Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Looking for a decent PVP Merc build

STAR WARS: The Old Republic > English > Classes > Commando / Mercenary
Looking for a decent PVP Merc build

MerriwxOne's Avatar


MerriwxOne
08.28.2012 , 09:33 AM | #1
Just as the title says. I've been reading most of the negative post, but every character class has been through the "we got nerfed shock" before. There has to be "A" build out there. I'm trying to stay positive. I'm lvl 14 ATM.

frivera's Avatar


frivera
08.28.2012 , 10:17 AM | #2
Quote: Originally Posted by MerriwxOne View Post
Just as the title says. I've been reading most of the negative post, but every character class has been through the "we got nerfed shock" before. There has to be "A" build out there. I'm trying to stay positive. I'm lvl 14 ATM.
Lvl 14, wow, you're a real veteran. "We got nerfed shock"? Yup, I guess that's it. Such insight. Have fun staying positive while you're getting your *** kicked.

MerriwxOne's Avatar


MerriwxOne
08.28.2012 , 05:00 PM | #4
Thank you for actually contributing to the thread!
So...what are the downfalls of the build, strengths or proper rotation? In terms of DPS...does this spec perform better(or close to it) than using a spec in Arsenal?

SWCwall's Avatar


SWCwall
08.28.2012 , 06:10 PM | #5
Quote: Originally Posted by MerriwxOne View Post
Thank you for actually contributing to the thread!
So...what are the downfalls of the build, strengths or proper rotation? In terms of DPS...does this spec perform better(or close to it) than using a spec in Arsenal?
That, or this:

http://www.torhead.com/skill-calc#300ZMIkZfhrbzGhrs.2 - Pyro
http://www.torhead.com/skill-calc#30...IkbRrdRkczZc.2 - Arsenal

Arsenal does do more damage, and the 2 knockbacks are nice (Huttball). However, Arsenal has some pretty severe downfalls. Arsenal revolves around Tracer Missle, which is a 1.5 activation time ability. Because of this, Arsenals are easily shut down, and with very little defensive abilities, coupled with no reliable snare, you can't kite/run away or use LoS properly. Rotation:

Explosive Dart > Tracer Missle > Tracer Missle > Railshot > Heat Seeker Missles > Unload (procced or not) > Thermal Sensor Override + Power Surge for Heals, or Fusion Missle. - rinse and repeat.

Pyro is generally considered "better" at PvP with it's mobility, however, they also suffer the same as Arsenal Mercs. It deals less damage, but has some decent burst. Typical opener/rotation is:

Incendriary Grenade > Railshot > Thermal Detonator > Unload (or Power Shot if it doesnt reset the CD on Railshot) > Railshot > Thermal Sensor Override + Power Surge for Heals, or Fusion Missle. - I usually spam ***** Shots to TRY to get the snare and CGC (Comubustable Gas Cylinder) applied, but it usually doesnt work IMO. Between the 6 secs for Railshot to be procced, I tend to use Power Shot for filler.

Also, try to be at angles where your knockback will get them out of your LoS. Good Luck.

Edit - It blocked out the name of our "auto attack" lol.

Henu's Avatar


Henu
08.28.2012 , 06:38 PM | #6
Quote: Originally Posted by SWCwall View Post
That, or this:

http://www.torhead.com/skill-calc#300ZMIkZfhrbzGhrs.2 - Pyro
http://www.torhead.com/skill-calc#30...IkbRrdRkczZc.2 - Arsenal

Arsenal does do more damage, and the 2 knockbacks are nice (Huttball). However, Arsenal has some pretty severe downfalls. Arsenal revolves around Tracer Missle, which is a 1.5 activation time ability. Because of this, Arsenals are easily shut down, and with very little defensive abilities, coupled with no reliable snare, you can't kite/run away or use LoS properly. Rotation:

Explosive Dart > Tracer Missle > Tracer Missle > Railshot > Heat Seeker Missles > Unload (procced or not) > Thermal Sensor Override + Power Surge for Heals, or Fusion Missle. - rinse and repeat.

Pyro is generally considered "better" at PvP with it's mobility, however, they also suffer the same as Arsenal Mercs. It deals less damage, but has some decent burst. Typical opener/rotation is:

Incendriary Grenade > Railshot > Thermal Detonator > Unload (or Power Shot if it doesnt reset the CD on Railshot) > Railshot > Thermal Sensor Override + Power Surge for Heals, or Fusion Missle. - I usually spam ***** Shots to TRY to get the snare and CGC (Comubustable Gas Cylinder) applied, but it usually doesnt work IMO. Between the 6 secs for Railshot to be procced, I tend to use Power Shot for filler.

Also, try to be at angles where your knockback will get them out of your LoS. Good Luck.

Edit - It blocked out the name of our "auto attack" lol.
Nice write up but i suggest take the 2 Points from Pinning Fire and either get more Endurance or vent more heat.
And to the OP, dont listen to people that say we are under powered, we can put out the DPS and we can kite very well, the trick is play smart, go get dragged into the 1v1's, stun and run or knock back and run, live to fight another day.

Eg, in Hutt ball, stay up high and when you knock back aim them into fire or off the ledge.
in NC, use the turrets or the bunker to loose LOS.
in VS use walls for LOS and your AOE attacks lots, and if you can get a sage (if sage run and jumps from start) to pull you up on the ledge and cast non stop
In CW, stay in mid and get on the ledges but dont stay still.
:sy_bountyhunter ::sy_bountyhunte r::sy_bountyhunt er::sy_bountyhun ter::sy_bountyhu nter::sy_bountyh unter::sy_bounty hunter::sy_bount yhunter::

MerriwxOne's Avatar


MerriwxOne
08.28.2012 , 08:07 PM | #7
Ok...so kiting and LoS is crucial, but seeing that each build uses RS in the rotation heavy, would it be wise to stack Surge since pts in the skill tree make RS auto crit? Also....would stating alacrity help get TM down to 1 sec or lower?

SWCwall's Avatar


SWCwall
08.28.2012 , 08:44 PM | #8
Quote: Originally Posted by MerriwxOne View Post
Ok...so kiting and LoS is crucial, but seeing that each build uses RS in the rotation heavy, would it be wise to stack Surge since pts in the skill tree make RS auto crit? Also....would stating alacrity help get TM down to 1 sec or lower?
Unfortunately, Alacrity is pretty much a waste stat. I'd never stack it. I don't have any numbers to give, or any links to prove that fact/statement, but it's what I've heard. Same with Surge, you hit the Diminishing returns mark at about 73-75%, which is the most you will want to stack it to. Other then that, stat priority should go:

Power > Surge > Crit > Accuracy > Alacrity > (none, if you can).

Keep in mind that 10-30ish PvP is more about keeping your gear up to date as your stats should be boosted to a set amount regardless of what you stack. I wouldn't worry too much about secondary stats, until about 35-49. When you hit 50 and start getting some BM/WH gear, Augments should be either all Aim, or Aim and Power.

Hope this helps.

clearsighted's Avatar


clearsighted
08.28.2012 , 08:57 PM | #9
Quote: Originally Posted by MerriwxOne View Post
Ok...so kiting and LoS is crucial, but seeing that each build uses RS in the rotation heavy, would it be wise to stack Surge since pts in the skill tree make RS auto crit? Also....would stating alacrity help get TM down to 1 sec or lower?
lol.

Dude. Just play your class. You'll enjoy level 10-49 pvp cause most are goobers. Stay in blue or better on-level gear, and it won't matter what your stat distribution or rotation is. At 50, it will suck and you will hate it. Enjoy the ride.

MerriwxOne's Avatar


MerriwxOne
08.28.2012 , 10:15 PM | #10
Quote: Originally Posted by SWCwall View Post
Unfortunately, Alacrity is pretty much a waste stat. I'd never stack it. I don't have any numbers to give, or any links to prove that fact/statement, but it's what I've heard. Same with Surge, you hit the Diminishing returns mark at about 73-75%, which is the most you will want to stack it to. Other then that, stat priority should go:

Power > Surge > Crit > Accuracy > Alacrity > (none, if you can).

Keep in mind that 10-30ish PvP is more about keeping your gear up to date as your stats should be boosted to a set amount regardless of what you stack. I wouldn't worry too much about secondary stats, until about 35-49. When you hit 50 and start getting some BM/WH gear, Augments should be either all Aim, or Aim and Power.

Hope this helps.
Yes it does...all helps...I'm just ignoring the negative.
Only reason I thought alacrity was worth a try is I've never seen people talk about it...maybe they haven't tried. BW has put it on the gear, and w/ the other toons I've rolled it helps. It is very underrated stat, but you should never get crazy with it. Most interrupts are 6secs cool-down(skill pt'd) with a 4sec wait...2 sec window. If TM could drop to 1sec...that would be close to stacking 2 or using a pyro skill(if pyro speccd) to setup the nasty stuff....not to mention using LoS so they miss casting the interrupt in the first place.
Just a thought

Has anyone tried a Hybrid yet...I had some success with a hybrid Vanguard, but I know the mirror is Pyrotech.