Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Sorcerer DPS Solution

STAR WARS: The Old Republic > English > PvP
Sorcerer DPS Solution

MidichIorian's Avatar


MidichIorian
08.13.2012 , 12:42 PM | #11
Lower requirement for "next tier abilties" in the trees so madness sorcs can reach the good Lightning tree abilities, the ones related to force management, and up the dots. Possibly also a boost to shock/project. I want power and not some new defensive CD.

That said, I would have loved to be able to wear medium armor as a sorc. Not for the rating but because the sorc outfits look horrible.

booziwan's Avatar


booziwan
08.13.2012 , 01:03 PM | #12
Quote: Originally Posted by MidichIorian View Post
That said, I would have loved to be able to wear medium armor as a sorc. Not for the rating but because the sorc outfits look horrible.
Amen to that.

im lightning speced, and i do fairly well in WZs. i can get an average of 9 medals but i have to stay out of the frey or i get kiled fast.

Larry_Dallas's Avatar


Larry_Dallas
08.13.2012 , 01:05 PM | #13
Yeah, I don't know. If force lighting was internal, madness would be getting a huge buff in order for lightning to get a tiny one. It's entirely possible you're leapfrogging madness to the top of the heap in terms of raid damage with this change.

And it's tough enough being harassed by madness now if you're a healer, but if they're spammable ignores armor...lets just say this buff also constitutes another merc nerf.

I mean, if Bioware wants to do that, I won't complain, but I'm not really sure that you've thought this through.

ClockworkSoldier's Avatar


ClockworkSoldier
08.13.2012 , 01:14 PM | #14
Well I think the point that's trying to be made here is that all other classes that can DPS do Spike damage where the Sorc has dots as the set up time for the lightning spec is far too long, PVE Lightning all the way, but PVP in half the time it takes you to get your proc's up a Mara's grinding your face! Yes Sorc can get some good numbers but how much of that is effective damage? IE when was the last time you saw a Sorc burst someone down?

You would expect a class that has around 20% damage reduction to be able to dish it out "Glass Cannon" However this is not the case. Pre 1.2 sure you could do some really good spike and in my opinion compared to the numbers I'm seeing other DPS classes pull these days there about the same. The reason people complained was that they were too lazy to focus the one guy doing a large amount of damage who only had 18-20% damage reduction. A better nerf would have been to remove the bonus damage wrath granted on Chain lightning, rather than nerf it altogether. However what is done is done.

The basic problem is that dots are very easy to out heal where as controlled spike isn't and that's where the Sorc falls over in my opinion. Its set up time is slower than most other classes in a DPS role and in order to do the same damage and take into account that you have to stand still and cast or channel. Comparing that to a Sniper that has the same range, they have far more tricks to mitigate damage and multiple knockbacks (Spec permitted) plus increased armour and more burst.

I'd just like to add that my fully War hero Sorc sits gathering dust, While i play my Jugg. It would seem that Bioware only want Sorcs to heal in rated. Shame as I'm sure there are allot of really annoyed Sorc DPS players out there that are told by good rated groups that they are only substandard compared to other DPS spec classes, please reroll heals.

Anyhow that's my two pence regarding Sorc DPS. Enjoy

Mourn

Crawelc's Avatar


Crawelc
08.13.2012 , 01:17 PM | #15
I play with good sorc/sages all the time. IMO the only change the AC needs is maybe a bit more mobility. The damage these guys put out is very competitive. My idea, that I have floated to some of my buddies and they all think its a good idea, is, in the right hand tree the ability that removes the CD of lightning should instead allow them to cast while they move, a bit similar to what jug/guards have with force choke. Anyone trying to say that sorc/sage are way out of line as far as damage is having a problem that higher end players just do not see.
Imprimis <Fight><Redemption><Conquest><Super Bads><Murica Force><The Cream><RSU>
All Imprimis All the time.
GM of 3 dead guilds and counting.

Vegarwf's Avatar


Vegarwf
08.13.2012 , 01:24 PM | #16
i currently have a max geared sorcerer and even with full war hero i get dropped instantly by high burst classes like sentinel 1v1. i still manage to pull pretty nice damage all over if i spam dots on everyone i can see, but our survivability doesn't even exist and makes us pretty worthless in most high-end content
Now I am become Death, the destroyer of worlds.

Nagul's Avatar


Nagul
08.13.2012 , 01:24 PM | #17
Actually I play my Sorc at the highest level in game and have enjoyed the class since release. I've run in many high end PvP WZ groups... so your comment about this doesn't fit in with the end game for Sorc's is quit rediculous.

If you really want to know what most High End Sorcerers think see the comment below ...

Quote: Originally Posted by ClockworkSoldier View Post
I'd just like to add that my fully War hero Sorc sits gathering dust, While i play my Jugg. It would seem that Bioware only want Sorcs to heal in rated. Shame as I'm sure there are allot of really annoyed Sorc DPS players out there that are told by good rated groups that they are only substandard compared to other DPS spec classes, please reroll heals.

Anyhow that's my two pence regarding Sorc DPS. Enjoy

Mourn
Hell's Elite Legion
A mature and experienced PvP and PvE focused guild.
Guild SiteGuild Page

Crawelc's Avatar


Crawelc
08.13.2012 , 01:30 PM | #18
Its not rediculous, its a fact, DPS sorcs can fit in just fine in a RWZ group, the fact that you say they cant seems to point to the fact that you are missing something, not the class in and of itself. As I said though, if they are supposed to be a mobile turret they need a little bit more of the mobile part.
Imprimis <Fight><Redemption><Conquest><Super Bads><Murica Force><The Cream><RSU>
All Imprimis All the time.
GM of 3 dead guilds and counting.

ClockworkSoldier's Avatar


ClockworkSoldier
08.13.2012 , 01:39 PM | #19
Quote: Originally Posted by Crawelc View Post
Its not rediculous, its a fact, DPS sorcs can fit in just fine in a RWZ group, the fact that you say they cant seems to point to the fact that you are missing something, not the class in and of itself. As I said though, if they are supposed to be a mobile turret they need a little bit more of the mobile part.
I guess you have your own right to your own opinion, do you play a sorc? I'm just posting what I've been told mate. Plus have you seen a top ranking team take sorc DPS? Just saying its not as viable as othe DPS classes.

UGLYMRJ's Avatar


UGLYMRJ
08.13.2012 , 01:46 PM | #20
Having rolled a sorc and most have probably seen my post defending them. I feel like they're a pretty impressive support class. They do lack burst, but as back up DPS.... wailing lightning onto melee DPS targets or two sorcs as we've been doing is pretty beast.

The MAIN problem I feel is the GCD and animations. On my marauder and PT I don't feel like I'm ever delayed by a GCD. I would like to think maybe it's something I'm doing wrong and I'll smooth things out over time and get the timing down blah blah blah... but I am consistently putting up top tier numbers on all characters, so even though my timing will get better.... obviously I'm not doing too bad if I'm out performing other sorcs and the FOTM's in these WZ's.

Anyways, my point. The GCD and animations are hurting me bad... I always feel like I'm waiting on these damn things... I don't have that problem with my marauder for example. When I roll annihilation... I can hit deadly saber and it's there... I don't have to wait on an animation or the GCD... I hit the ability and move on. I rolled annihilation for months and I don't think I could tell you what the animation for deadly saber even looks like. There are so many moves that I feel like I'm waiting on... eliminate that and just smooth it out for lack of a better word. Don't force me to wait on the static barrier animation or other animations... don't make me wait on a GCD for lightning when my CD shows no wait time.

I think this would make a huge difference and increase the possibility for some decent burst damage on top of the dots. With a few dots, a death field and a shock even... could deal some decent damage. Getting rid of the GCD's could allow for that to deal a potential decent amount of damage within a short time frame, a decent burst of damage even.

Anyways, the sorc is new to me and as much as I think it's beastly... I get it. I understand the complaints even though I don't fully agree in it's uselessness as most describe. I just know that animations and GCD's were not anything that slowed me down until I rolled a sorc.