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[Slicing] Slicing Needs a serious Fix @ 400!!!

STAR WARS: The Old Republic > English > Crew Skills
[Slicing] Slicing Needs a serious Fix @ 400!!!

L-RANDLE's Avatar


L-RANDLE
08.20.2012 , 01:21 PM | #1
Am a "late to the party" guy? I just leveled a toon to 50 and went Armstech, Scav, and Slicing. I was ok with the fact that Slicing 400 missions was not supplying the credits in abundance like it once was, but I need it to get Aug Kits and Augments and since I have a main with BioChem 400, I already had multiple means to produce credits when I needed them. When I got to Slicing 400, I was shocked at what has/had been happening on said missions.

Which brings me to my argument... Grade 6 Slicing Missions need to get their timer reduced or the rewards need to be buffed, specifically on Grade 6 Sliced Tech Parts.

1. On my BioChem toon, Bioanalysis Grade 6 Abundant missions are around ~35mins, even a Mission Discovery Mission on BioAnalysis is only an hour. Slicing abundant is around ~50 mins for a "good" lockbox, and well over an hour for bundant Sliced Tech Parts and a Mission Discovery is around 2hours(!). This is a gathering skill and should be treated like the others. Scavaging is not that long, neither is Bioanalysis.

2. If I want to craft a 49/50 purple Implant, I only need 2EA Radioactive Paste(Grade 6 Dipolomacy (a MISSION SKILL)), and that piece is significantly more powerful than an augment. To craft purple augments, you need 4 Advanced Neural Augmentors. If you want this new form of Slicing to resemble a "mission skill" like Diplomacy, then at least drop the requirement down to 2EA.

3. The drop rate for Slicing Mission Discovery 340 is WAY to low. I would not have so much of a problem with 1 or 2 if I actually got the mission more, to get the mats, to make augments. As it is now, I think I might have gotten the mats once or twice using the "regular" Abundant Tech Parts mission, and only when using a purchased Mission Discovery, do I get some Advanced Neural Augmentors with some regularity. Then, its only two, and it takes over 2hours. Seems like I get more investigation and Diplomacy mission drops than I do the actual Slicing drops I need.


TL;DR
Either:
1. Decrease the amount of Grade 6 purples needed to craft augments down to 2EA
2. Increase the drop rate on Mission Discovery Slicing 340 on Abundant Lockbox runs (which are still longer that any other gathering skill).
3. Decrease all the timers on Grade 6 Slicing to fall in line with the other Gathering Skills.

And while you are at it BW please add a better way to get Aug Slot Component Material. Either vendor or Slicing mission would be great. thanks...

/RANT
PvP Gear Viability? Read this first.
I'm not trying to be Rambo..... I'm trying to be Ray Tango
Not only are you scissors, but you can be rock every 1.5/1min

psandak's Avatar


psandak
08.20.2012 , 04:55 PM | #2
What you want and what is good for the community are two VERY different things.

You want more sliced parts, I get that. But if YOU get more sliced parts then so does EVERYONE else. this will depress the value of said sliced parts. YOU may not care about selling sliced parts on the GTN, but a LOT of others do care.

the point is, your suggestion is by its very nature selfish. I am NOT saying that was your intent, but when you make suggestions like this you have to ask yourself, "how will this affect the entire game?" not just your little corner of it.

Count_Midnite's Avatar


Count_Midnite
08.20.2012 , 04:58 PM | #3
Only thing slicing needs is a little higher chance on crit for harvesting the credit boxes. ~1400 in one box in the Black Hole? Really? It should at LEAST be 2000 at that level solely based on not a lot of boxes actually drop in that place anyway.

L-RANDLE's Avatar


L-RANDLE
08.20.2012 , 05:28 PM | #4
Quote: Originally Posted by psandak View Post
What you want and what is good for the community are two VERY different things.

You want more sliced parts, I get that. But if YOU get more sliced parts then so does EVERYONE else. this will depress the value of said sliced parts. YOU may not care about selling sliced parts on the GTN, but a LOT of others do care.

the point is, your suggestion is by its very nature selfish. I am NOT saying that was your intent, but when you make suggestions like this you have to ask yourself, "how will this affect the entire game?" not just your little corner of it.
It's not selfish to ask a gathering skill timer and/or materials required to craft be brought in line with other gathering skills. If anything, I am decreasing a barrier for the community. It already takes 420k to augment mk6 slots, which is a 100% credit sink. That does not even account for the TONS of credits sunk into actually getting the augments/kits. In reality, your suggestion is actually selfish because you seem to be concerned about "devalued" products which affects your bottom line, while not caring about other skills that are not afforded such luxuries. There is no way a implant should sell for less than an augment, but ask I look at the GTN right now, the mats are almost double for same tier purple mats and the "good" augments are 2.5 times more expensive than an implant. I am sure other items from other crafts have similar issues versus the augment thing...
PvP Gear Viability? Read this first.
I'm not trying to be Rambo..... I'm trying to be Ray Tango
Not only are you scissors, but you can be rock every 1.5/1min

Kanana's Avatar


Kanana
08.21.2012 , 01:24 AM | #5
The tier 6 abundant lockbox slicing mission takes less than 35 minutes with a companion with 10K affection. There are no higher lockbox missions.

ConnorSalak's Avatar


ConnorSalak
08.21.2012 , 04:29 AM | #6
Quote: Originally Posted by l-randle View Post
am a "late to the party" guy? I just leveled a toon to 50 and went armstech, scav, and slicing. I was ok with the fact that slicing 400 missions was not supplying the credits in abundance like it once was, but i need it to get aug kits and augments and since i have a main with biochem 400, i already had multiple means to produce credits when i needed them. When i got to slicing 400, i was shocked at what has/had been happening on said missions.
Quote: Originally Posted by l-randle View Post
which brings me to my argument... grade 6 slicing missions need to get their timer reduced or the rewards need to be buffed, specifically on grade 6 sliced tech parts.
See below! You have to compare the effort to do "sliced tech part missions" to mission skills (i.e. investigation or diplomacy)

Quote: Originally Posted by l-randle View Post
1. On my biochem toon, bioanalysis grade 6 abundant missions are around ~35mins, even a mission discovery mission on bioanalysis is only an hour. Slicing abundant is around ~50 mins for a "good" lockbox, and well over an hour for bundant sliced tech parts and a mission discovery is around 2hours(!). This is a gathering skill and should be treated like the others. Scavaging is not that long, neither is bioanalysis.
Slicing is in fact special as it is both: a gathering and a mission skill - which other gathering skill yields purple mats?

Quote: Originally Posted by l-randle View Post
2. If i want to craft a 49/50 purple implant, i only need 2ea radioactive paste(grade 6 dipolomacy (a mission skill)), and that piece is significantly more powerful than an augment. To craft purple augments, you need 4 advanced neural augmentors. If you want this new form of slicing to resemble a "mission skill" like diplomacy, then at least drop the requirement down to 2ea.
It is indeed strange that augments sell a lot higher than implants but that's a question of supply and demand (in fact I made millions selling augments but had difficulties selling good implants - unfortunately, the prices for augments tanked lately on my server).
Looking at the requirements for crafting implants, you have to compare biochem to cybertech: earpieces as a "small" item cost two mission mats as well.
An augment is considered an _item modification_ albeit an expensive one, thus it needs 4 mats (like the armstech barrel, cybertech mod & armoring and artifice enhancement).

Quote: Originally Posted by l-randle View Post
3. The drop rate for slicing mission discovery 340 is way to low. I would not have so much of a problem with 1 or 2 if i actually got the mission more, to get the mats, to make augments. As it is now, i think i might have gotten the mats once or twice using the "regular" abundant tech parts mission, and only when using a purchased mission discovery, do i get some advanced neural augmentors with some regularity. Then, its only two, and it takes over 2hours. Seems like i get more investigation and diplomacy mission drops than i do the actual slicing drops i need.
In another thread we complained about the crit rate of the _regular_ tier 6 slicing missions:
http://www.swtor.com/community/showthread.php?t=499390

Actually, after patch 1.3.4. my crit rate is consistently around 20% (30 crits in 147 missions = 20,4%).

That should be sufficient to craft a few augments per day.
In fact, I never use slicing mission discoveries as they are a) rare "drop" as you said, b) they are ridiculously expensive on the GTN

Quote: Originally Posted by l-randle View Post
And while you are at it bw please add a better way to get aug slot component material. Either vendor or slicing mission would be great. Thanks...
As a biochem crafter you're lucky as you can always craft "cheap" implants to rev.eng. for augment components and send them to your armstech (always craft green ones, the bonus yield when crafting blue ones or even purple ones is negligible) - Compare the mats needed to armstech (...argh...).

Don't despair, Slicing will work out. Just keep your companions doing missions continuously. And if you want to earn money, simply craft purple mid level augments (the "purple yield" for lower tier missions is much higher) - they are in high demand and competition is much lower. Augment crafting and augments are not just for lvl 50!

psandak's Avatar


psandak
08.21.2012 , 08:42 AM | #7
Quote: Originally Posted by L-RANDLE View Post
It's not selfish to ask a gathering skill timer and/or materials required to craft be brought in line with other gathering skills. If anything, I am decreasing a barrier for the community. It already takes 420k to augment mk6 slots, which is a 100% credit sink. That does not even account for the TONS of credits sunk into actually getting the augments/kits. In reality, your suggestion is actually selfish because you seem to be concerned about "devalued" products which affects your bottom line, while not caring about other skills that are not afforded such luxuries. There is no way a implant should sell for less than an augment, but ask I look at the GTN right now, the mats are almost double for same tier purple mats and the "good" augments are 2.5 times more expensive than an implant. I am sure other items from other crafts have similar issues versus the augment thing...
OK then how about some proof that what you are suggesting is not a good thing...

In the game World of Warcraft, in the Wrath of the Lich King expansion, there was a gathered material known
as Frost Lotus. It was a rare drop that came off gathering other material nodes. The original spawn rate was 5% (approximately 1 in 20 nodes generated a Frost Lotus). The material was highly prized because it was required to make flasks (analogous to exotech stims). They roughly sold for 100 gold a piece (roughly analogous to 20,000 credits).

As the expansion progressed and demand for flasks increased, players started complaining that there was not enough Frost Lotus to go around and an increase in the drop rate was suggested. It was additionally suggested that there be an NPC vendor that one could trade in other materials for Frost Lotus. Blizzard added Frost Lotus nodes to one area to increase the availability, but that was not enough. Every day you would see at least five new threads dedicated to people screaming for more frost lotus.

Well, Blizzard eventually gave these players EXACTLY what they wanted - they increased the drop rate from 5% to 7.5% (a 50% increase), and they created a vendor to trade in a Frozen Orb (analogous to Biometric alloy dropped at the end of every FP) for Frost Lotus (among other things).

Can you guess what happened next? First, the number of frost lotus and flasks skyrocketed. Initially those, like you who simply wanted to be more self-sufficient, hailed this as a boon. Of course those, like me who tried to sell their wares saw the value of the products crash. But then after a while, those like you, were back complaining that it was no longer worth being self-sufficient because frost lotus and flasks were dirt cheap.

Can we say...Be careful what you wish for, you might just get it?

My point is, what you are asking for has already been tried and it failed to make those intended to be made happier, actually happy.

Chemic_al's Avatar


Chemic_al
08.21.2012 , 09:09 AM | #8
I've run the level 6 slice mission to get neural augmenters 24 times (yes I've kept count), 2 slicers, 4 comps each with 10k affection including Scorpios with the +2 slice crit (so 6 have been run with Scropios), and haven't received a single crit, each time getting 4 subelectronic data modules. Seems to me the chance of this has been nerfed and the only way to get neural augs is to get a 340 slice mission which drop so infrequently from the lockbox mission compared with invest which drops 80% of the time.

I know before I could expect at least 1 crit from 4 missions or so, now I can't get one at all. I'm now sure this was a deliberate nerf on Bioware's part, I was going to post on the boards about it and saw this post, so thought I'd mention it here.

Utter joke

Edit 28 missions now and no crit... the level 6 slice part mission is clearly bugged

psandak's Avatar


psandak
08.21.2012 , 09:29 AM | #9
Quote: Originally Posted by Chemic_al View Post
I've run the level 6 slice mission to get neural augmenters 24 times (yes I've kept count), 2 slicers, 4 comps each with 10k affection including Scorpios with the +2 slice crit (so 6 have been run with Scropios), and haven't received a single crit, each time getting 4 subelectronic data modules. Seems to me the chance of this has been nerfed and the only way to get neural augs is to get a 340 slice mission which drop so infrequently from the lockbox mission compared with invest which drops 80% of the time.

I know before I could expect at least 1 crit from 4 missions or so, now I can't get one at all. I'm now sure this was a deliberate nerf on Bioware's part, I was going to post on the boards about it and saw this post, so thought I'd mention it here.

Utter joke

Edit 28 missions now and no crit... the level 6 slice part mission is clearly bugged
Can we say small sample size? Recently I ran ten grade six sliced parts missions and two critted. Does that mean the it's broken? No, it means I was lucky and you were not.

Random does NOT equate to Even - you will have clusters of both good and bad streaks, but in the VERY long term it will average out to an approximate value of the crit chance.

Chemic_al's Avatar


Chemic_al
08.21.2012 , 09:47 AM | #10
Quote: Originally Posted by psandak View Post
Can we say small sample size? Recently I ran ten grade six sliced parts missions and two critted. Does that mean the it's broken? No, it means I was lucky and you were not.

Random does NOT equate to Even - you will have clusters of both good and bad streaks, but in the VERY long term it will average out to an approximate value of the crit chance.
Small sample size? Yes, you could say i was EXTREMELY unlucky, but come on, 10k companions, one with a +2 slice crit, it should have critted least once.

I'm well aware of how probability works, but this is a bad joke, because as I said even with comps with 0 affection, I never had any problem getting a reasonable return on them. And how is it that the Data Race mission is critting and the level 6 slice part one isn't then, not that I want invest 340 missions, but I'm getting them....