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Mission generation...text based bonus and posting missions

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Mission generation...text based bonus and posting missions

LordArtemis's Avatar


LordArtemis
08.29.2012 , 03:04 AM | #1
Ok, here is a way that you can add some repeatable variable missions to the game without VO requirement.

You have plenty of mission terminals throughout the game. You also have a holocommunicator, and I am going to suggest something similar for personal use.

I would suggest you add a mission generator, one that will spawn certain mobs in a specific area on a planet, with a minor boss character using a summon trigger. The idea is that you would click on the mission terminal, and missions would be listed for you to choose from. The mobs and mini-boss would be randomly generated but level specific to the planet of course.

The mission can update using a "personal terminal" that lists text dialog...the idea is the missions are secret, so there is no vocal communication. Text is received to keep the communication completely secure.

Call them spec op missions or something to that effect, and they would be specific to your class and offer class based drops equal to general drops from the regular world.

You can offer different scenarios...vs 6 plus boss, 8 plus boss, 4/4 plus boss, 6/6/6 and objective, etc. Try to avoid gather quests as those tend to be pretty boring, as well as animal missions (unless you want to offer profession specific missions).

This is a way to offer reasonable content as far as development cost, and gives some variety and filler on the planets.

The main goal is to provide the generated content without requiring VO...

...now if you guys are slick, you could pull some of the voice work already in the game, like certain general responses and the like, as well as alien dialog (after all, any words can be attributed to alien dialog) to allow conversation choices in this generated content. I think generated content with at least one short conversation would be a home run.

This also, in the future, could be the basis for a mission editor/mission creation system for players.

Side note: This can also work to provide bounties for BH players (NPC characters of course) and Smuggling missions for smugglers, as well as specific agent and trooper missions. Naturally Sith and Jedi can receive missions directly from the Jedi Council/Sith Order.

CrusherKing's Avatar


CrusherKing
08.30.2012 , 09:43 AM | #2
Quote: Originally Posted by LordArtemis View Post
Ok, here is a way that you can add some repeatable variable missions to the game without VO requirement.

You have plenty of mission terminals throughout the game. You also have a holocommunicator, and I am going to suggest something similar for personal use.

I would suggest you add a mission generator, one that will spawn certain mobs in a specific area on a planet, with a minor boss character using a summon trigger. The idea is that you would click on the mission terminal, and missions would be listed for you to choose from. The mobs and mini-boss would be randomly generated but level specific to the planet of course.

The mission can update using a "personal terminal" that lists text dialog...the idea is the missions are secret, so there is no vocal communication. Text is received to keep the communication completely secure.

Call them spec op missions or something to that effect, and they would be specific to your class and offer class based drops equal to general drops from the regular world.

You can offer different scenarios...vs 6 plus boss, 8 plus boss, 4/4 plus boss, 6/6/6 and objective, etc. Try to avoid gather quests as those tend to be pretty boring, as well as animal missions (unless you want to offer profession specific missions).

This is a way to offer reasonable content as far as development cost, and gives some variety and filler on the planets.

The main goal is to provide the generated content without requiring VO...

...now if you guys are slick, you could pull some of the voice work already in the game, like certain general responses and the like, as well as alien dialog (after all, any words can be attributed to alien dialog) to allow conversation choices in this generated content. I think generated content with at least one short conversation would be a home run.

This also, in the future, could be the basis for a mission editor/mission creation system for players.
Not a bad idea i like it

LordArtemis's Avatar


LordArtemis
09.12.2012 , 07:01 PM | #3
Thanks, I appreciate that.

The idea is to provide repeatable content while keeping the development cost low.

VegaPhone's Avatar


VegaPhone
10.25.2012 , 04:13 AM | #4
So its basically a bounty mission. There are terminals already that offer heroic quests and other missions similar to what you are suggesting.

However, its not player made, and its not repeatable, or as repeatable as you are suggesting it to be.

The problem is you have a list of secret mission that trigger an effect in the persistent world and that boss is open to everyone, and a lot of people would have access to that mission meaning some will take away from others or they can do the same quest. If they take repeatable bosses from other players that means you have to make a lot of bosses, spawn randomly, which is still fun and doable, and if not and they are shared then that is the same as the terminal box for quests.

So being able to do them repeatedly with different bosses in different locations sounds fun, but still a bit of work to set up and offer enough that it is varied. Also if the boss is not evident in the persistent world, but is activated to be unlocked, that takes away from the appeal of a bounty in the persistent world and is more of an instanced fight in the open world such as a heroic for example.

I like however the idea of bosses, and mini bosses, and it being repeatable. I think its a nice idea, and should also involve player made content as well. And would like to see how it can apply player made content.

LordArtemis's Avatar


LordArtemis
10.25.2012 , 11:38 AM | #5
Quote: Originally Posted by VegaPhone View Post
So its basically a bounty mission. There are terminals already that offer heroic quests and other missions similar to what you are suggesting.

However, its not player made, and its not repeatable, or as repeatable as you are suggesting it to be.

The problem is you have a list of secret mission that trigger an effect in the persistent world and that boss is open to everyone, and a lot of people would have access to that mission meaning some will take away from others or they can do the same quest. If they take repeatable bosses from other players that means you have to make a lot of bosses, spawn randomly, which is still fun and doable, and if not and they are shared then that is the same as the terminal box for quests.

So being able to do them repeatedly with different bosses in different locations sounds fun, but still a bit of work to set up and offer enough that it is varied. Also if the boss is not evident in the persistent world, but is activated to be unlocked, that takes away from the appeal of a bounty in the persistent world and is more of an instanced fight in the open world such as a heroic for example.

I like however the idea of bosses, and mini bosses, and it being repeatable. I think its a nice idea, and should also involve player made content as well. And would like to see how it can apply player made content.
Thanks for the feedback. You make a good point, and I instantly though about making it instanced, to which you made another good point...not as appealing if it isnt in the open.

A solution to this would be to have it spawn when you get close. This way it cannot be farmed by other players (at least not easily) but would still be open world. Of course some of them could also be instanced, some could even use mobs already placed in the world...you simply get a bonus for going after them directly.

There are plenty of mobs and bosses already on the maps.

Morur's Avatar


Morur
05.20.2013 , 04:32 AM | #6
/signed!!!

LordArtemis's Avatar


LordArtemis
05.23.2013 , 11:45 PM | #7
heh, thanks.

Ok, a few more thoughts. First, the "boss" or target can be spawned when you get to the target area. This way noone "steals" it from you.

Another idea is that this sets up the framework for eventual player created missions. If the system was designed to insert certain general responses in cutscenes and generate dialog in text form otherwise, it would be possible to allow players to build limited missions this way.

I think I might expand on that idea later.

Mondrice's Avatar


Mondrice
06.26.2013 , 02:14 AM | #8
/signed and bumped :P

LordArtemis's Avatar


LordArtemis
06.28.2013 , 12:19 PM | #9
Quote: Originally Posted by Mondrice View Post
/signed and bumped :P
Thanks. I am hoping that the upcoming "bounty" missions are generated missions along the lines of this suggestion. We will see I suppose.

Kraeius's Avatar


Kraeius
08.19.2013 , 02:24 AM | #10
Quote: Originally Posted by LordArtemis View Post
Thanks. I am hoping that the upcoming "bounty" missions are generated missions along the lines of this suggestion. We will see I suppose.
It seems your suggestion made an example for current Bounty Contract event. Well done really