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Developer Update: Class Changes and Balance in Game Update 1.4

STAR WARS: The Old Republic > English > General Discussion
Developer Update: Class Changes and Balance in Game Update 1.4
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Kyriosgundam's Avatar


Kyriosgundam
09.04.2012 , 05:02 PM | #201
BioWare should have left the Overload skill alone it was fine the way it was. This skill allowed my Assassin to knock away any enemies from me even those that were attacking me from behind, and now it only targets those enemies in front of you that really puts PvE only players like me in a real bind when attacked by a large group of enemies when solo. So now players like me get screwed cause the PvPers complained gee I thought this game was STORY driven which put more priority on the PvE aspect of the game than on PvP. Luckily this wont be a game breaker for me but it will make life for PvE players like me more frustrating.
"The Ability to speak does not make you intelligent"-Qui-Gon
"Much to learn you still have"-Yoda
"Impressive......Most Impressive"-Darth Vader
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WobblyBits_X's Avatar


WobblyBits_X
09.04.2012 , 05:04 PM | #202
Quote: Originally Posted by Sippix View Post
Read the following very, very carefully:

Rocket Punch is not going to stun the target, it's going to root it. "Immobilize" is Bioware's term for a Root, which is where you can perform actions but not move your character. You're thinking of "Incapacitate," which is Bioware's term for Stun.
for a melee attacker this is the same result.
you root then move away a little. possibly create more distance for a longer period than with a simple knock.

Quote: Originally Posted by Kyriosgundam View Post
BioWare should have left the Overload skill alone it was fine the way it was. This skill allowed my Assassin to knock away any enemies from me even those that were attacking me from behind, and now it only targets those enemies in front of you that really puts PvE only players like me in a real bind when attacked by a large group of enemies when solo.
tbh, the delay on overload caused by the animation was far worse...
you can simply flick the camera around for the knockback (after maybe moving to one side of the group attacking you).
Defeating a Sandwich only makes it Tastier

Tuscad's Avatar


Tuscad
09.04.2012 , 05:06 PM | #203
They should make different skill sets for PVP and PVE so that PVE doesnt get screwed over by all of this nerfing. PVP and PVE should never intersect.

Edit: If you insist on having the same skills and having PVP nerfs affect PVE then maybe you should look into buffing the classes that are under performing instead of nerfing the classes that can hold their own?
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Henu's Avatar


Henu
09.04.2012 , 05:06 PM | #204
Quote: Originally Posted by Imhotep View Post
I play Merc and youre being a bit dramatic. Its a minor nerf.
Its a huge nerf to any GOOD merc PVPer, any anyone that PVP's with or against me knows that my rocket punch is 50% of my game play.
And let me add, how many times do you go on the PVP forums and see people complaining about mercs having 2 knock backs? now thing of this, how many times to you see post about people complaining about too many stuns in the game?
This is a STUPID change made without thought.
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Gawlron's Avatar


Gawlron
09.04.2012 , 05:07 PM | #205
Quote:
In addition, while Overload and Force Wave make for great escape abilities, they have done so previously at a cost to the overall PvP experience. What we want for these abilities is to create distance between you and your target(s), but what frequently occurs is a bad experience for incidental nearby enemies that arenít your intended target(s).
This is ... simply ridiculous.
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WobblyBits_X's Avatar


WobblyBits_X
09.04.2012 , 05:09 PM | #206
Quote: Originally Posted by Henu View Post
Its a huge nerf to any GOOD merc PVPer, any anyone that PVP's with or against me knows that my rocket punch is 50% of my game play.
And let me add, how many times do you go on the PVP forums and see people complaining about mercs having 2 knock backs? now thing of this, how many times to you see post about people complaining about too many stuns in the game?
This is a STUPID change made without thought.
how many people are immensely frustrated by resolve being filled instantly in huttball making the carrier immune to all attempts to stop him?
its all a tank (or mara) has to do in a match - grab the ball, wait on the catwalk till somebody stuns, home free.
Defeating a Sandwich only makes it Tastier

Gawlron's Avatar


Gawlron
09.04.2012 , 05:10 PM | #207
I'll see how it effects my alts when I PvE in 1.4, thanks for not "improving" Jedi Guardians (DPS). Its fine the way it is...
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WobblyBits_X's Avatar


WobblyBits_X
09.04.2012 , 05:11 PM | #208
Quote: Originally Posted by Gawlron View Post
I'll see how it effects my alts when I PvE in 1.4, thanks for not "improving" Jedi Guardians (DPS). Its fine the way it is...
agree
anyone saying otherwise has never seen someone who know how to use it.
Defeating a Sandwich only makes it Tastier

Gawlron's Avatar


Gawlron
09.04.2012 , 05:12 PM | #209
Quote: Originally Posted by WobblyBits_X View Post
how many people are immensely frustrated by resolve being filled instantly in huttball making the carrier immune to all attempts to stop him?
its all a tank (or mara) has to do in a match - grab the ball, wait on the catwalk till somebody stuns, home free.
What happened to the original development team? Can we have them back?
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Kyriosgundam's Avatar


Kyriosgundam
09.04.2012 , 05:13 PM | #210
Quote: Originally Posted by Felioats View Post
I play a Sage.

I liked having Force Wave completely surround me. It has always been pretty easy to walk to where I needed to be.

I don't PvP, but I played healing Priest in WoW, which is the same class (where's that "twist on healing" Jake Neri talked about?). And these PvP buffs sound critical for the ability to escape.

I'm not happy that you nerfed Force Stun for PvP at all.

But good job on not nerfing Force Lift -- that would have been infuriating.
I agree I loved that Force Wave/Overload nailed all opponents in a 360 arc around you. It came in handy when solo and surrounded by enemies. So PvE players like me get screwed because PvPers complained (which they never stop doing). This game as BioWare keeps saying is supposed to be Story driven which to me puts a higher priority to the PvE aspect NOT the PvP aspect of the game. This revamp of the Force Wave/Overload skill is really going to hamper my Assassin and JC since I dont do PvP at all. And having a knockback skill that only targets those in front of you and not all the way around you can make a fight where you are attacked from the front and the rear at the sametime which almost all melee classes are when solo can make the fight much harder than it needs to be. I am not saying that all the changes are bad however this one really screws over PvE players who use Troopers, Bounty Hunters, Inquisitors, and Conculars as their main characters.
"The Ability to speak does not make you intelligent"-Qui-Gon
"Much to learn you still have"-Yoda
"Impressive......Most Impressive"-Darth Vader
"Only a Sith deals in absolutes"-Obi-Wan