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Developer Update: Class Changes and Balance in Game Update 1.4

STAR WARS: The Old Republic > English > General Discussion
Developer Update: Class Changes and Balance in Game Update 1.4
First BioWare Post First BioWare Post

GizmoBill's Avatar


GizmoBill
09.07.2012 , 12:54 AM | #591
Quote: Originally Posted by AllisonBerryman View Post
It's directly related to concerns we see regarding overpowered melee and them being inescapable.
How about nerfing those overpowered?
It's true, I'm a wrecking machine with my marauder and I don't like it.
I mean seriously, why are you looking at the problem from the wrong point of view? Who are these guys and why are they ruining our game?
"There is no death, there is... oh look a pony!"

ClaudeTaylor's Avatar


ClaudeTaylor
09.07.2012 , 03:05 AM | #592
One word "YES!"

ClaudeTaylor's Avatar


ClaudeTaylor
09.07.2012 , 03:47 AM | #593
Quote: Originally Posted by MaceSW View Post
Stun Wars - The Slow Republic becomes even more true!

This game needs MOAR STUNS DEFINATELY... since there are still people loggin' /facepalm
The game does not needmore stuns. What it needs is for the imperial players resolve to work and for the Juggs defenses to work. Us juggs sit around stunned during pvp more than we fight. As soon as you get out of stun your stunned. If you ever get out of the second stun your stunned again . No resolve no nothing. Resolve barely moves and it doesnt work.

Makais's Avatar


Makais
09.07.2012 , 06:45 AM | #594
Quote: Originally Posted by GizmoBill View Post
How about nerfing those overpowered?
It's true, I'm a wrecking machine with my marauder and I don't like it.
I mean seriously, why are you looking at the problem from the wrong point of view? Who are these guys and why are they ruining our game?
Finally someone with enough sense of justice to shout "truth" from the other side of the stand! You have my respect m8
In Vino Veritas

Makais's Avatar


Makais
09.07.2012 , 06:47 AM | #595
Quote: Originally Posted by Lamonte View Post
Well, Bioware, it seems like you wanted feedback posting your intent with the new changes and you got it in spades. 59 pages in just under a week. I really hope you've learned something from this endeavor. It really looks like you all are out of touch about just what is really broken with this game that needs needs an overhaul. The vast majority on this thread are complaining, and we are for the most part saying the same thing(s). Before 1.4 hits the PTS, I suggest you all go back to the drawing board and rethink what your vision is for this game. Time to put ego aside and do what's best for the game.
M8... This makes so much sense!
In Vino Veritas

ProKsnNwk's Avatar


ProKsnNwk
09.07.2012 , 06:48 AM | #596
OK.
I played GW2, sure there is no grind, in that game.

and I thought: No Grind = Fun............ and 1 thing, I was WRONG!!!!
*Facepalm
Ye, I was wrong, GW2 is boring, when comparing to SWTOR.
The gameplay sucks, the PVE is no existent, everything is about PVP.
But the PvP in GW2 sucks, 1 thing that is fun is only WvW.

and I don't say that, cause I'm PvE'er, NO.
Im total PVP, and I owned like 1 vs 3 in that game with Mesmer, I even got the Videos.

But the gameplay is boring, even more boring than when you hit 50 in SWTOR, with your 3rd character.


You can play GW2, for 3 days, and you don't have anything to comeback to.....cause everything is given at the start.
If someone is a PVE'er, then you won't be able to play GW2, no content.

If someone is a PVP'er then, you have the same gear as everyone else, and in that game there is no balance at all.
Range are OP, in their range class, but when you get hit by melee, 2 hits you die.
You have around 20k health, 10k per hit, or more, by a Warrior.
But you always have to be in melee range, if you want to capture the base.

I owned ppl with mesmer, cause mesmer make clones of himself and they were just confused which one to hit.


But I will rather stick to SWTOR.

Seeing as the stealth class gonna get, back up, I want to try it out.

StormEarth's Avatar


StormEarth
09.07.2012 , 06:58 AM | #597
Quote: Originally Posted by Mharz View Post
Allison, thanks for this post. I know you're just the messenger and my comments are directed respectfully at others.

Dear devs.. this sums up the problem. Let me say this as clearly as possible.

THERE ARE TOO MANY CCs IN THE GAME.

THIS MAKES PVP AWFUL.

NO ONE ENJOYS LONG PERIODS WHERE YOU CAN'T CONTROL YOUR CHARACTER.


If you don't get this, if you can't understand this on a fundamental level you not only fail at game design but you fail to understand people (not just gamers) and what makes for a good time.

Lets make it simple: 500 points of Resolve per second of ANY control that decays at a rate of 100 points a second and during decay you are TOTALLY IMMUNE to further CCs.
I'm totally agree. The jedi guardian defense doesn't work right and after all this cc's I always die. I'm wear a heavy armor but it protects like a light.
|Ѭ|▒▒¯ǁȫ|████████████████████████████████████████)

cronpants's Avatar


cronpants
09.07.2012 , 07:59 AM | #598
I welcome the changes, this will make Huttball (the only meaningful gameplay) even more interesting.

Adapt or die whiners.
"The sarlacc found me somewhat indigestible."
―Boba Fett

Smuglebunny's Avatar


Smuglebunny
09.07.2012 , 08:10 AM | #599
Ive quit due to the changes. Good job developers. I have noted your names and wont be sending any money towards anything you work on in the future. Take note companies.

HarleysRule's Avatar


HarleysRule
09.07.2012 , 09:21 AM | #600
DAoC had a simplier and good "resolve" system: However long you were CC'd for, you got 5x that amount of immunity from the same type of CC, up to one minute. Of course, CCs lasted a lot longer in that game, but if you purged it or someone broke it, you still got that immunity.

Still hate the Force Wave/Overload nerf, although at least the 30 sec free heal will be nice after casting Noble Sacrifice.

Also still looking forward to you either totally ignoring or nerfing Guardian/Juggernaut tanks again.