activate once you enter a PVP area or while playing Huttball.


LEAVE PVE ALONE PLEASE!
Would be nice to see the game hold on to at least some integrity to classes.
one, two, Sio's coming for you...

Darth_Philar's Avatar


Darth_Philar
09.07.2012 , 11:59 AM | #606
Quote: Originally Posted by Siobhan_DN View Post
Thus far, it seems like this game is going to the old "Squeakiest wheel gets the oil" routine. So maybe the PVE driven players need to start trolling and yelling more? I'd hate to resort to that but, it seems that may be the only thing the devs. are hearing right now. I have nothing against PVP play, I am just not at all interested due to all the egos that tend to get involved. Just not my thing. My boyfriend and I are SW fans through and through. So... if you want to cater to the PVP..fine but, do it on PVP worlds/areas only. If the PVE'ers keep getting the short end of the stick... my boyfriend and are going to look into another game. I know our $30 a month is just a drop in the bucket but, there's other games who will not deviate from the class lore of their characters the way that has been done here...and they'd love to have that money.

With some exception, the game can be broken down into two different kinds of players. No one should be better than the other and one should not cater to the other. Each has it's own mindset and reason for being in the game.

Common sense solution... Keep PVP on their own servers.... make adjustments to all their demands as you see fit and let them duke it out! Balance away! Keep PVE on their own servers and leave it be! Add some content.
OR
Create a different set of skills used that activate once you enter a PVP area or while playing Huttball.


LEAVE PVE ALONE PLEASE!
Would be nice to see the game hold on to at least some integrity to classes.
Don't be silly. This is a "Wheel that never squeaked and no one ever even knew existed gets the grease that will leak all over everything" routine.
Server: The Fatman
Philar - Corruption Sorcerer - Level 50 | Satarel - Rage Marauder - Level 50
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IczerDragon's Avatar


IczerDragon
09.07.2012 , 01:46 PM | #607
Quote: Originally Posted by AllisonBerryman View Post
In the live game, being affected by two stuns simultaneously only controls you for 4 seconds, but it gives you full Resolve.
You're kidding us, right? When stun locked, it doesn't take but three seconds to die by any organized group.

Oh but wait, we do get that one special ability to be "immune" to stuns for a tiny fraction, which by this point, is absolutely moot, because you're dead, with your ability to remove stuns on a hefty cool down just to be stunned to death again after respawn.

And the loss of 360 pushback for our beloved Jedi/Sith casters makes absolutely no sense.

Did you ******es hire those *******s that ****ed up SWG?

FreiaFett's Avatar


FreiaFett
09.07.2012 , 01:53 PM | #608
Quote: Originally Posted by Darth_Philar View Post
Don't be silly. This is a "Wheel that never squeaked and no one ever even knew existed gets the grease that will leak all over everything" routine.
^That. Nobody at any time has ever said "Overload" is overpowered OMGZ. Ever. Ever. Since 1.2 the Sorc/Sage has been laughed at and scorned. "Oh, don't give the ball to a sorc" was a common line I heard when I was still pvp'ing. The changes they are doing for "class balancing" is absolutely absurd. Powertechs can continue to kill people in 3-4 buttons AND do double damage through people using protection. That's perfectly fine, but sorcerer overload...that's COMPLETELY UNBALANCED.

I honestly have no idea who the squeaky wheel actually is. I know that Sorcerers have been begging for then to reverse our unnecessary nerfs since 1.2, and all we've gotten is "Learn to play" from the devs because the developers are right, and not the players, who play their characters extensively.

You developers are completely and utterly delusional.

Tuscad's Avatar


Tuscad
09.07.2012 , 02:39 PM | #609
Quote: Originally Posted by IczerDragon View Post
Did you ******es hire those *******s that ****ed up SWG?
I could start naming but I have the feeling that it would be taken as a personal attack and I would get slapped with an infraction, so lets just go with yes.
Date Joined: March 2009 - Date unsubbed: 9/18/2012
It's been real but the game just wasn't worth the sub for me anymore.
Star Wars: First Assault is an Xbox Live Arcade game: http://kotaku.com/5948064/um-whats-t...ox-live-arcade

Sundragon's Avatar


Sundragon
09.07.2012 , 03:15 PM | #610
61 pages of completely positive feedback! Hence, you'll see this on the public test server on Monday and then it will hit live servers Tuesday.
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