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Optimization needs to happen asap

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MajikMyst's Avatar


MajikMyst
08.27.2012 , 08:47 AM | #41
Quote: Originally Posted by asbalana View Post
LOL, considering the number of bugs and problems with which the game launced and which still exist, I would have to question BWs ability to test the game. The QC has long been questioned and the resolve and ablility to deal with issues (not identified in their process but by game players) has well benn lacking.

Unlike the person below you, I will not ask for proof of your statements. There are a few key things that lead me to believe that indeed that there is an issue with the engine. First, if someone can play other games smoothly and at decent frame rates on their rigs then there is a difference between those games and Swtor. Second , enough people with top end rigs have reported problems to make me look to the servers and engine and not their specific rigs. Third, I have a good rig and get good frame rates pretty well all over. But I see terrible abilty delay issues (hit overload and count a few clicks before my character responds, shoot grav round and have to wait a few clicks before high impact bolt lights up, and so on). I see that when I hit submit listing on fhe GTN or hit an item attached to a piece of mail, there is at times / often a one to three second delay before the action actualy happens. I have no lag or other issues and feel that the engine response is sluggish at most times. Gameplay and combat should be crisp and flowing. To me the engine is indeed flawed and becomes overloaded easily and that affects fps and general responsiveness in many places.

Boware probably does know at this point how bad the engine is. Is it fixable? I don't know and suspect not. I don't see a major overhaul or migration to another engine, rather just milking the cow for all that it is worth as it dies a slow and painful death.

I also don't thnk that most of the people with performance issues come to the forum to rant. They just do what they can to fix the problems on their end and when that fails unsub.
Ok.. So Bioware is helpless and can't do anything.. Why bother posting in the forums at all then???

Just saying..
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MattBoudreaux's Avatar


MattBoudreaux
08.27.2012 , 09:16 AM | #42 This is the last staff post in this thread.  
Quote: Originally Posted by TUXs View Post
Thanks Matt! May I ask, when can we expect to see some of these optimizations going live? I assume they happen routinely with updates, but your reply makes it sound as if something more may be being worked on.
They tend to be bundled with our updates simply due to the extensive testing required. As for "something more," I think you just may be reading a bit too much into it, TUX. It just makes sense from a customer relations, developer, and studio perspective to continually improve our tech which is what I was trying to get across in my original post. We want optimizations/improvements as much as you guys do and are actively working on them.
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Groncho's Avatar


Groncho
08.27.2012 , 09:31 AM | #43
I hope BW has this as the n1 problem to fix
Tech barrier is by far the biggest issue
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Goretzu's Avatar


Goretzu
08.27.2012 , 09:34 AM | #44
Quote: Originally Posted by MattBoudreaux View Post
Hey all, I just wanted to pop in and say we are actively working on various optimizations (both server and client) and will continue to do so. It's extremely important for us to continually make improvements to our technology so we can have users across a variety of system specs and support large living worlds for those users to craft their virtual lives.
Excellent.

Quote: Originally Posted by MajikMyst View Post

In either case.. You are asking a lot for any game engine to rendar 80 people and their skills and effects with flawless smoothness.. You would need a computer more powerful than anything on the market and a direct fiber optic link to your computer.. That many people, your internet can cause hiccups.. Still not the games fault..

Warhammer doesn't have nearly the game graphics that this game has so that is irrelevent. Sorry..
Warhammer Online has comparable graphics.... it also has collision detection which means a lot more data has to be shifted back and forth than in SWTOR.

There's something in SWTOR that causes big issues in those sort of situations, it's very similar in feel to a lot of what used to happen in WAR earlier on.

PvP on that scale simply doesn't happen on the server I play on now (or for a long time ), so it's impossible to test directly today, but certainly world bosses have caused the similar problems relatively recently.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
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Insomnio's Avatar


Insomnio
08.27.2012 , 09:50 AM | #45
Quote: Originally Posted by MajikMyst View Post
How does the logic fail?? I am running the same kind of computer as anyone else.. Same game, and same engine.. If I am getting good performance, and the game and engine are a constant.. You go with the only thing that isn't.. Their computer.. Perfectly logical..

But that isn't what I said.. People complaining here will accomplish nothing.. If they are really having issues then they need to go to the CS forum and take it up with Bioware.. They need to find out why they are having bad performance.. That is the only logical solution.. Ranting about the game engine will accomplish nothing.. Bioware isn't going to know what to fix unless they know what is wrong.. And since nobody wants to look at their computers.. Guess that will never happen now will it??

How other games run is irrelevent.. Sorry... But that arguement doesn't hold water..

If someone is having performance issues, then it would be in their best interest to get with Bioware and work with them on that issue.. That is the only way their issue will get solved.. That is the only logical solution.. Standing somewhere screaming that your car is broke isn't going to get it fixed.. Take it to a shop and tell them what is wrong with it.. It is the same logic..

If you get such huge performance on multiplayer instances and PVP, a video would be nice. If your statement is true people could copy your set up and get such super performance.

But you are likely exaggerating. Sure, a lot of us with good set ups get good framerates in the single player aspect of the game, unfortunately this is a MMO..... Its a shame when multiple players on screen cause such performance degradation.

RiGoRmOrTiS_UK's Avatar


RiGoRmOrTiS_UK
08.27.2012 , 09:51 AM | #46
Quote: Originally Posted by MattBoudreaux View Post
They tend to be bundled with our updates simply due to the extensive testing required. As for "something more," I think you just may be reading a bit too much into it, TUX. It just makes sense from a customer relations, developer, and studio perspective to continually improve our tech which is what I was trying to get across in my original post. We want optimizations/improvements as much as you guys do and are actively working on them.
So I guess large scale; compelling PvP is never going to happen? since the engine can't handle it without "big changes"?
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Arkerus's Avatar


Arkerus
08.27.2012 , 09:51 AM | #47
Quote: Originally Posted by MattBoudreaux View Post
Hey all, I just wanted to pop in and say we are actively working on various optimizations (both server and client) and will continue to do so. It's extremely important for us to continually make improvements to our technology so we can have users across a variety of system specs and support large living worlds for those users to craft their virtual lives.
That's great to hear.

We can't have any mass open world pvp until the client can handle it. I'm very frustrated with the client waiting on information instead of running it separately.
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TUXs's Avatar


TUXs
08.27.2012 , 09:56 AM | #48
Quote: Originally Posted by MattBoudreaux View Post
They tend to be bundled with our updates simply due to the extensive testing required. As for "something more," I think you just may be reading a bit too much into it, TUX. It just makes sense from a customer relations, developer, and studio perspective to continually improve our tech which is what I was trying to get across in my original post. We want optimizations/improvements as much as you guys do and are actively working on them.
That was my assumption, thank you for clarifying. There have been some very noticeable improvements lately and I appreciate it. I hope you're involved with the changes Matt - you're a very Adept developer and one I have complete confidence in.
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Coldin's Avatar


Coldin
08.27.2012 , 11:08 AM | #49
I do think the patch that made some performance adjusts to Bloom helped a great deal. Now if some similar things could go through for shadows and processor load, things would be great.

Valkirus's Avatar


Valkirus
08.27.2012 , 11:26 AM | #50
Quote: Originally Posted by Insomnio View Post
If you get such huge performance on multiplayer instances and PVP, a video would be nice. If your statement is true people could copy your set up and get such super performance.

But you are likely exaggerating. Sure, a lot of us with good set ups get good framerates in the single player aspect of the game, unfortunately this is a MMO..... Its a shame when multiple players on screen cause such performance degradation.
No..he is not exaggerating. Some have the performance he has noted. Which I did..no issues at all with performance with me. I did not do any PVP however. But all the runs I did...and on the fleet, the performance was excellent. With all settings set to max. What some donot understand is...not all computers are equal, because behind each one is a player who may have different preferences when they play on thiers. Background programs...desktop settings...other stuff..etc etc.
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