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Starship improvement suggestions....

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Starship improvement suggestions....

Morur's Avatar


Morur
05.20.2013 , 04:28 AM | #31
I completely support those suggestions!!

Space game is not consideret almost at all. Would be nice havein some ops or wz in space.. Dev, this is Satr Wars!!!!
Try to do something

LordArtemis's Avatar


LordArtemis
05.23.2013 , 11:47 PM | #32
I believe they are working on a different space project for the game at the moment, but what it contains is a mystery. I would just be happy if they could give us back our doors...naturally you can choose to turn them on or off from a console on the bridge.

Lunafox's Avatar


Lunafox
05.24.2013 , 02:21 AM | #33
I love the suggestions. Personally I'd just like to be able to decorate my ship to my tastes with carpets or tribal masks, or trophies or such.

I'd also like some hint that we share our room with our I/g SO...its a small thing, but it would be nice to have some evidence we're with our companions...perhaps, something we can enable with a ticky box or something.

thebumpkin's Avatar


thebumpkin
05.24.2013 , 09:37 AM | #34
Ok these are the ones I support the most:

2. Closing door. This is really cool, doors should automatically open and close it'd look pretty darn sweet.

4. Landing/docking the ship, I agree and it'd be great if there was a control panel to do this in the cockpit so you could land the ship. And stay inside it, with a nice view of the landing bay in the spaceport, or, where you are on the station in your view port.

Conversely when its time to lift off when you approach the door to enter ship, it should be a case of two options popping up much like when you go to use a lift. "Enter ship" and "Enter ship and take off"

So, if you're just nipping in, "Enter ship" should produce no loading screens as technically you are still on the planet, or at best a very quick one! Then, the game should realise the ship never actually took off, thus, when you go to the exit hatch, you just exit.

Now if you enter ship but don't lift off then think, ok, lets lift off, the console on the bridge should produce the desired effect. Take off! Easy. Now if you just run to the rear door when in space then that should automatically land/dock the ship unless you want to enjoy the vacuum of space.

9) The ability to have your crew work on the ship while in combat is a must, and to be honest, its so fundamental, I am honestly shocked its not in the game already.

1) missions on or around the ship... YES!! Little random things like this would be awesome, if you are travelling to a contested world for example, and you get attacked as you pop out of hyperspace there, boom, straight to space battle. BUT! The mission should respect the level of upgrades fitted on your ship.

2) I'll just call this team space combat. If so, yes. Either the other players man your ship and deal with various things such as ship systems or gun turrets. Or, they fly their ship on the mission with you in tandem, don't know how the tandem ships would implement, but should be a way to do so.

5) Ship part exchange.
Im 50/50 on this. Essentially, the ship is one of the perks of playing that class often. A bounty hunter flying an X70 phantom. Doesn't make sense... A Sith flying the D5 Mantis? Um, yeah right. But it would be sweet if we could customise the exterior of the ship much like we do with a companion just stick a customisation on it.

======================

And finally here is my suggestions.

Make the escape pod do something.

Also, make the grade 7 upgrade space missions doable.

Peace out.

The_Informative's Avatar


The_Informative
06.19.2013 , 06:02 AM | #35
I would like to add that many of the Star-ship Items (Beam generator, Armor, etc) are not clear on how much they improve a certain aspect of the ship for space combat. My prime example is the concussion Missile Magazine (Grade 7 Missile Magazine) it says the following
Equip: Ship missile bay now holds 100 missiles
Equip: Increases missile damage to 500
missile damage from what?
there is no stat item that shows Missile damage

My suggestion would be to ensure all possible stats that are effected by different equipment be shown similar to the characters page in the 'melee' window, accuracy rating is shown with all the contributing factors such as Weapon accuracy, Bonus, skills/buffs and the what not.
The easiest way to describe what i would like to see is when you have a Laser canon (Grade 7 beam charge) & a Blast condenser (Grade 7 Beam generator) that the 'blaster damage' shows you what has contributed to score of 200

Other suggested stats
EWP timer (cool down and duration)
EMP Range
EMP damage
Missile damage
PCM ratio +/-

Aberd's Avatar


Aberd
06.19.2013 , 08:17 AM | #37
We can customize the color of our armor, why not the color of our ships?
"The Dark Side of the Force is a pathway to many abilities some consider to be unnatural."

Nmyownworld's Avatar


Nmyownworld
06.19.2013 , 09:15 AM | #38
I'd like to have an area near the GTN kiosk on my characters ships where I can call companions and compare stats on GTN items I get for companions. When I want to buy armor for companions, for example, I have to do it at a GTN on a planet, or on Fleet, in order to compare stats at a glance, and determine whether or not the item is an upgrade. I can't do that for companions from the GTN kiosk on the ships. A similar situation for companion gifts. The ability to see the range of companion affection gained from a particular gift is great. However, I can't do this using the on ship GTN kiosk.

As far as I know, it isn't possible to do this.

I'd like the ability to turn off the chit chat from the ship droid. I don't mind C2-N2's chatter (usually), but 2V-R8's chatter irritates me. I can hit the mute button, but I'd like to be able to not listen to just 2V-R8, rather than mute all sounds when my Imp characters board their ships.

Wishful thinking: The ability for my Sith Sorcerer to hit Andronikos (and 2V-R8, come to think of it) with a little lightining. I think how nice it would be to shock him with lightning every time I see him on board the ship.

Remove any companion positioned on the bridge to another location on the ship. No companions on the bridge, please.

RisenDragon's Avatar


RisenDragon
06.19.2013 , 12:42 PM | #39
/signed.

I love most all the suggestions on this thread. I really hope the Dev team is watching.

LordArtemis's Avatar


LordArtemis
06.19.2013 , 03:54 PM | #40
Quote: Originally Posted by Nmyownworld View Post
I'd like to have an area near the GTN kiosk on my characters ships where I can call companions and compare stats on GTN items I get for companions. When I want to buy armor for companions, for example, I have to do it at a GTN on a planet, or on Fleet, in order to compare stats at a glance, and determine whether or not the item is an upgrade. I can't do that for companions from the GTN kiosk on the ships. A similar situation for companion gifts. The ability to see the range of companion affection gained from a particular gift is great. However, I can't do this using the on ship GTN kiosk.

As far as I know, it isn't possible to do this.

I'd like the ability to turn off the chit chat from the ship droid. I don't mind C2-N2's chatter (usually), but 2V-R8's chatter irritates me. I can hit the mute button, but I'd like to be able to not listen to just 2V-R8, rather than mute all sounds when my Imp characters board their ships.

Wishful thinking: The ability for my Sith Sorcerer to hit Andronikos (and 2V-R8, come to think of it) with a little lightining. I think how nice it would be to shock him with lightning every time I see him on board the ship.

Remove any companion positioned on the bridge to another location on the ship. No companions on the bridge, please.
Id like to add quite a few of these to the list if you don't mind. Some good ones I think