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Suggestions to improve Open World PVP

STAR WARS: The Old Republic > English > PvP
Suggestions to improve Open World PVP

DSafana's Avatar


DSafana
08.17.2012 , 07:41 AM | #1
Ok, I'm going to start a Thread where people can give suggestions to Improve a basically Non-existent Open world PVP.

Here is My suggestion:
The problem I see - Open world PVP is currently going into PVE zones and starting fights with PVE players in PVE gear that really have no chance to win unless they outnumber you.

Ilum could be a great PVP zone, if they made some minor changes that wouldn't even take much effort.

PvP players have no reason to go to Ilum. The PVP quests and PVP merchants only exist on Fleet. There are no rewards worth transporting back and forth between Fleet and Ilum.

Suggestion:
1. Remove all PVP quest terminals and PVP gear merchants from the fleet and put them in the Center of the Ilum battlefield. Both sides have to fight for control of the center to gain access to the merchants and terminals.
2. Add new Daily Ilum Quests to the same PVP terminals that rewards War hero Comms for every 100 PVP kills in Ilum. -To prevent exploits, when you get killed, you are not worth a PVP kill for 3 minutes and you can only return to med center or be battle rezzed within the battlefield.(no Revive)
3. Have 4 BOSS level turrets surround the terminal and merchant area. To own the center area you have to down all 4 turrets before any respawn. The respawn timer for each would be 1 minute. This means to gain access to the center area you will need at least 2 teams of four to down the 4 turrets in time to flip them to your faction. (to stop ninja flips)

This would make the objective to wipe out the other team and down the turrets before they get back from their Med-Center to gain access to PVP quest terminals and merchants.

islander's Avatar


islander
08.17.2012 , 08:27 AM | #2
First thing they need is a new game engine.
Gėllies Erimosi, Imperial Deadeye
<Hex> Prophecy of the Five

Tyrias's Avatar


Tyrias
08.17.2012 , 08:49 AM | #3
Quote: Originally Posted by DSafana View Post
Ok, I'm going to start a Thread where people can give suggestions to Improve a basically Non-existent Open world PVP.

Here is My suggestion:
The problem I see - Open world PVP is currently going into PVE zones and starting fights with PVE players in PVE gear that really have no chance to win unless they outnumber you.

Ilum could be a great PVP zone, if they made some minor changes that wouldn't even take much effort.

PvP players have no reason to go to Ilum. The PVP quests and PVP merchants only exist on Fleet. There are no rewards worth transporting back and forth between Fleet and Ilum.

Suggestion:
1. Remove all PVP quest terminals and PVP gear merchants from the fleet and put them in the Center of the Ilum battlefield. Both sides have to fight for control of the center to gain access to the merchants and terminals.
2. Add new Daily Ilum Quests to the same PVP terminals that rewards War hero Comms for every 100 PVP kills in Ilum. -To prevent exploits, when you get killed, you are not worth a PVP kill for 3 minutes and you can only return to med center or be battle rezzed within the battlefield.(no Revive)
3. Have 4 BOSS level turrets surround the terminal and merchant area. To own the center area you have to down all 4 turrets before any respawn. The respawn timer for each would be 1 minute. This means to gain access to the center area you will need at least 2 teams of four to down the 4 turrets in time to flip them to your faction. (to stop ninja flips)

This would make the objective to wipe out the other team and down the turrets before they get back from their Med-Center to gain access to PVP quest terminals and merchants.
Whlie it is a pity that we don't have any meaningful World PvP, I don't feel the way forwards is forcing people to participate in World PvP in order to gain access to Warzone PvP quests. Furthermore, this also encourages the divide between PvE and PvP. PvPers will log into and out of Illum, and practically make it a seperate game within a game.

Doesn't this also fail to address faction imbalance at all? As far as I was ever concerned, that was the major reason Illum never worked in the first place, and was the root behind most of the exploitation / Kill sharing. Your proposal wouldn't do anything to fix that major issue.

Finally, as has already been mentioned, the engine just can't stand up to large scale world PvP. It is a sorry truth, but a truth none-the-less.
"If you've got a problem, stick a worm in it".

LuthirFontaine's Avatar


LuthirFontaine
08.17.2012 , 09:06 AM | #4
imps out number rep like what 2 to 1...no thanks

UncleOst's Avatar


UncleOst
08.17.2012 , 09:11 AM | #5
Allow same faction pvp in more areas on all planets. Of course this possibility would only occur in higher level brackets to prevent the certain lowbie ganking. This would at least provide more options until enemy factions were present.
Dueling is lame, and by setting forth a group/guild as friendly option only, you would see a lot more pvp.
I really hope they consider this.

Technohic's Avatar


Technohic
08.17.2012 , 09:19 AM | #6
Quote: Originally Posted by LuthirFontaine View Post
imps out number rep like what 2 to 1...no thanks
For this purpose, there should be sith bases scattered on different planets (preferably away from where PvE questing is and not crossing those paths to get there) that offer awards for repubs to attack and for sith to successfully defend.

It would scatter the sith forces not knowing where they will be attacked and allow for repubs to organize a quick strike team. Some times, there would be more repubs attacking than there are sith to defend, but that would give stealthers a role to track the repub strike team for the sith re-enforcements as well as repub stealthers to scout for soft targets. Hopefully, clashes would break out in transit to different spots as well.

Pistols's Avatar


Pistols
08.17.2012 , 09:20 AM | #7
Rewards are not the answer for establishing motitivation for World PvP, optimization of the game engine however, would do wonders for those wanting to do so. Until then, PvP on demand via WZ's with minimal lag will remain #1.

TonyDragonflame's Avatar


TonyDragonflame
08.17.2012 , 09:34 AM | #8
Quote: Originally Posted by DSafana View Post
Ok, I'm going to start a Thread where people can give suggestions to Improve a basically Non-existent Open world PVP.
.
There is no Open World PVP. There is faction imbalance and HeroEngine lag

UncleOst's Avatar


UncleOst
08.17.2012 , 10:02 AM | #9
Quote: Originally Posted by Technohic View Post
For this purpose, there should be sith bases scattered on different planets (preferably away from where PvE questing is and not crossing those paths to get there) that offer awards for repubs to attack and for sith to successfully defend.

It would scatter the sith forces not knowing where they will be attacked and allow for repubs to organize a quick strike team. Some times, there would be more repubs attacking than there are sith to defend, but that would give stealthers a role to track the repub strike team for the sith re-enforcements as well as repub stealthers to scout for soft targets. Hopefully, clashes would break out in transit to different spots as well.
Disregarding a few of yer variables, I like the idea. Instead of sith or pub bases you have neutral ones waiting to be captured. Inessence you could apply the valor buff or some sort of reward that displays you were victorious and would benefit yer character.

DSafana's Avatar


DSafana
08.17.2012 , 10:14 AM | #10
Ilum is instanced. They can adjust the numbers per instance to allow decent sized world PVP to work without excessive lag.
If people only want to huddle up in the Fleet to continue to do warzone PVP, then in a week or 2 expect to see almost no PVP occuring in the game anymore. I'm already hearing PVP'ers requesting people to Q up for a warzone to pop, just like it was on the dead servers before the merge.
Faction imbalance will always be a complaint, it's a complaint in every PVP game ever created. Even the games with 3 factions.

I guess Forums are full of people with negative attitudes. I must be crazy to expect people to think outside the box and make suggestions. 7 negative posts so far. only 1 or 2 with any suggestions.