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Top 3 things you would like changed, fixed or added?

STAR WARS: The Old Republic > English > General Discussion
Top 3 things you would like changed, fixed or added?
First BioWare Post First BioWare Post

XxLegendaryxX's Avatar


XxLegendaryxX
08.23.2012 , 02:58 PM | #161
1. Fixed Operations "Lag Spikes" and no CS, resetting my UI will not fix this.

2. Some sort of cross-server guild vs guild ranked PvP system. (On maps separate from warzones)

3. Bring back open world PvP in an epic way! Try to incorperate PvE into it or something (both factions fight over a boss) etc etc

4. Chat bubbles as long as they can be re sized or disabled.

5. Make Hybrid Specs more viable in PvE and PvP

6. PLEASE NO AC SWAPPING

flyersfan's Avatar


flyersfan
08.23.2012 , 02:58 PM | #162
1) Some kind of RP moderation on RP servers

2) Non-limited transfers

3) A more player character involved crafting system that allows me to go to a bench somewhere and actually craft something rather than only having my slaves do it (I'd also like to be able to make something that matters past level 49).

Pazaak and more mini games will replace transfers as soon as it's added. I wouldn't put transfers up there if it wasn't so important for the legacy system for all my characters to be together on one server.
.

Tricky-Ha's Avatar


Tricky-Ha
08.23.2012 , 03:00 PM | #163
Quote: Originally Posted by Blackavaar View Post
  1. Make the galaxy more interactive (more mini-games, sitting in chairs everywhere, etc.).
  2. Alternate Starship designs for each class (interior and exterior).
  3. More customization options, including an in-game Face Makers / Body Engineers (Tailor/Barber) so that you can make adjustments to your character after creation.

Yes,
You don't know about me, You don't know about me
I'm a gangster , I'm a gangster
I'm a player, I'm a player

aurellian's Avatar


aurellian
08.23.2012 , 03:01 PM | #164
1. Mini games like sabaac or dejarik. (I keep seeing people say pazaak but I have no idea what that is)

2. Space pvp.

3. Planets that have different zones for different levels so I don't spend all my time on Corellia, Belsavis and Ilum.

Braewynn's Avatar


Braewynn
08.23.2012 , 03:21 PM | #165
1. more class stories
2. more companion stories
3. have the class stories and companion stories influence each other. For instance, so much potential was missed with Quinn and the Female Sith Warrior.

MaximusRex's Avatar


MaximusRex
08.23.2012 , 03:26 PM | #166
1. Complete outfit modding system where you can take any appearance you like and make an outfit out of it, and maybe even offer dyes to color outfits, this system would also work with companions. Some of the best looking gear in this game are white and green quality items.

2. X-Wing Vs TIE-Fighter type space combat missions, with 4, 8, and 16 player variants. Seriously, your Space team needs to play all the Lucas Arts X-Wing and TIE fighter games, excellent story and combat operations.

3. Ship interiors need to be improved to make better use of the interior space and to be highly customizable for player housing purposes. Look at the Normandy form the Mass Effect series as a great inspiration for more efficient use of space, and also for making sure all the items you'd expect in a working warship are present. Head, Crew Quarters, Exercise/Combat practice area, Bridge, Galley/Mess Hall, and for Force users a meditation room.

alifaraaz's Avatar


alifaraaz
08.23.2012 , 03:32 PM | #167
1. Terror From Beyond (I dont wanna wait another month!! :P)

2. Questlines or attunements for Operations that help immerse the user into the Story of the Operations. Same for WZs, build on the foundations to make it feel more epic. For a game that prides itself on Story I would have thought this would be a given.
Ofcourse I understand you wouldn't want to restrict any content, which is my Attunements are often looked down upon. It could be saved for HM/Nightmare only maybe, or make it a key system where only 1 person in the raid is required to have it.
But in general, even if not key/attunements, some for of questline to reinforce the story aspect. There's very moments as epic as hunting down Kael'thas over and over in WoW, due to the story (and its the complete opposite of story heavy game). The same is being done with the DreadMasters, but a lot more quests regarding Ops could be made.

3. Implement some more mini-games. I consider Space missions a bit of a minigame tbh. but more would be good. Especially gambling, Pazaak etc, I know that's a much desired feature, and for a game following KoToR 1 and 2, it's a must! Heck Player vs Player gambling would be great too, betting some heavy credits to apply a nice risk factor in there too.

4. Okay so maybe people don't like grinding. But I gotta be honest, grinding Reputations in WoW was a great pass-time, since you had to very very slowly work towards getting something awesome. I'm not saying copy the system, but create some form of grind or challenge that rewards, e.g. Special Mounts, Cool looking armour etc. In a way, Social Armour grinding does this, but more of this would be great! For example, it sounds totally stupid, but I was one of the few lvl 41 humans in WoW to have a Tiger mount. It only lasted till lvl 50 once people could trade the wool for reputation, but for those 9 lvl's it felt awesome :P People always asked me how I got a Tiger mount as a Human before reaching lvl 60.

5. An achievment and challenge system. The Operations speeders were a step in the right direction, but more of this, only not necessarily always rewarding a Speeder/Title/Pet (Otherwise youd have to make hundreds). I had such a blast doing some of the Achievements in WotLK in WoW, it added a lot of longetivity to raids, gave us that extra challenge and was just a ton of fun. That and building up the achievement points is itself a grindy achievement. The point is it keeps people playing and spending time in the game, while also bringing some variation into play.

I know many of the above ideas/suggestions just seems like I'm asking for WoW :P But there's a lot of features and systems that its got that are great that you havn't implemented, and I truly believe they would help the game without drastically changing it. Again they don't have to be exact carbon copies, but take inspiration from them!
Kazar - Powertech, [Tomb of Freedom Nadd EU]

Dharius's Avatar


Dharius
08.23.2012 , 03:36 PM | #168
1- real space (3d) this is a STARwars game...
2- social game ( pazzack , pod racer agains players and ai)
3- real warzone with vehicle, turret and all ( like battlefront 1-2!! ) this is StarWARS we need more pvp map that look like the battle of hoth from the movie!

ElitehunterDS's Avatar


ElitehunterDS
08.23.2012 , 03:36 PM | #169
1- Barbershop / surgical clinics
2- Fix the hood /helm combination on imperial light armor. (only circlets and the black hole/campaign helm)
3- Stop leaving us in the dark.. 1.4 should be this month according to dev post but you show us NOTHING.
Retiring from SWTOR August 2013

Sev'ra Level 55 Sith Assassin {Deception spec}
Tempest (Prophecy of the Five)

SpazCats's Avatar


SpazCats
08.23.2012 , 03:47 PM | #170
1. More PvE content, much MUCH more regularly, from in-game events, to more solo quests, to more raids and flashpoints, to mini-games.

2. 3D space missions. No more "space on rails".

3. Day/night cycles on planets.

I almost put "more meaningful communication" as point 2, but thought if Bioware actually managed to do all three of these things, I'd care much less about communication as I'd be too busy playing the game Just the way I like it!