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Lost Island HM should have better loot.

First BioWare Post First BioWare Post

DarthFamine's Avatar


DarthFamine
11.26.2012 , 02:47 PM | #181
I've seen it happen, though its usually the pipe jumping snotballer that stops em.
*shrug*

These are not people that don't know what's up, or don't know what to do.
"It might be fear, or anger, or hatred, or perhaps even suffering that makes a man fall to the dark side, but it is without a doubt regret, that keeps him there."
-Darth Famine
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Khevar's Avatar


Khevar
11.26.2012 , 03:48 PM | #182
Yeah, sorry. Not buying it.

Anyone who can't do HM LI but can "do" SM EC is being carried though the operation by others that are actually competent.

I should probably give up posting on this thread. Eventually you and a handful of others are probably going to convince Bioware to nerf HM LI to the point where it isn't fun, and eliminate any chance of more T2 flashpoints being introduced that have any challenge.

Too bad for me, I guess.

Slowpokeking's Avatar


Slowpokeking
11.26.2012 , 06:32 PM | #183
Quote: Originally Posted by DarthFamine View Post
I've seen it happen, though its usually the pipe jumping snotballer that stops em.
*shrug*

These are not people that don't know what's up, or don't know what to do.
There is lag when it jumps on the pipe, maybe that's the reason.

The boss is mostly a challenge to healers.

Afieri's Avatar


Afieri
11.27.2012 , 06:52 AM | #184
The loot you get from LI HM is the valuable teamwork and communication skills (Along with understanding your role in a team) that will allow you to eventually complete operations. Every other FP gives you decent amounts of loot, but the difficulty of these FP's make you believe that you are some sort of god in SWTOR. Lost Island gives you a piece of rakata and columi that aren't easy to get if you don't do ops, as well as teaching you how to do a mini-op. Oh and also it gives you 8 BH comms a week. The droid is difficult to beat, but if you can master the mechanics of that, then you are one step closer to completing a harder op.

Stop complaining, play the game as it comes to you.

Slowpokeking's Avatar


Slowpokeking
11.27.2012 , 10:41 AM | #185
Quote: Originally Posted by Afieri View Post
The loot you get from LI HM is the valuable teamwork and communication skills (Along with understanding your role in a team) that will allow you to eventually complete operations. Every other FP gives you decent amounts of loot, but the difficulty of these FP's make you believe that you are some sort of god in SWTOR. Lost Island gives you a piece of rakata and columi that aren't easy to get if you don't do ops, as well as teaching you how to do a mini-op. Oh and also it gives you 8 BH comms a week. The droid is difficult to beat, but if you can master the mechanics of that, then you are one step closer to completing a harder op.

Stop complaining, play the game as it comes to you.
NM EV and KP are easier than LI HM, even HM of these 2 are easier to some people.

AshlaBoga's Avatar


AshlaBoga
11.27.2012 , 04:55 PM | #186
Quote: Originally Posted by Slowpokeking View Post
NM EV and KP are easier than LI HM, even HM of these 2 are easier to some people.
HM EV might be easier than HM LI but that's mostly because HM EV is undertuned.

HM LI is well tuned. Anyone who disagrees has an agenda of some sort.
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Afieri's Avatar


Afieri
11.28.2012 , 01:12 AM | #187
Quote: Originally Posted by Slowpokeking View Post
NM EV and KP are easier than LI HM, even HM of these 2 are easier to some people.
That's because it's an entirely different situation. You have 8 people in EV and KP. Imagine if you went straight from Kaon to EV, without any idea of having to deal with frequent wipe-causing mechanics. LI HM is a very good bridge, because it makes you get very twitchy and nervous about interrupts and coordinating movements. The point of LI HM is not to get you all geared up in terms of armour, but to actually get you a little bit over cautious for the subsequent operations, so the developers can then increase the difficulty of mechanics in operations and make them exciting as opposed to the traditional FP "tank 'n' spank"

Ailie's Avatar


Ailie
11.28.2012 , 01:49 AM | #188
The thing that ***** me to tears about HM LI is that's just plain annoying for what it rewards.

It's nice to say that it's to provide a challenge but so does EV and KP which are a lot more interesting and drop better stuff.
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Afieri's Avatar


Afieri
11.28.2012 , 02:16 AM | #189
Quote: Originally Posted by Ailie View Post
The thing that ***** me to tears about HM LI is that's just plain annoying for what it rewards.

It's nice to say that it's to provide a challenge but so does EV and KP which are a lot more interesting and drop better stuff.
The purpose of LI is not to get geared, it's to become experienced handling mechanics that aren't easily ignored. Would you prefer Bioware reducing the difficulty of LI HM and then having players who have very little experience with wipe-causing mechanics running through EV and KP? That is a massive learning curve that can be overcome if you are part of a PVE guild who has the patience to explain everything to you, but what happens if you are just a casual player who is unguilded and needs a challenging lesson in how to deal with mechanics? Send them straight into an op after having dealt with a weaker LI HM, or keep LI HM at full strength, let them spend time wiping in it and learning every mechanic there is to learn, get a rakata chest and mainhand and then come into an op with some knowledge about what to expect and how to deal with it. They will be better geared both in armour and in experience.

Not everything is about the gear drops. Stop believing that you require a reward because you ran through a maze and did good. Rats get rewarded for doing that, are you a rat?
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FlyinSpaghetti's Avatar


FlyinSpaghetti
11.28.2012 , 02:44 AM | #190
Quote: Originally Posted by Afieri View Post
The purpose of LI is not to get geared, it's to become experienced handling mechanics that aren't easily ignored.
LI HM isn't a stepping stone on to the ops, it's meant to be 4 player content to do alongside.

And when you can now gear up to BH without even stepping in an op or buy your way to dread guard level gear purely by spending credits on the GTN who cares if a flashpoint drops a little more?
Quote: Originally Posted by BaronV View Post
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