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Top 3 things you would like changed, fixed or added?

STAR WARS: The Old Republic > English > General Discussion
Top 3 things you would like changed, fixed or added?
First BioWare Post First BioWare Post

heydiddlediddle's Avatar


heydiddlediddle
08.24.2012 , 09:46 AM | #281
Quote: Originally Posted by tausser View Post
OK, I have a 4th item, or can replace my "GTN on every planet with this one:

4> add a "sort by attribute" option to GTN
Ugh yes! Way too much Jedi Knight stuff to sort though, all just to find that one item with +aim on it!

Fyrigaddr's Avatar


Fyrigaddr
08.24.2012 , 09:46 AM | #282
1. Ability that crafted gear be better than looted gear. Otherwise, why should I craft at all.
2. Legacy wide bank, i.e. all my characters on a server have access to it.
3. autokill loot campers. i.e orokeet eggs

Pahomi's Avatar


Pahomi
08.24.2012 , 09:47 AM | #283
1) Cross server functionality

2) Paid transfers

3) Pazaak

Darknessinme's Avatar


Darknessinme
08.24.2012 , 09:52 AM | #284
Quote: Originally Posted by AllisonBerryman View Post
This is a really interesting feedback thread! Thanks to those of you posting your top 3's - keep them coming!
Thank you Allison for your post! From reading the 20+ pages so far, you start to notice trends and a consensus of specific wanted changes. These posts are very helpful ideas that I and I am sure others believe as well will help the game grow and be the best MMO on the market. SWTOR is a great game and has a great future! Just take these posts to heart, implement them where you can and you will develop a strong player base that will stay around for long time to come. IMO!

Enico's Avatar


Enico
08.24.2012 , 09:53 AM | #285
1.Continued Class stories
2. More mini games such as pazzak swoop racing etc
3. Dual spec
I refuse to play my bounty hunter near any sarlacc pits.

Sambril's Avatar


Sambril
08.24.2012 , 10:01 AM | #286
1. Chapters 4, 5, 6, ... of class stories

2. A combat lock flag - so that if I or my group is engaged in a combat there can be no interference from other players, friend or foe. If I choose to fight something too big for me I did it for a challenge, not to have some other player come along and blow it up because they don't want to wait for me to finish my fight.

3. A cast-iron no pvp flag, such that the only way I can be flagged for pvp is if I manually turn it on or I enter a pvp zone. At other times any action that I do that might affect a flagged player, friend or foe, should simply not affect them - damage, heals, buffs, whatever.
The Starlight Legacy

"Troopers do it in heavy armor" RaF: http://www.swtor.com/r/YBLLhw

Bojangle's Avatar


Bojangle
08.24.2012 , 10:06 AM | #287
1) Make the Operations a lot longer with at least 8 bosses and make HM and NM a tad bitter more difficult.

2) Add day/night changes to all planets. See LotR and WoW and how they do it, it is actually something pretty cool.

3a) Revamped Illum by now for world pvp.

3b) Add attunments to get in the operations. It adds extra content and makes people actually appreciate the place more having to work to get inside.
(•)≡ǁ/////ǁ(₪)ǁǁ[██████████████████████████████)

melvp's Avatar


melvp
08.24.2012 , 10:08 AM | #288
Didn't read the whole thread so if I repeat anything that's already been said I'm sorry.

1. Guild databank, let us look for guilds, their members, their agenda etc ingame

2. class quest answers with linked consequences... if I choose answer A my abilities get a tweak to a certain direction and if I choose answer B I get another tweak. Maybe even go so far as to switch sides for a short period of time (spygame or some such) if you pick the answer to surrender or switch to the dark/light side.

3. socializing stuff in cantinas, add card games or any other minigames (remember the dabo table in STO?), it's nicer to sit with friends and play a minigame while you wait for that group finder to pop a group and it's also a chance to meet new friends

darthldub's Avatar


darthldub
08.24.2012 , 10:12 AM | #289
1. 3D space combat

2. A better quest system (either something along the lines of what GW2 is doing or more so quest that aren't so generic such as quests that you have to do puzzle type stuff instead of killing/gathering x amount. Not saying I want every quest to be a puzzle, but just a mix between that and the kill quests)

3. Try to introduce the system that was used in the rakghoul event when it came to fighting mobs. the original mob starts off with no level and after you attack it, it's level adjusts to yours or just scale player's levels. This way all of the story content won't seem so linear for each class(and I know this can't be introduced now because the current planets are in a specific order for timeline purposes but going forward and as we revisit planets they can use this type of system). Because it is pretty weird how every class' story quest just so happens to send all of us to the same planet at the same time lol

I couldn't hold on to three lol
To have all gear moddable. There are some green SI pieces that I would love to have but can't because they aren't viable at end-game.
New in-game title suggestion: SirCopperfield, the honorable


Quote: Originally Posted by SirCopperfield View Post
You people better start treating me with the respect I've earned..

Manahawkin's Avatar


Manahawkin
08.24.2012 , 10:15 AM | #290
1.) Character transfers to the server of my choice.

2.) GTN / crafting UI improvements

3.) Continued Class storylines