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Nightmare Pilgrim: A Test of Patience?

First BioWare Post First BioWare Post

Andvaranaut's Avatar


Andvaranaut
08.16.2012 , 10:55 PM | #1
I'm sure this has been asked before, but I have a very simple question that I'd love for a dev or member of the community team to answer:

Why did you elect to place the map object used to spawn the Nightmare Pilgrim on a 2-hour respawn timer instead of having it reappear instantly once the body vanishes?

Players already receive a 5-day debuff upon defeating the Nightmare Pilgrim that more-or-less prevents them from engaging in combat with it again for the duration. It's also (to my knowledge) the only source of campaign boots. Denova doesn't have a silly "one group at a time" restriction. Neither does any other operation or flashpoint. The additional 2-hour respawn timer in an open world area simply leads to player disappointment, guild-vs-guild/cross-faction griefing, and a hostile playerbase.


And before anyone suggests it...no, player-created schedules are NOT a viable solution. Not everyone is aware of these mythical documents, not everyone is able to re-arrange their schedules to suit the desires of other players, and some people just don't care.

Rkmsky's Avatar


Rkmsky
08.16.2012 , 11:11 PM | #2
I very much agree with this post. Another question I have if those don't get answered is: why is this not instanced? I know he is supposed to be a WB but the current system is extremely frustrating and lacks insight and consideration for the players. I honestly can't see any positives to the way NMP is currently set up!

Fossman's Avatar


Fossman
08.17.2012 , 01:48 AM | #3
Sounds to me like when they first created him he only had the 2 hour cooldown. Later the 5 day debuff was added but they just never thought to remove the 2 hour cooldown from the stone. Really doesnt make sense to have both. Even if it is a WB.

ArchangelLBC's Avatar


ArchangelLBC
08.17.2012 , 03:03 AM | #4
I think he was originally supposed to be the 5th Denova Boss but they couldn't get him in thematically so decided to make him a world boss, and then yeah made the 2 hour lockout the original problem then realized someone could just farm him every day so added the 5 day lockout.


I agree the respawn timer should be just flat out done away with.
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Typeslice's Avatar


Typeslice
08.17.2012 , 07:33 PM | #5
Quote: Originally Posted by Rkmsky View Post
I very much agree with this post. Another question I have if those don't get answered is: why is this not instanced? I know he is supposed to be a WB but the current system is extremely frustrating and lacks insight and consideration for the players. I honestly can't see any positives to the way NMP is currently set up!
Its a throwback to the old school MMO raiding - back when nothing was instanced. personally i think it's great. I love watching Imp guilds fail and then having them have to watch us one shot it. The sense of competition is placed directly in the game as opposed to message boards and progression websites. It's a breath of fresh air for some and an annoyance to others. I am one of the former. it just doesn't work well with the entitled MMO playerbase of today.
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Solar_Breeze's Avatar


Solar_Breeze
08.18.2012 , 08:20 AM | #6
Quote: Originally Posted by Typeslice View Post
Its a throwback to the old school MMO raiding - back when nothing was instanced. personally i think it's great. I love watching Imp guilds fail and then having them have to watch us one shot it. The sense of competition is placed directly in the game as opposed to message boards and progression websites. It's a breath of fresh air for some and an annoyance to others. I am one of the former. it just doesn't work well with the entitled MMO playerbase of today.
yeh back in ffxi you had 24 / 48 hr respawns with 6+hr spawning windows... Don't complain about 2hr ones :P

Elear's Avatar


Elear
08.18.2012 , 11:12 AM | #7
It's a world boss, with too good reason to kill it.
As world bosses come, they have long respawn timer, because they aren't only about ability to kill it, but also about doing it before others, and being out of luck if someone just killed it. Additional reason for PvP servers, where it might be better to fight for an hour over who will kill it instead of letting others do it and waiting for it to respawn,

Only thing that could be done about this, is not making world boss only place to get something usefull(non-vanity). After new Ops comes out people will stop doing Pilgrim for gear, and most of the time it'll be avaible to kill.

SeppukuA's Avatar


SeppukuA
08.18.2012 , 11:40 AM | #8
Quote: Originally Posted by Solar_Breeze View Post
yeh back in ffxi you had 24 / 48 hr respawns with 6+hr spawning windows... Don't complain about 2hr ones :P
Lottery spawns ; ;

I am appreciative of the fact it's only a 2 hour timed spawn. Heck, even though Shikigami weapon was a 21 hour timed spawn, he was a bit of a PITA, because he's invisible. Less of a pain if you had widescan and easy when you've got his time of death too (how I managed to catch him), but still, I think we're lucky on SW:TOR in this respect. Heck, at least we don't have to do weapon trials either.

Saying that, there's no real reason to do it for Nightmare Pilgrim. The point of it in FFXI was to make certain items a lot rarer, though it was one of the frustrations with the game, but still, getting that Yinyang Robe was something to boast about afterwards and there's many other items out there like that, some a lot more ridiculous.

As far as I understood it, the timed spawns here were to stop groups of people spamming the world bosses and having the lockout stops that, so no need for the 2 hour gap, at least IMO, it just means another group could potentially just be sitting around doing bugger all until they can spawn.
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CitizenFry's Avatar


CitizenFry
08.18.2012 , 10:23 PM | #9
I just wish the fight didn't make me lag so much.
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DSafana's Avatar


DSafana
08.21.2012 , 09:38 AM | #10
It sure is better then trying to get the Pegasus Cloak.