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HM Zorn and Torn without boss switching


Chaqen's Avatar


Chaqen
08.29.2012 , 11:15 PM | #11
Quote: Originally Posted by chaosme View Post
The radius of the fearful effect starts from the position where Toth lands after he leaps. So if your range dps were positioned such that they were within the effect radius of Toth's landing spot, they will end up getting fearful.
This is more or less true, but you have to realize fearful will happen right before toth leaps, but either way it is about positioning them right to make sure dps dont have to stop early.

For melee dps we usually have toth and zorn switch sides, while tanks stay in the same spot, and make the melee run in a U shape between the two tanking spots to avoid any and all aoes during the transition phase. As for the berserk aoe from toth, they should be poping a def CD, or jousting (run out and then back in) before it goes off (they should have about 2 or 3 seconds after the red text to get out).

As for people being close to toth getting the fearful, you want to make sure you have about 35 to 45M between the tank spots to avoid doubling up aoe's and to prevent both tanks getting fearful, once again a positioning thing.

On a side note there are multiple ways of doing this fight, and multiple ways of positioning them, so dont feel like you're stuck doing it one certain way cause of an video/guide.

curtisloew's Avatar


curtisloew
08.29.2012 , 11:33 PM | #12
I can't believe the misinformation that still goes on about fearful.

It's 30 meters from the impact when Toth lands on the jump. Position your dps on Zorn correctly, and they will never get fearful.

Saiyanbob's Avatar


Saiyanbob
08.29.2012 , 11:54 PM | #13
^ That.

Its 30m on the dot from the point Toth lands. Fearful is NOT applied before the jump and is NOT ranged from Zorn.

29 Meters angled away from the Toth Side and the Ranged DPS can burn their hearts out. I do however hope you have some heavy melee to make up the difference that happens from ranged always attacking. Ours balances out during rock phases when the melee can continue to dps easier than ranged.

heres a diagram

--------Tank(Zorn)----------------------------------------------- (Toth)Tank
------------------------------------------------------------------------Dps



----Heals-------------------------------------------------------------Heals
Dps

Also as a fun tip make sure your Zorn tank moves to the outisde (Realitive away from Toth) and max range (4 or 10m) Depending right as the rock phases end. This allows them to avoid the huge Smash hit while already low from rock phase. Its tricky to pull off as you have to get the timing down and the tank will instead get knocked back decently far so its best to have a wall to hit but your healers will love you.

_gideon's Avatar


_gideon
08.30.2012 , 01:47 AM | #14
Zorn's "Fearful" debuff is now correctly restricted to 30 meters. - Patch 1.2.3

Based on my own observations it seems more like it is centred on Zorn, but 30m from the centre of a ~2.75m radius hitbox.

Ultimately, RDPS standing 29m away from Zorn and perpendicular to the line between Toth and Zorn should be safe. Until nightmare mode maybe

CitizenFry's Avatar


CitizenFry
08.30.2012 , 09:50 AM | #15
Once the tank swap has been finalized, Zorn should not be moving at all. Ranged DPS can use the time from the GCD on their instant casts to fine-tune their position to 29.9m away from Zorn, angled away from Toth. Not only should the ranged group not be getting Fearful, they really shouldn't be taking much, if any, damage.

One thing that can give you trouble is if the Zorn tank loses aggro to a ranged DPS right before a jump. This is most common when the Zorn tank is the target of the first boulder. Remind your ranged DPS to use their threat dumps, and have the Zorn tank use some extra taunts to boost threat, and you can avoid this problem.
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ZIMMOZMAN's Avatar


ZIMMOZMAN
08.30.2012 , 10:51 AM | #16
this strat is dumb you make the tanks move that is longer then taunting the boss unless you have two guardians your strat makes everyone move and get confused
I FEEL A DISTURBANCE IN THE FORCE

Khevar's Avatar


Khevar
08.30.2012 , 12:39 PM | #17
Quote: Originally Posted by ZIMMOZMAN View Post
this strat is dumb you make the tanks move that is longer then taunting the boss unless you have two guardians your strat makes everyone move and get confused
"Longer" for whom? The tanks?

The whole reason we are trying this strat was to increase dps uptime. What does it matter if it takes the tanks longer to get into position if the dps don't have to move and can resume dps more quickly.

Drunkshade's Avatar


Drunkshade
08.30.2012 , 05:09 PM | #18
Our guild uses this method on both 8 and 16 man. We prefer it because it only requires the tanks to swap, no ranged get fearful, and there is less damage over all. If you want to see our positioning we have a strat video below.

http://www.youtube.com/watch?v=WHBtM...hannel&list=UL

More video at www.chosen-elite.com/strategies

Justcae's Avatar


Justcae
08.30.2012 , 05:35 PM | #19
Quote: Originally Posted by ZIMMOZMAN View Post
this strat is dumb you make the tanks move that is longer then taunting the boss unless you have two guardians your strat makes everyone move and get confused
I hope I'm misunderstanding you.

If you swap the tanks on bosses the only people that have to move are the tanks. It's the simplest way to do the fight. You have higher DPS uptime, and you remove difficulty.