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(keep it civil) What let you down most about TOR?

STAR WARS: The Old Republic > English > General Discussion
(keep it civil) What let you down most about TOR?

utio's Avatar


utio
08.08.2012 , 11:53 PM | #61
Right from the customisation screen I could tell I was going to have a problem. Not alot of options equals alot of players looking alike. That took away alot of immersion before I even levelled to 10. I believe that an mmo character is an extension of the player, moreso than any other type of game, so I was left feeling like a clone.
Then there's the no day/night cycle, no weather change, no complete freedom to go wherever you want, no proper space, no real choice other than story. The stories are great, but they shouldn't be the only thing to do.
And it's the little things, like the loading, no sitting, no swimming, no chat bubbles, etc.
PROPER SPACE COMBAT PLEASE

cashogy's Avatar


cashogy
08.09.2012 , 12:02 AM | #62
to be short, just about everything in this game has failed to live up to the expectations that the devs built up for it
Da'ny - Attomm - Dan'y - Fogel
The Original Stormborn Commando Representative
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Blackardin's Avatar


Blackardin
08.09.2012 , 12:20 AM | #63
The message boards. Never seen such a bunch of spoiled, entitled whiners, that know not square one about MMORPGs, in my life. Never seen so many "experts" talking out their backside either.

Was a time when people would just log on and play the game, not Jerry Springer the thing on a message board.

Millions upon millions of dollars worth of programing for the cost of 50 cents a day and its not enough, they want it tailored to exactly to them or it "fails". LOL No game will ever live up to the expectations of some of these people.

If I leave this genre it will be because I can't stand the fans, not the games.
May the Schwartz be with you....

Luciferhawke's Avatar


Luciferhawke
08.09.2012 , 12:38 AM | #64
The extremely linear PVE. You have zero choice in where to go.
not even going to touch PVP

In the end though it was at least better than Star Trek Online and DC Universe Online.

I remember when SWTOR came out i said it was a cross between those 2 and will end up F2P just like them.
wish i could pick powerball numbers like that.

Securion's Avatar


Securion
08.09.2012 , 12:50 AM | #65
1. The cartoon graphics.
2. Extremely linear maps/worlds/game.
3. No player driven market.
4. "Bind on equip/bind on pickup" - lol?
5. No housing/building guild bases.
6. No risk vs reward.
7. No territory or resources for guilds to fight over.

We were 100+ who started playing this game (from our old guild/clan) and we are today 3 left still playing it.
They made Star Trek Online so casual and easy to access for so many, that no one wants to play it.
CCP music video: http://www.youtube.com/watch?v=VgvM7av1o1Q

Goretzu's Avatar


Goretzu
08.09.2012 , 03:18 AM | #66
Quote: Originally Posted by Kaisernick View Post
when i see people go on about the lack of space combat or the crapness it fills me with more rage then anything bioware has done.

as i have said 1000X the kind of space combat people want would be a huge undertaking and would have best been suited into a expansion, i mean SWG had no space combat at all for ages and people seem to forget (or dont know if there post NGE players) that jump to light speed was a expansion pack you had to buy.

BTW this isnt aimed at you Goretzu but its just my general example on players who demand to much to soon.

so to answer the OPs question the community has let this game down the most.


Yeah, but if you look at the current "space" there's basically only 5 mission (those missions are then lenghtend and mirrored for later missions and the other side).

Also I have no problem with them saying (or having said 6 months ago) "a space expansion is in developement, but won't be here for 12-18 months".

But we've so far has NO expansion of space at all (no new missions live yet, no customisation of ship exterior looks and plasma bolts etc).

And basically they said nothing about space at all (other than we will eventually be getting another 1-10 on-rails missions).
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

flyersfan's Avatar


flyersfan
08.09.2012 , 03:30 AM | #67
Quote: Originally Posted by Aelrict View Post
1. Bugs, there are too many glitches in this game to count, they interfere with smooth game play. I dont want to spend more time finding a work around for a glitch than I do playing actual content.
Where are you finding all of these? I honestly would like to know. Maybe there's some part of the game that I'm just not taking part in or something. I haven't hit a real bug since January where I couldn't finish a Consular story mission on Voss due to a bugged conversation. I see a lot of complaints about bugs, but I just don't see them.
.

flyersfan's Avatar


flyersfan
08.09.2012 , 04:02 AM | #68
List of disappointments:
  • No Pazaak or other mini-games.

    Everything in the game is based on combat and it gets old. With such limited tools, it's nearly impossible to create something engaging to to that doesn't revolve around killing something. The worst part is that Pazaak was created by BioWare for the game that TOR is based on. It's borderline brain-damaged that it hasn't been added yet. I do not believe for a second that the studio does not have someone that can code Pazaak in probably less than two weeks. It's really just a simple card game. People aren't asking for the world on this one. We just want something to do in between Flashpoints, Operations, and Warzones. Start at Pazaak and then move into other stuff.

  • Gear progression and grinding.

    It really just sucks. I honestly can't think of many ways to get around it, but I feel like a game that puts so much emphasis on multiple characters and story shouldn't make things so expensive. For example, my Vanguard is at the point where War Hero gear is her next step. Not only does my character have to give up 3,475 ranked Warzone commendations, but she has to fork over her gun too. Without being able to queue solo for ranked Warzones or efficiently find groups for them, it takes absolutely forever to purchase something like that and it's only one item. I'll have to repeat those steps countless times to get the whole set. Where does that leave time to "build my legacy"?

  • On the note of gear...

    It all looks the same. Oh, you're the leader of Havoc Squad and a medic as well? I can see that from your armour that looks like everyone else's. The endgame gear has no variety or intrigue. I'm barely determined to get it since I'll look just like the person next to me. I can pull out the mods and put them in something else, but that new piece is probably bland as well. Far too many pieces of gear are just recoloured pieces from something else. If you're going to do that, at least let me pick the colour. I want some darn purple Trooper armour, but it doesn't exist. There are 9 different tiers of white armour with grey or red lining, though. I'd like to see some more social armour added as well as more variety for the endgame stuff. I'd just like a few more models to pick from rather than "you're a Combat Medic and this is what you will wear now."

  • On the note of legacy...

    This idea was trashed by character perks. Now that there are character-specific things in the legacy window, the idea of the legacy is ravaged. My new Gunslinger no longer reaps the benefits of my old Trooper's exploits and galactic achievements. She has to find her own way by purchasing her own bonuses. On top of that, they almost all have an expiration date. Once that Gunslinger gets to level 50, that 600k I spent on perks are useless. There's no return on that investment. Something like that should certainly be legacy-wide.

  • Lack of open transfers

    It's time that these were added. I have characters that I want to bring together and a server (or more specifically server type) that I want to play on. I didn't know that when I started playing and would like to move the characters that were mistakenly started on a server that I don't like that much to another server that I prefer. The transfer technology is there. Why hasn't this happened yet? This is also an opportunity for BioWare to rake in a few bucks. This seems like a bad game development decision as well as a bad business decision. As Fry from Futurama has said, "shut up and take my money." I'm willing to give it to you and you have the ability to take it. Please do so. It's simple things like this that make me really wonder about this game's future.

  • Incredible lack of RP support

    No engaging environments, no RP moderation to keep non-RPers from flooding and destroying RP servers, and no consistent acknowledgement from the developers. The first part is kind of a hint at the lack of Pazaak and mini-games, but none of the cantinas are interesting. There's nothing to do in any of them. There are also planets like Hoth, Quesh, and Belsavis that don't even really have cantinas. They're just small rooms with a bar where people can log out for rested XP. There aren't any cool areas of land that aren't specifically made for people questing or fighting enemies. This really sucks for RPers.

    Moderation is also almost necessary. Without even name moderation for RP servers, the whole idea gets destroyed. Anyone comes in and makes a character with a name like PáncakèSyrüp and it ruins the flow of the RP experience. Sure, his name isn't offensive or derogatory, but it disrupts RP play. To properly RP, the game needs to deliver a nice, lore-respecting environment and Mr. PáncakèSyrüp and his friends ruin that experience. The result is that it's hard to find RPers on RP servers (from more than one cause, but I feel like this is a large and simple one to point out). I've met RPers that are afraid RP in the open world because they're simply outnumbered. I'd rather have a Moderate-level server filled with RPers than a full one with a bunch of regular PvP-server dingbats.
.

kevlarto's Avatar


kevlarto
08.09.2012 , 04:20 AM | #69
I enjoy the game, I enjoy the immersion the 8 class story's have to offer but, after those story's what is left, raiding, pvp in small war zones, social, crafting, pretty much the same thing all current mmo's offer on the market. Being a core player I will play everything the game has to offer.

My biggest let down over all, is my toon does not feel like it lives in the world, I am just playing through it, there are no activities that the game offers me to keep playing for years, no divieristy in the game play, no non-combat activities outside of crafting, and the news that there is no inforamtion about open world pvp, is a real let down, I can olny assume that it and the space project have been put on the back burner until the f2 goes in

The game needs some kind of activities like swoop or pod racing cantina games open world faction based pvp that gives us a reason to go there where everyone benefits like DAOC style,
I used stay in an mmo from any where from 2 to 5 years the mmo's that have come out the past few years, do not offer me the depth of game play older mmo's did years ago, I guess the times they be a change'in, and not for the good at least for me.
Do not dwell in the past, do not not dream of the future, concentrate the mind on the present moment.

Expectations lead to suffering

Drudenfusz's Avatar


Drudenfusz
08.09.2012 , 04:24 AM | #70
- Far too static world, feels just not alive.
- No true open world PvP (too separated questing zones) not even Ilum works.
- Losing character names to the server transfer I took back in december during early access.
- terrible costumer service and even worse communication with the community overall.
- Still all the bugs in the game, like all those codex entries which one just can't get.
- Breaking something with almost every patch, and still too stubburn to use the PTS for every patch.
- Waiting like forever for new content.
- No reason to have a legacy level higher than 25.
- No water content to swim and dive in.
- Not enough mini-games (sabacc, pod racing, or even pet battles).
- Not enough variation in gear appearance (and too many of them are ugly anyway).
My Old Republic Warring is Magic
Lana Everhope - The Drudenfusz Legacy, Shadow Tank on The Red Eclipse
When you play the game of PvP, you win or you die.
English version <- SWTOR Wiki -> German version