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Cash Shop Purchases: Account Wide or Single Character only?

STAR WARS: The Old Republic > English > General Discussion
Cash Shop Purchases: Account Wide or Single Character only?
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jarjarloves's Avatar


jarjarloves
08.27.2012 , 09:44 AM | #31
Quote: Originally Posted by Thundergulch View Post
I'm sure there will be both types.
Items for only that character, and items only for that legacy.
They could sell a speeder for $5 and make it legacy-wide,but nothing is stopping them from pumping out a different colored speeder for another $5.
Or a double XP buff that lasts for 2 hours,but is only for the character that buys it.
etc...
this is what I'm thinking.

Access to things like speeders or flashpoints and ops would be account wide but vanity items like some orange social gear would be character specific.

SilentKitty's Avatar


SilentKitty
08.27.2012 , 09:47 AM | #32
Quote: Originally Posted by DamionSchubert View Post
Whether or not we sell something as a character vs. account unlock will depend on what makes sense for the selected item and/or unlock -- some will be character-based, whereas some will be account-based. Items that are character-based will, in most cases, be transferable to other characters in your legacy. In the case of certain unlocks where it makes sense, we are also looking to allow players to choose -- pay a small fee to unlock a feature for one character, or pay a slightly higher fee to unlock it for all characters on the account. Hopefully, this will allow players to tailor the experience to their own play style.
Ohh... this was interesting. Thanks for the info Schubert

Urael's Avatar


Urael
08.27.2012 , 09:53 AM | #33
Quote: Originally Posted by DamionSchubert View Post
Whether or not we sell something as a character vs. account unlock will depend on what makes sense for the selected item and/or unlock -- some will be character-based, whereas some will be account-based. Items that are character-based will, in most cases, be transferable to other characters in your legacy. In the case of certain unlocks where it makes sense, we are also looking to allow players to choose -- pay a small fee to unlock a feature for one character, or pay a slightly higher fee to unlock it for all characters on the account. Hopefully, this will allow players to tailor the experience to their own play style.
The statement in red makes me wonder if legacy level is going to mean anything or if they will even entertain my proposal for Sliding Scale Legacy Unlocks ( see my sig).

Sildroni's Avatar


Sildroni
08.27.2012 , 10:32 AM | #34
EQ2's shop is the one I have the most familiarity with, hopefully EA/BW will take a look at it and use it as a starting point.

As to what will be account wide vs per character:

Its doubtful that there will be inexpensive things that are account wide, and things that you probably would want to have a tiered version of:

Account Wide Access to Operations, or per character?

Account Wide unlimited access to PvP or per character?

Pets and Speeders will most assuredly be per character, Adaptive Clothing and Armors too. Then they can sell you the Bank Vault expander per character as well. Just not sure how much vanity stuff we can carry...

EQ2 has 3 subscription levels as well - Bronze (completely free), Silver (one time fee for some significant unlocks), and Gold (paid monthly subscriptions).

Bronze you get 2 characters, no access to chat (read but not type into them), buy from the GTN but you have to use Station Cash (Cartel Coins) to post things for sale. Limited as to what types of gear you can wear - basically you could only have green mods in your orange armors. Very Limited bank space AND credits you can have per character (x armount per level). Class and Race restrictions too, but class unlocks and Race packs can be purchased thru the store.

Silver gets you 4 characters access to chat, bigger bank space and a bigger credit limit (5x amount per level). Still have limited gear options (you can purchase unlocks for SC (CC) but thats for the piece of gear - not the slot. Upgrade the gear and you'll have to use an unlocker again. Same limits apply to the GTN. Class and Race restrictions apply.

Gold removes gear restrictions - adds more character slots, and removes the limit on the amount of credits you can have. No limits on GTN postings either. No class or race restrictions.

EQ2 worked with a F2P server for about 2 years before they converted the entire game (8+ yrs old now). They've made quite a few changes in their shop - most for the better.
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Fettered's Avatar


Fettered
08.27.2012 , 10:58 AM | #35
Quote: Originally Posted by DamionSchubert View Post
In the case of certain unlocks where it makes sense, we are also looking to allow players to choose -- pay a small fee to unlock a feature for one character, or pay a slightly higher fee to unlock it for all characters on the account. Hopefully, this will allow players to tailor the experience to their own play style.
This is by far the best way to do things, please plan it this way.

Blackavaar's Avatar


Blackavaar
08.27.2012 , 11:19 AM | #36
Quote: Originally Posted by DamionSchubert View Post
Whether or not we sell something as a character vs. account unlock will depend on what makes sense for the selected item and/or unlock -- some will be character-based, whereas some will be account-based. Items that are character-based will, in most cases, be transferable to other characters in your legacy. In the case of certain unlocks where it makes sense, we are also looking to allow players to choose -- pay a small fee to unlock a feature for one character, or pay a slightly higher fee to unlock it for all characters on the account. Hopefully, this will allow players to tailor the experience to their own play style.
Just like I said.

Quote: Originally Posted by Blackavaar View Post
I'm pretty sure it will depend on what you're buying.

  • Character Rename - obviously single character.
  • Non-combat Pet - account wide
  • XP boost - single character
  • Special Outfit - account wide

Of course, this is all conjecture. We won't know until they release it.
The items listed are still conjecture, of course.

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Skodan's Avatar


Skodan
08.27.2012 , 01:04 PM | #37
Quote: Originally Posted by DamionSchubert View Post
Whether or not we sell something as a character vs. account unlock will depend on what makes sense for the selected item and/or unlock -- some will be character-based, whereas some will be account-based. Items that are character-based will, in most cases, be transferable to other characters in your legacy. In the case of certain unlocks where it makes sense, we are also looking to allow players to choose -- pay a small fee to unlock a feature for one character, or pay a slightly higher fee to unlock it for all characters on the account. Hopefully, this will allow players to tailor the experience to their own play style.
how come this doesnt occur with legacy, with things such as crafting, travel, etc. i can understand the xp perks being character specific since someone may want to do something else with a certain class but the others pretty much benefit everyone
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Kain_VinKarri's Avatar


Kain_VinKarri
08.27.2012 , 02:12 PM | #38
Quote: Originally Posted by DamionSchubert View Post
Whether or not we sell something as a character vs. account unlock will depend on what makes sense for the selected item and/or unlock -- some will be character-based, whereas some will be account-based. Items that are character-based will, in most cases, be transferable to other characters in your legacy. In the case of certain unlocks where it makes sense, we are also looking to allow players to choose -- pay a small fee to unlock a feature for one character, or pay a slightly higher fee to unlock it for all characters on the account. Hopefully, this will allow players to tailor the experience to their own play style.

***! If I have to pay real money for something, it better be account wide. In game credits is one thing for legacy unlcoks, but this is bull$hIt

Scarr_swtor's Avatar


Scarr_swtor
08.27.2012 , 07:25 PM | #39
Quote: Originally Posted by DamionSchubert View Post
Whether or not we sell something as a character vs. account unlock will depend on what makes sense for the selected item and/or unlock -- some will be character-based, whereas some will be account-based. Items that are character-based will, in most cases, be transferable to other characters in your legacy. In the case of certain unlocks where it makes sense, we are also looking to allow players to choose -- pay a small fee to unlock a feature for one character, or pay a slightly higher fee to unlock it for all characters on the account. Hopefully, this will allow players to tailor the experience to their own play style.
Will subscription players have to pay to get these shop items aswell?
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CorellianWannabe's Avatar


CorellianWannabe
08.27.2012 , 08:12 PM | #40
Quote: Originally Posted by Scarr_swtor View Post
Will subscription players have to pay to get these shop items aswell?
Of course-what else will you spend your (not really) free coins on?