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Flashpoint: Mandalorian Raiders: The Boarding Party

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Flashpoint: Mandalorian Raiders: The Boarding Party

BanthaRaider's Avatar

12.20.2011 , 05:39 AM | #11
I am playing a Tank specced Vanguard (about 5,8k life buffed and 3k armor, working on more defense).
A friend plays heal specced scoundrel. We didnt had any trouble till we meet this nightmare.. we tryed:
Inq. Sith IA and BH -- fail dots crushed us healer went out of action ( stims used )
Inq IA... didnt get further.. either the BH or the knight kicked our *** as they enraged
IA Inq.. same

I keeped there damage low using shields and smokebomb but at certain points they just did more as my friend could heal. Our DPS where 1 lvl27 Shadow and 1 23 ( he did very well, needs to be said )guardian damage speced. I am lvl 25 my healing mate 26.

I like when Instances/Flashpoints are tricky, but this is just insane.. we keeped dieng using every trick avaible.. guess its been try 6 and just the IA and the bh respawned. We kicked them and moved on.. tbh this cant be the way to win this ini.. to hope that they wont respawn.

Aseria's Avatar

12.20.2011 , 06:00 AM | #12
That fight is all about tactics as I see it after doing it. Did it with guild mates last night 28 Sentinel dps, 24 shadow dps and 24 sage healer with Qyzen tanking(consular companion)
Took us 3 tries to do it.. First the see whats going on.. On second try got all but sorc down, that was when I noticed they get more powerful when 1 dies and sorc kinda killed everything.. After that it bugged and others didn't respawn. Looking at that fight now, as said earlier best tactics would drop them all to like 5% and burn them down.. Or focus them down one by one if your healer can keep up. As healer perpective its really easy to heal if you are not taking damage from BH/IA

In the end its been the hardest fight so far.. tho we are doing them 3man with companion dps/tank

Jancarius's Avatar

12.20.2011 , 09:21 AM | #13
It's kind of odd, because the other 2 fights in the instance are extremely simple. The boarding party fight requires a lot more coordination and effort, and it took 3 tries for my group to work out our strategy.

We wound up burning down the trooper first, his knockback was causing our assassin tank to lose aggro on the others, but made sure to weaken the other 3 as much as possible. Then, we held them at 3 for a while, weakening them steadily. Our sniper accidentally killed the consular when the others were still at 25%, and they killed me (I was OTing as a pure DPS marauder), but the party tanked/kited the other two around until both were at 5%. They killed the smuggler, and then the knight nearly tore the 3 remaining party members apart in her last 5%, but we got her just before she reached our healer.

BorrisTheBlade's Avatar

12.20.2011 , 10:25 AM | #14
First time there at 22 we died horribly. At 24 it was a lot easier.
We had a BH healer, Sith Marader, myself Sith Sorc and my companion tanking.

The fight was fairly long but not too bad. We kill the Jedi Warrior first because he liked to jump around and interrupt healer. Then the Sage, Smuggler and Trooper togeter(get both low then kill). At times I had to assist with heals but not too often.

The first kill we made the mistake of leaving the Trooper up at full last. He does massive damage at this point. Companion tank died and the BH had aggro. He basically kited the rest of the fight. I healed and the Marader dosed him down. But after that we had it down.

Delsana's Avatar

12.20.2011 , 10:27 AM | #15
Our solution was to focus fire on all one at a time and leave the tank for last, so we went IA - BH - SI - SW.

That mitigated the rage for the most part.

Sadly, the gear never opened from the chest and we got nothing for it. We also died 4 times learning the mechanics of that one. It was good, but for a non endgame boss to have that many mechanics and style, that wasn't the best idea. Final boss was a lot easier.

Lack of story too... a lot of potential for that one. Sigh.

Two of us died with the warrior at the end sadly as he had this wicked choke he decided to keep using on the remaining DPS.

--- Trooper healer
--- Trooper vanguard off-tank.
--- Jedi guardian dps off-tank (me)
--- Jedi sentinel dps.

No kiting or whatever that means, but I maintained taunt of the focused one.

RascaJuono's Avatar

12.20.2011 , 10:41 AM | #16
Two things:

Get your tank up on the platform with them with his back against the wall with the chest. If he gets knocked back it won't be far and the healer won't lose LoS on him at a crucial moment. In fact if your team can handle it, get them all up there. Since your tank should have a Guard skill on your healer they need to be close for it to work.


This was a great instance. Took us a couple of tries before determining the correct take out order. Just keep at it. Very satisfying once you've done it.

Edit: I should also add that we were 26-27 level when we did this. Will be more difficult at lower levels.

lueckjathom's Avatar

12.20.2011 , 11:01 AM | #17
Quote: Originally Posted by Moxleey View Post
My guild killed them my getting all of them to about 5%, then just burning them all. This way you don't have to worry about the enrage mechanic after one dies.
This is all you have to do. The fight is very easy when all 4 are up, they each do little damage initially. Get them all down to low health without actually killing any single one first, and then burn them each down the last little bit. It's the buffed one at the end that causes trouble and can pretty much one shot people... so have each one at low health before you start actually killing any of them.

Hreimdal's Avatar

12.20.2011 , 11:08 AM | #18
We 1shot this encounter by bringing all to low and killing everyone at once. The healer (sorcerer) did run out of force few seconds before the end and i died (tank) same time as the last boss died.

Overall the flashpoint was fairly challenging and certainly a step up from the previous ones, looking forward to seeing the next ones.

Sollon's Avatar

12.20.2011 , 12:21 PM | #19
Well its not that hard, seriously l2p.
Me and my brother twomanned this at level 24. He was a DPS Jugg and im an Arsenal Merc.
We had Mako and Quinn or whatever his name is.

First try we wiped, we didnt know nothing about the encounter.
The second time we took them down one by one with me offhealing. It was tough but not impossible.

Spor's Avatar

12.20.2011 , 12:26 PM | #20
We wiped trying different things. We burned them down 1 at a time. Was me solo healing on my operative, a Jugg, a Sorc and a Sniper. Went Smuggler, Jumping Jackhole Jedi with 2 lightsabers, Consular, Trooper. We tried the did the consular last once when the trooper was killed by accident....he throws out a nasty aoe on a quick cast that basically decimated us, so I do not recommend trying that.

So far that has been the most fun instance I have been through. I hope the difficulty continues to go up.
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