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Endgame loot musings

First BioWare Post First BioWare Post

EzoEo's Avatar

08.28.2012 , 04:20 PM | #11
I can already see huge problems with the mod system due to the games design.

Every class is two stat heroes and in Campaign mods you easily reach the point of DR's on crit/surge etc making future sets worthless as there is no advantage to going past certain percentages.

Due to the limitied secondary states such as crit/surge/power then all future will be the same type of the thing such as 60 strength/50 Endurance/50 Power/60 Surge and so on.

Bioware would have been better letting all classes use every stat in the game and putting hard to reach caps.

As it is unless there is a fundamental change is itemization then future raiding content is not worth the effort.
Some people reactions to the Disney buy out.

Larry_Dallas's Avatar

08.28.2012 , 09:20 PM | #12
Quote: Originally Posted by theblaznee View Post
I don't want it to be perfect, but it seems waaaaayyy off now..

In MY perfect world the stats would be useful, but the very best in slot stuff would come from crafters using crafting mats gathered from raids. As it is now I'm looking at getting Smuggler gear to rip out stuff for my Shadow.. That's just wrong imo!..
Yeah, I think I bought 5 striker's boots with comms because they were the only thing that had a single mod I needed. I don't even have a sith assassin.

theblaznee's Avatar

08.29.2012 , 02:40 AM | #13
It's not because I really dislike this minigame of hunting BiS mods, but the are a few things bioware should be very careful about..

First of all they need to make sure that EVERY BiS modification exists within a class's equipment.. I don't want to end up with a game where it's suddenly okay to Need on other classes pieces because you know it contains a mod that is BiS for you..

Secondly they need to take a looooong hard look at the costs associated with hunting BiS stuff.. Especially if you're a class that needs to utilize pvp and pve sets and need to switch your expertise mods in and out.

It ends up with players needing to grind money, and even though money is not that hard to get, it's not a fun activity in the game as it is right now.. Unless you have some extremely sought after recipe, you have to run dailies until you're blue in the face.. It's simply not a fun activity.. Reducing the cost with 90% seems fair.. 3000 creds per pull seems like a decent level to put it at..
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Fight hard, die well!

BigjoeHoe's Avatar

08.29.2012 , 05:31 AM | #14
i saw one a Pryo with the same BH gear set (witch has no bonus set) and it had all high stack endo with Crit and surge and power and he was a DPS im like wow clearly your a noob the dude had more 200 more ENDO than AIM so if people cant figure out to buy all the HIGH stack main stat gear for DPS/Heals then they shouldn't be playing this game. I mean your Heals/DPS how hard it to relize "Oh i need High stacked main stat" just do you Teir 1 Dailys and get the bouns set's from Teir 1/2 Gear you can buy until you get good raid groups geard out and then you get finaly get the Camp Armor mods to make you look different and to tell the truth most Bouns sets are POOP.

vandana_'s Avatar

08.29.2012 , 10:16 AM | #15
Quote: Originally Posted by AllisonBerryman View Post
Our goal is that a highly-skilled player can complete content without needing to swap mods on their gear, but spending the time and credits necessary to optimize the mods should still make a noticeable difference.

That is simply not the case in PvP. If 2 equally skilled people meet - a player with higher power+surge wins (which means he spent dozens of hours grinding for force-mystic hands - not only the basic full war hero gear grind is beyond unacceptable but to fully optimize your gear you need 8 x force-mystic gloves. Are you serious? That is 16000 rated comms + ~7000 wz comms IN ADDITION to full war hero.

That additional grind would not be necessary if the gear sets were properly itemized and game systems functioned correctly. But in the current state of game systems mitigation and avoidance are broken so the best way to succeed in pvp is to roll a high force/tech damage character (like powertech or rage juggernaut) and stack power/surge which most of the times are the only viable stats for any class in any type of gameplay.

Reenox's Avatar

08.29.2012 , 10:33 AM | #16
If im honest i like the swapping of modifications to achieve best available final stats, it adds depth to the game and is what any MMO needs. The gear should be good enough to compete or complete all content, as it stands...but the smart players should be able to go the extra mile.

I do agree at the moment the stats are a little off for some of the classes....and should be looked at for future gear sets. But please dont take away an awesome feature of the game by making it too casual friendly. If anything the only thing that is broken with the system, is the cost of extracting all the an earlier post mentioned im sick and tired of doing dailies to fund this. Even with the reduction in price this is still too expensive.....and needs to be at least reduced by half.........god forbid to change my custom look now would cost me a million.

Bioware have to remember people normally collect a main set and a off set for PVE , add to that a PVP set and your talking enough dailies to put you off the bloody game for good.

AntarNyaus's Avatar

08.29.2012 , 01:01 PM | #17
My biggest complaint is mods is still the cost to remove the mods from the armor.

For all intents and purposes, your armor and weapon(s) are just containers that holds your real equipment, your mods. I frequently find myself unable to equip these new mods when I loot them because I can't afford to remove all of them from the horrendous armor that was holding them.

Also, not a fan of the [Color]-Black crystals but I have a hard time finding (and being able to afford) comparable [Color] crystals.
Antar "Tonar" Nyaus, Gunslinger, The Ebon Hawk Nyaus Legacy
Republic: Antaakot, Sage; Antaaro, Guard; Antaade, Troop; Antrajhin, Scoundrel
Empire: Arnot, Mara; Antaanih, Sorc; Antaail, Snipe; Antaahin, Merc; Antvalt, Jugg
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Flying-Brian's Avatar

08.29.2012 , 04:59 PM | #18
If the system is going to continue like it is with new tiers (with the change beings that the correct armor mods will be slotted in the new gear), I'd like to see individual mods and enhancements be made available by what ever replaces blackhole comms. That way you could spend a few less comms for the item you need, instead of having to buy the highest priced item, just to pull 1 mod or enhancement out of.

PresBMK's Avatar

08.29.2012 , 05:06 PM | #19
The BiS barrel for Smugglers of all flavors is impossible to get without A) Having an imp toon, raiding HM denova for a token drop and transferring the barrel to your Smuggler with the legacy-bound rifles from the last world event, or B) buying a skill barrel crafted by an Imperial player who got the schematic from a RE of a HM denova drop.

TL;DR: There is no way for a Republic player to craft or obtain Skill Barrel 26.

Ruskaeth's Avatar

08.30.2012 , 04:57 AM | #20
Developers, please answer this:

Is impossible to change stats of items, ie. roll back the armor modifications with higher endurance than mainstat?

Furthermore, I am curious to know why, for an example, Imperial side Smuggler Campaign barrel mainhand has more cunning than that of Republic side (big boys told me)?

I am asking this because it seems to be possible to change an item from bound to bound to legacy and making items adaptive (ie. modefication of Karagga's hat to adaptive).

Why should it be impossible to change static armor modification or barrel, nevermind if it has been moved from it's original item? If it's possible, what is the reason it doesn't happen and things are fixed only in later tiers?

If these things were fixed, people would be generally happy about it. Even me, even though I have grinded the better modifications for couple of alts.

Yours, Ruswyn of Nightmare Lands