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Developer Update: Class Changes and Balance in Game Update 1.4

STAR WARS: The Old Republic > English > General Discussion
Developer Update: Class Changes and Balance in Game Update 1.4
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Izorii's Avatar


Izorii
09.05.2012 , 12:24 AM | #341
Looking at the changes I think they are bad changes for the SIth Inquisitor. Cant say for certain but they look like they will make him weaker than he was before and force him within 10 meters for a 4 second stun. Looks to me like PvE players are being punished because PvP players are spending too much time stunned.

Bedrayne's Avatar


Bedrayne
09.05.2012 , 12:27 AM | #342
Quote: Originally Posted by aeterno View Post
Hard to say about these changes. Predictable sage/scorc qqs, despite the fact force speed is gonna be crazy good and will make up for force wave/overload quite nicely.
The force speed change is useless unless you get the talent buried deep in the tank (shadow) or heal (sage) tree. So dps sages are stuck just like before where stun/snare/root eliminates the run speed and as VG/Sent/Guardians have a shorter cd on their gap closer than we do on force speed, the whole change is pathetic. Make the immunity basic or at least low in the trees.

Danve's Avatar


Danve
09.05.2012 , 12:33 AM | #343
sages and sorcerers get a snare/root break plus immunity every 20 seconds? sounds a little overpowered to me and doesn't really equal the change to force stun. whether they can stun you from 30 or 10 yards the fact remains they can still stun you and then take off even after snares have been applied. and to be able to do that every 20 seconds is a little much.

Jarlgon's Avatar


Jarlgon
09.05.2012 , 12:38 AM | #344
worst idea ever. This affects PvE directly and makes PvE harder to play. Do not impliment these changes.

HexATL's Avatar


HexATL
09.05.2012 , 12:41 AM | #345
Why do these images look 15 times better than what the game looks like? Heh...
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wolfmith's Avatar


wolfmith
09.05.2012 , 12:47 AM | #346
well, Marauders are still able to root someone for 8 entire seconds (charge + ravage + Deadly Throw) without adding a single bit to resolve. Keep it up, you're doing fine.

Assassins sure needed an extra buff. They're totally useless as they are now, right? Honestly, they are OP enough as they are now and you even increase their attack power and utility ?? As if they didn't had more than enough !

I liked the changes I saw to Sorc Healers, though 30 sec CD on that new spell might be too much (a talent on the healing tree to reduce that CD in 15 seconds would be good).
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aeterno's Avatar


aeterno
09.05.2012 , 12:52 AM | #347
Quote: Originally Posted by wolfmith View Post
I liked the changes I saw to Sorc Healers, though 30 sec CD on that new spell might be too much (a talent on the healing tree to reduce that CD in 15 seconds would be good).
A completely free selfheal every 15 sec would be "good"? I'd hate to see what you classify as "great" tbh.

MilanoChris's Avatar


MilanoChris
09.05.2012 , 12:54 AM | #348
So Sorcs/Sages, who have the lowest DPS in PVE, don't get a buff for damage?

OldSpiceSwag's Avatar


OldSpiceSwag
09.05.2012 , 12:54 AM | #349
Alrighty, just read 35 pages of qq, about to chime in myself.

First off, I'm predominantly a pvper, and know more about that, and a sage (ftw), and know more about that. I run a dps 0-23-18 tk/balance hybrid, just to throw that out there.

To pve'rs saying things along the lines off "Oh Em Geee BW y u nerf pve 4 pvp whinerz??" and don't give a specific reason, i have no time for you. I also pve and these don't seem like a big deal, but I'm no expert.

My thoughts on various sage changes for pvp:

-Force wave change from 360 animation lag KB to 120 degree kb: honestly, this sucks, why limit it at all? Nobody complains, its a moderate kb at best, and trust me, I fully intend to hit everyone in that 360 radius.

-force stun now a 10m range: mixed feelings here, mostly about huttball. While the fear of being stunned in the fire by a faraway sorc is lessened, I can't do that anymore either, which blows, that and force wave were my two tools for fire kills, and they are pretty much both gone.

-force speed now 20s cd: great, and if it stacks with TK effusion, better! I would take that anyways for obvious force conservation reasons. However, I was reading this thread, and somewhere I spotted someone say that shadows might have the capability to spec into a 5s cd on force speed. That combined with resilience just screams oh my God for huttball. Seriously just think about that for a second.

-force mend and its specced talent for more healing: great, 30s cd, I'll just chuck that up on cd I suppose. It just really angers me that instead of a dedicated cd for a flat damage reduction over a fixed time period, we get this "moderate" heal. Very disappointing with the absence of a dedicated defensive cooldown.

-Kinetic collapse cc now no longer breaks on dmg: great, love it, no longer worthless resolve filler.

-mental alacrity change: don't care, don't use it

-"Fadeout/Egress has been redesigned. Now causes Force Speed to remove all roots and snares and grant immunity to roots and snares for the duration." when I first read this, I was ecstatic. Beyond happy. Everything I was dreaming for in this patch, finally, thank God, immunity from cc during the duration of force speed. But wait, what's that? Its a healing specced talent? When I got over the initial "removes all roots and snares..." and read that, I was furious. Dps sages are the worst dps class in rwz comps by far; so many times have I wanted to take my main, my dps sage, into rateds, and been asked to take my guardian tank in much worse gear instead. Compared to other healers, seer sages perform excellently given a skilled player, but dps sages get focused and demolished by players of equal skill and gear, and it just angered me that the very best buff the sages got was to healers.

If I made some mistake or left something out, I just read 35 fing pages and I'm not checking.

oh and force wave change sucks

MidichIorian's Avatar


MidichIorian
09.05.2012 , 12:56 AM | #350
Quote: Originally Posted by HexATL View Post
Why do these images look 15 times better than what the game looks like? Heh...
Someone here in the forums is using a pretty funny signature on that topic. It goes something like:

The graphics settings we should have:
*Low
*Medium
*Advertisment picture quality

It's spot on because Very High isnt nowhere near the graphics in the pics they post in their news articles.
Quote: Originally Posted by MilanoChris View Post
So Sorcs/Sages, who have the lowest DPS in PVE, don't get a buff for damage?
I like to apologize for that for being one of perhaps 3 sorcs/sages on my current server who still produce on an UP class. The three of us, and the perhaps 50 in total across all servers, are obviously used as some reference by BW while they're totally ignoring the 99 % who average 100K dps/game in games where the top dps is 500K. Working as intended.